Jeff Teunissen
272abade38
Backport Cvar callbacks to newtree. Software gamma still doesn't work in
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GL, and I still don't know exactly why.
2001-05-13 05:10:02 +00:00
Jeff Teunissen
bfc25fa462
Gamma cleanups. Software gamma still doesn't work in GL.
2001-05-12 06:53:53 +00:00
Bill Currie
8327d1edac
clean up V_CheckGamma a bit
2001-04-23 18:44:56 +00:00
Bill Currie
2d5f4b86fb
sw gamma now seems to work
2001-04-23 18:39:14 +00:00
Bill Currie
6a75c4e00d
vid_gamma now seems to work :)
2001-04-23 04:16:17 +00:00
Bill Currie
435c588e37
function header audit.
2001-02-09 02:53:09 +00:00
Bill Currie
c6e087015c
command docs patch from Misty-chan because his access hasn't completely come
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through yet.
2001-02-06 02:56:14 +00:00
Ragnvald Maartmann-Moe IV
161973d75a
Cvar cleanup.
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gl_smooth is now gl_dlight_smooth
gl_smoothdlights was redundant, is now gone
gl_flashblend is now gl_dlight_polyblend
gl_lightmap added to enable/disable lightmap updates independently of use of gl_dlight_polyblend
2001-02-01 19:53:15 +00:00
Bill Currie
bbac14a7d5
commands now sport descriptions (currently "No Description", but then I'm a
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lazy bastard:)
2001-01-15 17:07:06 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Anton E. Gavrilov
32910a1b5f
This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :)
2000-12-15 12:18:54 +00:00
Jeff Teunissen
0e40b21608
nuke gl_cshiftpercent
2000-12-13 09:03:36 +00:00
Jeff Teunissen
de55871d32
Overhaul of parts of the polyblend system. Contrast in GL no longer uses
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another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.
New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.
All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:
bonus: 1
contents: 2
damage: 4
powerup: 8
An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.
examples:
serverinfo cshifts 15
turns them all on.
serverinfo cshifts 10
turns on powerup and contents shifts.
also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Bill Currie
9554be96f9
clean up screen.c and gl_screen.c includes
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remove scr_allowsnap from screen.c
move crosshair related cvars to *screen.c
2000-12-05 05:55:16 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Zephaniah E. Hull
e4c9ccff8f
Cvar audit 1, all unused cvars are gone, with the exception of software
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rendering, and the server.
2000-09-30 04:08:40 +00:00
Jeff Teunissen
9691cca81d
Palette never gets changed in GL mode now.
2000-09-21 19:15:44 +00:00
Jeff Teunissen
a3e19d5cc2
gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
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view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.
2000-09-20 04:06:12 +00:00
Forest Hale
0793a90813
Dynamic lighting fixes. (relative bmodel lighting, mainly)
2000-06-30 22:26:11 +00:00
Forest Hale
e3d8266db8
Fix for invisible gun and lightning. (cleanup after Endy)
2000-06-30 09:59:02 +00:00
Forest Hale
7ee4edd961
Another fix for R_MarkLights crash. (oops again)
2000-06-30 05:52:06 +00:00
Anton E. Gavrilov
3644a3056e
host_frametime --> sv_frametime for server;
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CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Jeff Teunissen
db453a4b15
Cvar fixes.
2000-05-23 17:01:12 +00:00
Joseph Carter
e9463e2db9
pretty much finishes source/*
2000-05-22 07:46:47 +00:00
Jeff Teunissen
ad03ff24de
gl_vidlinux: DIE DIE DIE!
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cvar.c: use va() for Cvar_SetValue
r_view.c: cvar cleanups
sirf8.S: whitespace
2000-05-22 03:27:00 +00:00
Marcus Sundberg
d2ee6e3995
Made gamma CVAR_ARCHIVE.
2000-05-21 21:41:04 +00:00
Bill Currie
af032b8d55
port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
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split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
832af13c12
all files now include config.h
2000-05-17 10:03:19 +00:00
Joseph Carter
f5bca8ba17
ghost crosshair bug fixed
2000-05-17 08:07:12 +00:00
Brian Koropoff
e30c17729c
Various things from theoddone. For some reason he can't commit...
2000-05-17 01:52:15 +00:00
Bill Currie
88b110dd62
glx now gets to where I can type "quit" without segging
2000-05-16 07:31:03 +00:00
Joseph Carter
00f00185f8
view lowering now does actually lower view.
2000-05-16 04:59:51 +00:00
Dan Olson
1d26c02826
Cvar merge... segfault problems... also unknown problems in vid_svga.c
2000-05-16 04:47:41 +00:00
Dan Olson
e74c0bc8f5
Split up some of *_view.c
2000-05-14 07:19:15 +00:00
Dan Olson
b58329b37a
Put the crosshair back in
2000-05-13 21:45:42 +00:00
Joseph Carter
9adb98d87e
A little more progress
2000-05-12 23:19:23 +00:00