Jeff Teunissen
ad9168db1d
"gamma"/v_gamma cvar gone. It wasn't useful in GL, and the brightness and
...
contrast cvars more than make up for its loss. Both are available from the
options menu now, and what's more, the contrast cvar works properly in GL,
unlike newtree where it seems to have a weird cutoff problem.
2000-09-24 14:15:06 +00:00
Bill Currie
50b5c7776e
use more than one scrap. haven't needed this yet, but it doesn't hurt
2000-09-24 04:05:09 +00:00
Bill Currie
d2708c4bc1
at last, fullbrights work fully :)
2000-09-16 09:22:42 +00:00
Bill Currie
5bdd5c0ec4
default gl_lightmode to 0 which is more reasonable for normal quake
2000-09-10 01:51:11 +00:00
Bill Currie
8302413276
that's most of newtree's gl stuff ported over. Three bugs: wound up with
...
newtree's slow skys, some models are not getting lit, and dlights don't seem
to be working :(
2000-08-27 10:03:31 +00:00
Bill Currie
103918c7a4
port over gl_draw.c from newtree
2000-08-26 21:23:07 +00:00
Bill Currie
e2efff9dde
nuq-glx almost builds. just some last problems with gl_part.c and gl_view.c
2000-08-25 06:42:29 +00:00
Bill Currie
7f5868530f
more header fixups. still doesn't compile
2000-08-21 05:39:54 +00:00
Bill Currie
b39fa5ac8a
New cvar system. -svga and -x11 still compile, link and run!! :)
2000-08-21 00:54:21 +00:00
Bill Currie
1c362eca61
copyright header stuff
2000-08-20 05:25:28 +00:00
Bill Currie
111c1b0d4c
un-dosify
2000-08-20 01:33:10 +00:00
Bill Currie
4047bd947f
include config.h
...
convert #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM
add cl_math.S to math_ASM
unfortunatly, snd_mixa.o isn't being built. Haven't figured that one out yet
2000-08-20 00:38:32 +00:00
Jeff Teunissen
9d334e8b22
Initial revision
2000-08-19 22:24:16 +00:00