Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Jeff Teunissen
52cc1fa218
Whitespace, some optimizations
2000-12-28 09:26:00 +00:00
Bill Currie
8c90357234
subdivided skys are back. it seems some cards don't like big polys.
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gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
...
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
4ee0be8f91
first step on the way to merged gl_screen.c and screen.c
2000-12-07 11:12:19 +00:00
Bill Currie
7623a08ada
don't subdivide sky polys. we don't need it and it only slows us down
2000-12-02 07:41:47 +00:00
Bill Currie
14d5c349fd
not there yet. the lines are debug info :)
2000-11-13 01:43:14 +00:00
Bill Currie
7bd99717d2
gl_sky_clip is getting closer to working with skybox. Textures are borked (not
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sure if I'm doing something wrong or if gl is having problems with the scale)
and clipping is a little wonky, but I know the reason for that:) Also, it
seems skys aren't always being drawn: probably something wrong in gl_rsurf.
2000-11-10 16:26:40 +00:00
Bill Currie
4057988e1f
tree now builds again. Note: this includes some of my sky work, but so long as
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gl_sky_clip is not set, it's not working won't affect you :)
2000-10-29 22:02:29 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Zephaniah E. Hull
bdb02ef735
Reduced the dynamic light range, might still need tweaking.
2000-10-06 03:28:31 +00:00
Bill Currie
0a8dc3c98f
make r_wateralpha actually do something :)
2000-10-05 04:40:16 +00:00
Zephaniah E. Hull
3935e40c3a
Killed the mirror code completely.
2000-09-28 07:16:29 +00:00
Zephaniah E. Hull
660b82e3ea
Bigger cleanup of glTexEnvf calls.
2000-09-28 07:09:32 +00:00
Zephaniah E. Hull
0b8cf1e303
glTexEnvf audit.
2000-09-28 06:58:24 +00:00
Zephaniah E. Hull
f6bfcfc82d
State change cleanup, but saner code!
2000-09-28 00:22:24 +00:00
Jeff Teunissen
cbc9d34954
Back out Chris Ison's patch, make another change for readability (in this
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case, 255 << 8 is more readable than 255*256, and was the intent anyway)
2000-09-26 16:15:57 +00:00
Zephaniah E. Hull
68a4e60eaf
Behold, the great state audit, and a few other things.
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First off, a cleanup in alias model rendering.
Then we have R_CullBox, which is now a inline function.
Then the big one, the state change cleanup, right now GL_BLEND.
2000-09-26 09:03:21 +00:00
Jeff Teunissen
b0fc35b3e3
Apply patch from Chris Ison <wildcode@users.sourceforge.net> with some
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changes from me.
2000-09-26 07:53:50 +00:00
Jeff Teunissen
71b841adeb
Cvar audit; These files set cvars improperly, by changing their values
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without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Zephaniah E. Hull
210ba16069
First off in gl_draw.c we have some nice cleanup code for the upload
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code.
Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!
Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Bill Currie
ddef594b2e
gl bmodel fullbrights implemented. I hope. I'll find out for sure when I get
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home.
2000-09-20 23:06:26 +00:00
Forest Hale
5ead0237ca
Possible fix for ATI multitexture (gl_texsort 0) wall rendering.
2000-07-17 14:12:05 +00:00
Joseph Carter
289cfa557c
cosmetic change - FWIW Mercury it's a bug that blend needs to be disabled
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there and the bug's not in our code, so don't whack LH too hard.
2000-07-06 07:04:16 +00:00
Zephaniah E. Hull
46855eff2d
gl_screen.c:
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- Cleanup for the screenshot code.. (Now requires OpenGL 1.2+)
gl_rsurf.c:
- Oh Mr Havoc, *WHACK*, you needed to disable GL_BLEND when you switch
to GL_REPLACE..
2000-07-06 03:35:25 +00:00
Dabb
298f23f2c7
Borland C++ uses __int64 too.
2000-07-05 14:31:12 +00:00
Forest Hale
54648f9a93
Rewrote multitexture rendering. (faster, no fullbright bugs)
2000-07-04 09:29:56 +00:00
Bill Currie
d24e28f28b
speed up R_RenderBrushPoly ever so slightly
2000-07-04 07:04:46 +00:00
Forest Hale
1dd7a8be0d
Fix for the fullbright models.
2000-07-04 06:59:34 +00:00
Forest Hale
225cbaff0d
Minor world rendering fixes.
2000-07-04 04:19:06 +00:00
Forest Hale
9f5df4afa6
Possible world rendering speedup.
2000-07-04 02:23:50 +00:00
Forest Hale
51c1db9220
Very minor world rendering optimization.
2000-07-04 00:52:00 +00:00
Forest Hale
5644666f0c
Massive dynamic light rendering speedup.
2000-07-02 13:47:00 +00:00
Forest Hale
fdcf20b4a3
Fix for black static lightmaps. (oops, forgot that one too)
2000-07-02 06:40:46 +00:00
Forest Hale
cd0fbe1b52
Fix for black walls. (oops)
2000-07-02 06:13:46 +00:00
Bill Currie
0af7b854e8
fix a warning that msvc doesn't pick up but gcc does.
2000-07-02 06:00:15 +00:00
Forest Hale
906ab864c2
Brightness controls (brightness, contrast) and gl_lightmode cvar.
2000-07-02 05:16:10 +00:00
Forest Hale
0793a90813
Dynamic lighting fixes. (relative bmodel lighting, mainly)
2000-06-30 22:26:11 +00:00
Forest Hale
6f8c87fa02
Fix for immediate R_MarkLights crash. (oops)
2000-06-30 04:35:05 +00:00
Forest Hale
0b826825ec
GL cleanup. (cleanup after Endy mainly)
2000-06-30 00:47:26 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
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This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Zephaniah E. Hull
66e9bfd98c
Fixed the GL water texture problem..
2000-06-28 23:11:52 +00:00
Zephaniah E. Hull
016f682389
R_RecursiveWorldNode from DP, speed improvement..
2000-06-26 19:56:09 +00:00
Bill Currie
09af993795
source/gl_rsurf.c:
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removed commented out line
source/in_x11.c:
re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Forest Hale
7e4def70af
Fix for bmodel relative lighting in R_AddDynamicLights.
2000-06-26 07:47:43 +00:00
Forest Hale
4698dc0d7d
Readability improvements and minor speedup in R_AddDynamicLights.
2000-06-26 07:42:29 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
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Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Bill Currie
f67e48fb95
put MAX_LIGHTMAPS back to 64 as I found the bug that was causing them to be exhausted
2000-06-24 08:31:38 +00:00
Bill Currie
ee44cd05e6
source/gl_rsurf.c:
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put lightmaps back to 256
configure.in:
give us a --enable-profile
2000-06-24 06:19:24 +00:00