Adam Olsen
3e8728a06c
- cleanup the alias setting a bit. there's known problems, but I
...
think they're caused by something else
- fix how bubbles handle freeing. (geeze, there's too many bubbles!)
2001-08-15 00:15:59 +00:00
Adam Olsen
6fca29e666
- tweak assault cannon spread so it's only 80% as wide, and biased
...
towards the center
- allow (very slow, 1/8th) movement while firing assault cannon
- rewrite much of the soldier menus. mostly the same except some
colors are different, and added a menu item to switch between them.
2001-08-12 22:31:50 +00:00
Adam Olsen
6c46c123cf
- fixed thief so you don't go fully hidden when glowing
...
- overhauled the alias setting stuff. It now includes a version
number to detect when aliases have changed, and self-regulates the
speed at which it sends them.
2001-08-11 10:02:18 +00:00
Adam Olsen
a9cf39a1cc
Change a bunch of self.items = self.items - (self.items & IT_FOO)
...
lines to self.items = self.items & ~IT_FOO. also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Bill Currie
7498c71ee5
fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
...
server source.
2001-07-31 17:08:59 +00:00
Adam Olsen
8429a59e80
- reenable all those aura sounds, since we have them now
...
- change mass cure range to 1000 (from 600), since I like it better that way :)
2001-07-30 20:44:34 +00:00
Bill Currie
2f0c2eec2f
rewrite crossproduct so it actually gives a cross product and fix the one
...
call of it so the end result is the same
2001-07-26 16:44:48 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Adam Olsen
376eba2f8d
Various fixes to bring things "up to par". It should all work now :)
2001-07-19 05:46:41 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00