Adam Olsen
05c05180dc
- rename ClientObituary to Obituary
...
- rename Obit_* to Obituary_*
- further cleanups of Obituary_Player. This is about as clean and
uniform as it's gonna get.
2001-10-02 01:24:28 +00:00
Adam Olsen
1993bb348f
- some BUGS items
...
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
game
2001-09-30 22:38:44 +00:00
Bill Currie
0c44060141
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
Adam Olsen
5e3fdef17b
- remove some { from comments so it doesn't confuse vim
...
- make it print out the gamedir when it doesn't like it.
2001-08-24 05:48:29 +00:00
Adam Olsen
a9cf39a1cc
Change a bunch of self.items = self.items - (self.items & IT_FOO)
...
lines to self.items = self.items & ~IT_FOO. also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Adam Olsen
8429a59e80
- reenable all those aura sounds, since we have them now
...
- change mass cure range to 1000 (from 600), since I like it better that way :)
2001-07-30 20:44:34 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Adam Olsen
376eba2f8d
Various fixes to bring things "up to par". It should all work now :)
2001-07-19 05:46:41 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00