.gitignore
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more ignorages
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2001-07-31 19:15:22 +00:00 |
actions.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
admin.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
ai.qc
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Reverted the name of petsdrown to allow_watermonsters, and switched the
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2002-09-08 02:12:15 +00:00 |
ai.qh
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fix some int / int problems caused by qfcc's integer support.
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2001-07-24 04:37:00 +00:00 |
airfist.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
army.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
boss.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
botgrunty.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
BUGS
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- add some BUGS
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2001-12-21 15:04:59 +00:00 |
buttons.qc
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clean up all the unused local vars found by qfcc
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2001-09-23 04:25:02 +00:00 |
client.qc
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reflect the new meaning of no_pogo_stick
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2002-09-14 03:33:18 +00:00 |
combat.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
coop.qc
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
crusader.qc
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- make mass heal do a maximum of 200 hp per person
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2001-10-20 20:33:01 +00:00 |
ctf.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
custom.qc
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fix the movement after customizing bug
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2002-09-07 06:40:02 +00:00 |
debug.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
defs.qc
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make it so no_pogo_stick 1 doesn't cause the jump sound when the player
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2002-09-10 04:46:51 +00:00 |
defs.qh
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- make mass heal do a maximum of 200 hp per person
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2001-10-20 20:33:01 +00:00 |
demoman.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
demon.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
dgrunt.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
doors.qc
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Another self.message which caused a crash likely due to not having a self.owner
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2002-06-02 15:24:59 +00:00 |
engineer.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
field.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
fight.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
grunty.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
haxxx.qc
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fix some more uninitialized variables
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2002-08-29 03:12:14 +00:00 |
hknight.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
hook.qc
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- bugs, todo
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2001-12-05 18:47:21 +00:00 |
items.qc
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fix some more uninitialized vars found by qfcc
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2001-10-19 03:31:30 +00:00 |
jobs.qc
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some cleanups
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2002-09-08 01:44:11 +00:00 |
jobs.qh
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
knight.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
makefile
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
medic.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
menu.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
menu.qh
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
messages.qh
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- merge duplicate motd printing code, and make it more flexible while I'm at it
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2001-07-31 19:11:32 +00:00 |
misc.qc
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fix some var shadow bugs
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2002-02-23 18:12:21 +00:00 |
models.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
monsters.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
monsters.qh
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
mtfents.qc
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Cleanup after qfcc's typechecking changes. This includes the elimination of
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2001-10-17 07:48:11 +00:00 |
obituary.qc
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fix some more uninitialized variables
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2002-08-29 03:12:14 +00:00 |
ofndefs.qh
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- add a ALLOW_RCON_ABUSE define, so that stuffing commands to the
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2001-10-12 06:10:59 +00:00 |
ofnents.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
often.qc
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Reverted the name of petsdrown to allow_watermonsters, and switched the
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2002-09-08 02:12:15 +00:00 |
optimize.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
options.qc
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- move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc)
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2001-07-30 20:21:44 +00:00 |
options.qh
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- fix the fieldgen placement warnings
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2001-08-12 12:40:29 +00:00 |
overmind.qc
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deleted this by accident (not that it's needed)
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2001-07-23 21:16:53 +00:00 |
plats.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
player.qc
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some cleanups
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2002-09-08 01:44:11 +00:00 |
preopdef.qh
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
progdefs.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
progs.src
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bleargh, revert all that :/
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2001-08-13 21:51:06 +00:00 |
prozac.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
pyro.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
qw.qc
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The death of #ifdef QUAKE_WORLD!!
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2001-07-25 21:10:26 +00:00 |
rotate.qc
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
sbitems.qc
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hopefully fix 3 entity leaks
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2002-08-21 20:25:10 +00:00 |
scout.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
security.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
sentry.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
shambler.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
skins.qh
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remove the \n from the skin names. whos bright idea was that?
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2001-11-07 05:05:14 +00:00 |
sniper.qc
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clean up all the unused local vars found by qfcc
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2001-09-23 04:25:02 +00:00 |
spectate.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
speed.qc
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
sprites.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
spy.qc
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- bugs, todo
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2001-12-05 18:47:21 +00:00 |
status.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
subs.qc
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hopefully fix 3 entity leaks
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2002-08-21 20:25:10 +00:00 |
teleport.qc
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hopefully fix the teleporter spam making it impossible to customize
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2002-09-10 02:19:36 +00:00 |
tesla.qc
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use switch instead of chained if/else if. should speed up the tesla check
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2002-08-30 05:40:09 +00:00 |
tfort.qc
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some cleanups
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2002-09-08 01:44:11 +00:00 |
tforthlp.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
tfortmap.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
tforttm.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
tinker.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
TODO
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add the recent bug reports
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2002-08-29 18:57:46 +00:00 |
triggers.qc
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fix SUB_UseTargets so it doesn't wind up nuking everything
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2002-04-27 00:40:11 +00:00 |
tsoldier.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
turret.qc
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- rename ClientObituary to Obituary
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2001-10-02 01:24:28 +00:00 |
warlock.qc
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
waypoint.qc
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- tweak assault cannon spread so it's only 80% as wide, and biased
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2001-08-12 22:31:50 +00:00 |
waypoint.qh
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- tweak assault cannon spread so it's only 80% as wide, and biased
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2001-08-12 22:31:50 +00:00 |
weapons.qc
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White space, indenting, reverted RNG for firebullets. Shotgun, supershotgun, and light assault had spread adjusted. Judokaers no longer get a free ride when they steal assault cannon. Yes, you now need to have enough ammo to use it. Damage and cell use adjusted for the lightning gun. (Causes more damage over a shorter period of time now) Lots and LOTS of old commented out code dropped.
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2002-10-05 08:03:57 +00:00 |
wizard.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
world.qc
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make it so no_pogo_stick 1 doesn't cause the jump sound when the player
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2002-09-10 04:46:51 +00:00 |