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2002-10-05 08:03:57 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
actions.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
admin.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ai.qc Reverted the name of petsdrown to allow_watermonsters, and switched the 2002-09-08 02:12:15 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc reflect the new meaning of no_pogo_stick 2002-09-14 03:33:18 +00:00
combat.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc fix the movement after customizing bug 2002-09-07 06:40:02 +00:00
debug.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
defs.qc make it so no_pogo_stick 1 doesn't cause the jump sound when the player 2002-09-10 04:46:51 +00:00
defs.qh - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
demoman.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
demon.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc Another self.message which caused a crash likely due to not having a self.owner 2002-06-02 15:24:59 +00:00
engineer.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
field.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
haxxx.qc fix some more uninitialized variables 2002-08-29 03:12:14 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc - bugs, todo 2001-12-05 18:47:21 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc some cleanups 2002-09-08 01:44:11 +00:00
jobs.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
medic.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
menu.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh - merge duplicate motd printing code, and make it more flexible while I'm at it 2001-07-31 19:11:32 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc fix some more uninitialized variables 2002-08-29 03:12:14 +00:00
ofndefs.qh - add a ALLOW_RCON_ABUSE define, so that stuffing commands to the 2001-10-12 06:10:59 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc Reverted the name of petsdrown to allow_watermonsters, and switched the 2002-09-08 02:12:15 +00:00
optimize.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
options.qc - move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc) 2001-07-30 20:21:44 +00:00
options.qh - fix the fieldgen placement warnings 2001-08-12 12:40:29 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc some cleanups 2002-09-08 01:44:11 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src bleargh, revert all that :/ 2001-08-13 21:51:06 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
scout.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
security.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
sentry.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
shambler.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc - bugs, todo 2001-12-05 18:47:21 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
teleport.qc hopefully fix the teleporter spam making it impossible to customize 2002-09-10 02:19:36 +00:00
tesla.qc use switch instead of chained if/else if. should speed up the tesla check 2002-08-30 05:40:09 +00:00
tfort.qc some cleanups 2002-09-08 01:44:11 +00:00
tforthlp.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tfortmap.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tforttm.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
TODO add the recent bug reports 2002-08-29 18:57:46 +00:00
triggers.qc fix SUB_UseTargets so it doesn't wind up nuking everything 2002-04-27 00:40:11 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc White space, indenting, reverted RNG for firebullets. Shotgun, supershotgun, and light assault had spread adjusted. Judokaers no longer get a free ride when they steal assault cannon. Yes, you now need to have enough ammo to use it. Damage and cell use adjusted for the lightning gun. (Causes more damage over a shorter period of time now) Lots and LOTS of old commented out code dropped. 2002-10-05 08:03:57 +00:00
wizard.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
world.qc make it so no_pogo_stick 1 doesn't cause the jump sound when the player 2002-09-10 04:46:51 +00:00