Finny Merrill
512ce1bc1b
Oops! Flash grenades don't go through walls anymore!
2003-12-01 22:41:49 +00:00
Finny Merrill
da80934d1c
Fiddled a bit with flash grenades. Now the effect is more realistic: anyone
...
who sees a flash gets a .1 second bright flash and then darkness for 60 seconds,
gradually lightening up.
I've noticed this doesn't work in water. Has flash always not worked in water?
2003-11-29 08:15:31 +00:00
Bill Currie
99190cb79a
world -> NIL for null entities. Seems to work (only issue would be borked
...
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Bill Currie
c01e44c7a4
fix some more uninitialized vars found by qfcc
2001-10-19 03:31:30 +00:00
Adam Olsen
55500b87d6
- change all usages of MSG_BROADCAST to MSG_MULTICAST, since that's
...
what quakeworld uses anyway
- when changing a player's team with the admin commands, change the
player's color, not the admin's color :)
2001-10-13 23:02:22 +00:00
Adam Olsen
747b0a4760
- fix a segfault due to uninited strings
...
- make concs not affect shamblers
- add a few items to BUGS and TODO
2001-09-23 21:31:06 +00:00
Bill Currie
0c44060141
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
Adam Olsen
a9cf39a1cc
Change a bunch of self.items = self.items - (self.items & IT_FOO)
...
lines to self.items = self.items & ~IT_FOO. also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Adam Olsen
376eba2f8d
Various fixes to bring things "up to par". It should all work now :)
2001-07-19 05:46:41 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00