function header audit.

This commit is contained in:
Bill Currie 2001-02-09 02:53:09 +00:00
parent bb8f25bb64
commit 435c588e37
121 changed files with 1247 additions and 3078 deletions

View file

@ -111,11 +111,9 @@ static byte chktbl[1024 + 4] = {
#if 0
/*
====================
COM_BlockSequenceCheckByte
COM_BlockSequenceCheckByte
For proxy protecting
====================
For proxy protecting
*/
byte
COM_BlockSequenceCheckByte (byte * base, int length, int sequence,
@ -158,11 +156,9 @@ COM_BlockSequenceCheckByte (byte * base, int length, int sequence,
#endif
/*
====================
COM_BlockSequenceCRCByte
COM_BlockSequenceCRCByte
For proxy protecting
====================
For proxy protecting
*/
byte
COM_BlockSequenceCRCByte (byte * base, int length, int sequence)

View file

@ -43,13 +43,11 @@
#include "teamplay.h"
/*
===================
Cmd_ForwardToServer
Cmd_ForwardToServer
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
===================
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
*/
void
Cmd_ForwardToServer (void)
@ -112,9 +110,7 @@ Cmd_ForwardToServer_f (void)
}
/*
============
Cmd_Init
============
Cmd_Init
*/
void
cl_Cmd_Init (void)

View file

@ -50,24 +50,19 @@
void CL_FinishTimeDemo (void);
/*
==============================================================================
DEMO CODE
DEMO CODE
When a demo is playing back, all NET_SendMessages are skipped, and
NET_GetMessages are read from the demo file.
When a demo is playing back, all NET_SendMessages are skipped, and
NET_GetMessages are read from the demo file.
Whenever cl.time gets past the last received message, another message is
read from the demo file.
==============================================================================
Whenever cl.time gets past the last received message, another message is
read from the demo file.
*/
/*
==============
CL_StopPlayback
CL_StopPlayback
Called when a demo file runs out, or the user starts a game
==============
Called when a demo file runs out, or the user starts a game
*/
void
CL_StopPlayback (void)
@ -89,11 +84,9 @@ CL_StopPlayback (void)
#define dem_set 2
/*
====================
CL_WriteDemoCmd
CL_WriteDemoCmd
Writes the current user cmd
====================
Writes the current user cmd
*/
void
CL_WriteDemoCmd (usercmd_t *pcmd)
@ -131,11 +124,9 @@ CL_WriteDemoCmd (usercmd_t *pcmd)
}
/*
====================
CL_WriteDemoMessage
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length and view angles
====================
Dumps the current net message, prefixed by the length and view angles
*/
void
CL_WriteDemoMessage (sizebuf_t *msg)
@ -163,11 +154,9 @@ CL_WriteDemoMessage (sizebuf_t *msg)
}
/*
====================
CL_GetDemoMessage
CL_GetDemoMessage
FIXME...
====================
FIXME...
*/
qboolean
CL_GetDemoMessage (void)
@ -287,11 +276,9 @@ CL_GetDemoMessage (void)
}
/*
====================
CL_GetMessage
CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
Handles recording and playback of demos, on top of NET_ code
*/
qboolean
CL_GetMessage (void)
@ -309,11 +296,9 @@ CL_GetMessage (void)
/*
====================
CL_Stop_f
CL_Stop_f
stop recording a demo
====================
stop recording a demo
*/
void
CL_Stop_f (void)
@ -338,11 +323,9 @@ CL_Stop_f (void)
/*
====================
CL_WriteDemoMessage
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length and view angles
====================
Dumps the current net message, prefixed by the length and view angles
*/
void
CL_WriteRecordDemoMessage (sizebuf_t *msg, int seq)
@ -406,11 +389,9 @@ CL_WriteSetDemoMessage (void)
/*
====================
CL_Record_f
CL_Record_f
record <demoname> <server>
====================
record <demoname> <server>
*/
void
CL_Record_f (void)
@ -694,11 +675,9 @@ CL_Record_f (void)
}
/*
====================
CL_ReRecord_f
CL_ReRecord_f
record <demoname>
====================
record <demoname>
*/
void
CL_ReRecord_f (void)
@ -742,11 +721,9 @@ CL_ReRecord_f (void)
/*
====================
CL_PlayDemo_f
CL_PlayDemo_f
play [demoname]
====================
play [demoname]
*/
void
CL_PlayDemo_f (void)
@ -783,10 +760,7 @@ CL_PlayDemo_f (void)
}
/*
====================
CL_FinishTimeDemo
====================
CL_FinishTimeDemo
*/
void
CL_FinishTimeDemo (void)
@ -806,11 +780,9 @@ CL_FinishTimeDemo (void)
}
/*
====================
CL_TimeDemo_f
CL_TimeDemo_f
timedemo [demoname]
====================
timedemo [demoname]
*/
void
CL_TimeDemo_f (void)

View file

@ -86,10 +86,7 @@ CL_ClearEnts ()
}
/*
===============
CL_AllocDlight
===============
CL_AllocDlight
*/
dlight_t *
CL_AllocDlight (int key)
@ -127,9 +124,7 @@ CL_AllocDlight (int key)
}
/*
===============
CL_NewDlight
===============
CL_NewDlight
*/
void
CL_NewDlight (int key, vec3_t org, int effects)
@ -172,10 +167,7 @@ CL_NewDlight (int key, vec3_t org, int effects)
/*
===============
CL_DecayLights
===============
CL_DecayLights
*/
void
CL_DecayLights (void)
@ -196,11 +188,7 @@ CL_DecayLights (void)
/*
=========================================================================
PACKET ENTITY PARSING / LINKING
=========================================================================
PACKET ENTITY PARSING / LINKING
*/
/*
@ -307,9 +295,7 @@ CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
/*
=================
FlushEntityPacket
=================
FlushEntityPacket
*/
void
FlushEntityPacket (void)
@ -469,10 +455,7 @@ CL_ParsePacketEntities (qboolean delta)
/*
===============
CL_LinkPacketEntities
===============
CL_LinkPacketEntities
*/
void
CL_LinkPacketEntities (void)
@ -603,11 +586,7 @@ CL_LinkPacketEntities (void)
/*
=========================================================================
PROJECTILE PARSING / LINKING
=========================================================================
PROJECTILE PARSING / LINKING
*/
typedef struct {
@ -628,11 +607,9 @@ CL_ClearProjectiles (void)
}
/*
=====================
CL_ParseProjectiles
CL_ParseProjectiles
Nails are passed as efficient temporary entities
=====================
Nails are passed as efficient temporary entities
*/
void
CL_ParseProjectiles (void)
@ -662,10 +639,7 @@ CL_ParseProjectiles (void)
}
/*
=============
CL_LinkProjectiles
=============
CL_LinkProjectiles
*/
void
CL_LinkProjectiles (void)
@ -703,9 +677,7 @@ CL_LinkProjectiles (void)
extern int cl_spikeindex, cl_playerindex, cl_flagindex;
/*
===================
CL_ParsePlayerinfo
===================
CL_ParsePlayerinfo
*/
extern int parsecountmod;
extern double parsecounttime;
@ -778,11 +750,9 @@ CL_ParsePlayerinfo (void)
/*
================
CL_AddFlagModels
CL_AddFlagModels
Called when the CTF flags are set
================
Called when the CTF flags are set
*/
void
CL_AddFlagModels (entity_t *ent, int team)
@ -853,12 +823,10 @@ CL_AddFlagModels (entity_t *ent, int team)
}
/*
=============
CL_LinkPlayers
CL_LinkPlayers
Create visible entities in the correct position
for all current players
=============
Create visible entities in the correct position
for all current players
*/
void
CL_LinkPlayers (void)
@ -966,11 +934,9 @@ CL_LinkPlayers (void)
//======================================================================
/*
===============
CL_SetSolid
CL_SetSolid
Builds all the pmove physents for the current frame
===============
Builds all the pmove physents for the current frame
*/
void
CL_SetSolidEntities (void)
@ -1007,14 +973,12 @@ CL_SetSolidEntities (void)
}
/*
===
Calculate the new position of players, without other player clipping
Calculate the new position of players, without other player clipping
We do this to set up real player prediction.
Players are predicted twice, first without clipping other players,
then with clipping against them.
This sets up the first phase.
===
We do this to set up real player prediction.
Players are predicted twice, first without clipping other players,
then with clipping against them.
This sets up the first phase.
*/
void
CL_SetUpPlayerPrediction (qboolean dopred)
@ -1073,14 +1037,12 @@ CL_SetUpPlayerPrediction (qboolean dopred)
}
/*
===============
CL_SetSolid
CL_SetSolid
Builds all the pmove physents for the current frame
Note that CL_SetUpPlayerPrediction() must be called first!
pmove must be setup with world and solid entity hulls before calling
(via CL_PredictMove)
===============
Builds all the pmove physents for the current frame
Note that CL_SetUpPlayerPrediction() must be called first!
pmove must be setup with world and solid entity hulls before calling
(via CL_PredictMove)
*/
void
CL_SetSolidPlayers (int playernum)
@ -1119,13 +1081,11 @@ CL_SetSolidPlayers (int playernum)
/*
===============
CL_EmitEntities
CL_EmitEntities
Builds the visedicts array for cl.time
Builds the visedicts array for cl.time
Made up of: clients, packet_entities, nails, and tents
===============
Made up of: clients, packet_entities, nails, and tents
*/
void
CL_EmitEntities (void)

View file

@ -54,24 +54,20 @@
cvar_t *cl_nodelta;
/*
===============================================================================
KEY BUTTONS
KEY BUTTONS
Continuous button event tracking is complicated by the fact that two
different input sources (say, mouse button 1 and the control key) can
both press the same button, but the button should only be released when
both of the pressing key have been released.
Continuous button event tracking is complicated by the fact that two different
input sources (say, mouse button 1 and the control key) can both press the
same button, but the button should only be released when both of the
pressing key have been released.
When a key event issues a button command (+forward, +attack, etc), it
appends its key number as a parameter to the command so it can be
matched up with the release.
When a key event issues a button command (+forward, +attack, etc), it appends
its key number as a parameter to the command so it can be matched up with
the release.
state bit 0 is the current state of the key
state bit 1 is edge triggered on the up to down transition
state bit 2 is edge triggered on the down to up transition
===============================================================================
state bit 0 is the current state of the key
state bit 1 is edge triggered on the up to down transition
state bit 2 is edge triggered on the down to up transition
*/
@ -365,14 +361,12 @@ IN_Impulse (void)
}
/*
===============
CL_KeyState
CL_KeyState
Returns 0.25 if a key was pressed and released during the frame,
0.5 if it was pressed and held
0 if held then released, and
1.0 if held for the entire time
===============
Returns 0.25 if a key was pressed and released during the frame,
0.5 if it was pressed and held
0 if held then released, and
1.0 if held for the entire time
*/
float
CL_KeyState (kbutton_t *key)
@ -434,11 +428,9 @@ cvar_t *cl_anglespeedkey;
/*
================
CL_AdjustAngles
CL_AdjustAngles
Moves the local angle positions
================
Moves the local angle positions
*/
void
CL_AdjustAngles (void)
@ -488,11 +480,9 @@ CL_AdjustAngles (void)
}
/*
================
CL_BaseMove
CL_BaseMove
Send the intended movement message to the server
================
Send the intended movement message to the server
*/
void
CL_BaseMove (usercmd_t *cmd)
@ -539,9 +529,7 @@ MakeChar (int i)
}
/*
==============
CL_FinishMove
==============
CL_FinishMove
*/
void
CL_FinishMove (usercmd_t *cmd)
@ -598,9 +586,7 @@ CL_FinishMove (usercmd_t *cmd)
}
/*
=================
CL_SendCmd
=================
CL_SendCmd
*/
void
CL_SendCmd (void)
@ -700,9 +686,7 @@ CL_SendCmd (void)
/*
============
CL_InitInput
============
CL_InitInput
*/
void
CL_Input_Init (void)
@ -755,10 +739,9 @@ CL_Input_Init_Cvars (void)
extern qboolean keydown[256];
/*
============
CL_ClearStates
============
Generate key up event for each key that is down
CL_ClearStates
Generate key up event for each key that is down
*/
void
CL_ClearStates (void)

View file

@ -194,12 +194,10 @@ CL_CalcNet (void)
//=============================================================================
/*
===============
CL_CheckOrDownloadFile
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
Returns true if the file exists, otherwise it attempts
to start a download from the server.
*/
qboolean
CL_CheckOrDownloadFile (char *filename)
@ -251,9 +249,7 @@ CL_CheckOrDownloadFile (char *filename)
}
/*
=================
Model_NextDownload
=================
Model_NextDownload
*/
void
Model_NextDownload (void)
@ -316,9 +312,7 @@ Model_NextDownload (void)
}
/*
=================
Sound_NextDownload
=================
Sound_NextDownload
*/
void
Sound_NextDownload (void)
@ -360,9 +354,7 @@ Sound_NextDownload (void)
/*
======================
CL_RequestNextDownload
======================
CL_RequestNextDownload
*/
void
CL_RequestNextDownload (void)
@ -386,11 +378,9 @@ CL_RequestNextDownload (void)
}
/*
=====================
CL_ParseDownload
CL_ParseDownload
A download message has been received from the server
=====================
A download message has been received from the server
*/
void
CL_ParseDownload (void)
@ -597,11 +587,7 @@ CL_StopUpload (void)
}
/*
=====================================================================
SERVER CONNECTING MESSAGES
=====================================================================
SERVER CONNECTING MESSAGES
*/
void Draw_ClearCache (void);
@ -609,9 +595,7 @@ void Draw_ClearCache (void);
void CL_ClearBaselines (void); // LordHavoc: BIG BUG-FIX!
/*
==================
CL_ParseServerData
==================
CL_ParseServerData
*/
void
CL_ParseServerData (void)
@ -724,9 +708,7 @@ CL_ClearBaselines (void)
}
/*
==================
CL_ParseSoundlist
==================
CL_ParseSoundlist
*/
void
CL_ParseSoundlist (void)
@ -765,9 +747,7 @@ CL_ParseSoundlist (void)
}
/*
==================
CL_ParseModellist
==================
CL_ParseModellist
*/
void
CL_ParseModellist (void)
@ -820,9 +800,7 @@ CL_ParseModellist (void)
}
/*
==================
CL_ParseBaseline
==================
CL_ParseBaseline
*/
void
CL_ParseBaseline (entity_state_t *es)
@ -849,12 +827,10 @@ CL_ParseBaseline (entity_state_t *es)
/*
=====================
CL_ParseStatic
CL_ParseStatic
Static entities are non-interactive world objects
like torches
=====================
Static entities are non-interactive world objects
like torches
*/
void
CL_ParseStatic (void)
@ -881,9 +857,7 @@ CL_ParseStatic (void)
}
/*
===================
CL_ParseStaticSound
===================
CL_ParseStaticSound
*/
void
CL_ParseStaticSound (void)
@ -904,17 +878,11 @@ CL_ParseStaticSound (void)
/*
=====================================================================
ACTION MESSAGES
=====================================================================
ACTION MESSAGES
*/
/*
==================
CL_ParseStartSoundPacket
==================
CL_ParseStartSoundPacket
*/
void
CL_ParseStartSoundPacket (void)
@ -955,11 +923,9 @@ CL_ParseStartSoundPacket (void)
/*
==================
CL_ParseClientdata
CL_ParseClientdata
Server information pertaining to this client only, sent every frame
==================
Server information pertaining to this client only, sent every frame
*/
void
CL_ParseClientdata (void)
@ -995,9 +961,7 @@ CL_ParseClientdata (void)
}
/*
==============
CL_UpdateUserinfo
==============
CL_UpdateUserinfo
*/
void
CL_ProcessUserInfo (int slot, player_info_t *player)
@ -1021,9 +985,7 @@ CL_ProcessUserInfo (int slot, player_info_t *player)
}
/*
==============
CL_UpdateUserinfo
==============
CL_UpdateUserinfo
*/
void
CL_UpdateUserinfo (void)
@ -1045,9 +1007,7 @@ CL_UpdateUserinfo (void)
}
/*
==============
CL_SetInfo
==============
CL_SetInfo
*/
void
CL_SetInfo (void)
@ -1076,9 +1036,7 @@ CL_SetInfo (void)
}
/*
==============
CL_ServerInfo
==============
CL_ServerInfo
*/
void
CL_ServerInfo (void)
@ -1097,9 +1055,7 @@ CL_ServerInfo (void)
}
/*
=====================
CL_SetStat
=====================
CL_SetStat
*/
void
CL_SetStat (int stat, int value)
@ -1129,9 +1085,7 @@ CL_SetStat (int stat, int value)
}
/*
==============
CL_MuzzleFlash
==============
CL_MuzzleFlash
*/
void
CL_MuzzleFlash (void)
@ -1163,10 +1117,9 @@ CL_MuzzleFlash (void)
#define SHOWNET(x) if (cl_shownet->int_val == 2) Con_Printf ("%3i:%s\n", msg_readcount-1, x);
/*
=====================
CL_ParseServerMessage
=====================
CL_ParseServerMessage
*/
int received_framecount;
void

View file

@ -46,13 +46,11 @@ cvar_t *cl_pushlatency;
extern frame_t *view_frame;
/*
=================
CL_NudgePosition
CL_NudgePosition
If pmove.origin is in a solid position,
try nudging slightly on all axis to
allow for the cut precision of the net coordinates
=================
If pmove.origin is in a solid position,
try nudging slightly on all axis to
allow for the cut precision of the net coordinates
*/
void
CL_NudgePosition (void)
@ -78,9 +76,7 @@ CL_NudgePosition (void)
}
/*
==============
CL_PredictUsercmd
==============
CL_PredictUsercmd
*/
void
CL_PredictUsercmd (player_state_t * from, player_state_t * to, usercmd_t *u,
@ -129,9 +125,7 @@ CL_PredictUsercmd (player_state_t * from, player_state_t * to, usercmd_t *u,
/*
==============
CL_PredictMove
==============
CL_PredictMove
*/
void
CL_PredictMove (void)
@ -239,9 +233,7 @@ CL_PredictMove (void)
/*
==============
CL_Prediction_Init_Cvars
==============
CL_Prediction_Init_Cvars
*/
void
CL_Prediction_Init_Cvars (void)

View file

@ -91,11 +91,7 @@ Sys_DebugLog (char *file, char *fmt, ...)
};
/*
===============================================================================
FILE IO
===============================================================================
FILE IO
*/
int
@ -118,17 +114,11 @@ Sys_FileTime (char *path)
/*
===============================================================================
SYSTEM IO
===============================================================================
SYSTEM IO
*/
/*
================
Sys_MakeCodeWriteable
================
Sys_MakeCodeWriteable
*/
void
Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
@ -160,9 +150,7 @@ Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
/*
================
Sys_Init
================
Sys_Init
*/
void
Sys_Init (void)

View file

@ -224,9 +224,7 @@ main (int c, char **v)
/*
================
Sys_MakeCodeWriteable
================
Sys_MakeCodeWriteable
*/
void
Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)

View file

@ -94,17 +94,11 @@ Sys_DebugLog (char *file, char *fmt, ...)
};
/*
===============================================================================
FILE IO
===============================================================================
FILE IO
*/
/*
================
wfilelength
================
wfilelength
*/
int
wfilelength (QFile *f)
@ -144,17 +138,11 @@ Sys_FileTime (char *path)
/*
===============================================================================
SYSTEM IO
===============================================================================
SYSTEM IO
*/
/*
================
Sys_MakeCodeWriteable
================
Sys_MakeCodeWriteable
*/
void
Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
@ -169,9 +157,7 @@ Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
/*
================
Sys_Init
================
Sys_Init
*/
void
@ -405,17 +391,11 @@ IN_SendKeyEvents (void)
/*
==============================================================================
WINDOWS CRAP
==============================================================================
WINDOWS CRAP
*/
/*
==================
WinMain
==================
WinMain
*/
void
SleepUntilInput (int time)
@ -427,9 +407,7 @@ SleepUntilInput (int time)
/*
==================
WinMain
==================
WinMain
*/
HINSTANCE global_hInstance;
int global_nCmdShow;

View file

@ -72,13 +72,11 @@ hashtab_t *cmd_hash;
//=============================================================================
/*
============
Cmd_Wait_f
Cmd_Wait_f
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2"
============
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2"
*/
void
Cmd_Wait_f (void)
@ -87,20 +85,14 @@ Cmd_Wait_f (void)
}
/*
=============================================================================
COMMAND BUFFER
=============================================================================
*/
sizebuf_t cmd_text;
byte cmd_text_buf[8192];
/*
============
Cbuf_Init
============
Cbuf_Init
*/
void
Cbuf_Init (void)
@ -110,11 +102,9 @@ Cbuf_Init (void)
}
/*
============
Cbuf_AddText
Cbuf_AddText
Adds command text at the end of the buffer
============
Adds command text at the end of the buffer
*/
void
Cbuf_AddText (char *text)
@ -132,13 +122,11 @@ Cbuf_AddText (char *text)
/*
============
Cbuf_InsertText
Cbuf_InsertText
Adds command text immediately after the current command
Adds a \n to the text
TODO: Can we just read the buffer in the reverse order?
============
Adds command text immediately after the current command
Adds a \n to the text
TODO: Can we just read the buffer in the reverse order?
*/
void
Cbuf_InsertText (char *text)
@ -253,22 +241,16 @@ Cbuf_Execute_Sets (void)
}
/*
==============================================================================
SCRIPT COMMANDS
==============================================================================
*/
/*
===============
Cmd_StuffCmds_f
Cmd_StuffCmds_f
Adds command line parameters as script statements
Commands lead with a +, and continue until a - or another +
quake +prog jctest.qp +cmd amlev1
quake -nosound +cmd amlev1
===============
Adds command line parameters as script statements
Commands lead with a +, and continue until a - or another +
quake +prog jctest.qp +cmd amlev1
quake -nosound +cmd amlev1
*/
void
Cmd_StuffCmds_f (void)
@ -343,9 +325,7 @@ Cmd_Exec_File (char *path)
}
/*
===============
Cmd_Exec_f
===============
Cmd_Exec_f
*/
void
Cmd_Exec_f (void)
@ -374,11 +354,9 @@ Cmd_Exec_f (void)
/*
===============
Cmd_Echo_f
Cmd_Echo_f
Just prints the rest of the line to the console
===============
Just prints the rest of the line to the console
*/
void
Cmd_Echo_f (void)
@ -391,11 +369,9 @@ Cmd_Echo_f (void)
}
/*
===============
Cmd_Alias_f
Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
Creates a new command that executes a command string (possibly ; seperated)
*/
char *
@ -489,11 +465,7 @@ Cmd_UnAlias_f (void)
}
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
typedef struct cmd_function_s {
@ -516,9 +488,7 @@ static char *cmd_args = NULL;
static cmd_function_t *cmd_functions; // possible commands to execute
/*
============
Cmd_Argc
============
Cmd_Argc
*/
int
Cmd_Argc (void)
@ -527,9 +497,7 @@ Cmd_Argc (void)
}
/*
============
Cmd_Argv
============
Cmd_Argv
*/
char *
Cmd_Argv (int arg)
@ -540,11 +508,9 @@ Cmd_Argv (int arg)
}
/*
============
Cmd_Args
Cmd_Args
Returns a single string containing argv(1) to argv(argc()-1)
============
Returns a single string containing argv(1) to argv(argc()-1)
*/
char *
Cmd_Args (void)
@ -556,11 +522,9 @@ Cmd_Args (void)
/*
============
Cmd_TokenizeString
Cmd_TokenizeString
Parses the given string into command line tokens.
============
Parses the given string into command line tokens.
*/
void
Cmd_TokenizeString (char *text)
@ -649,9 +613,7 @@ Cmd_AddCommand (char *cmd_name, xcommand_t function, char *description)
}
/*
============
Cmd_Exists
============
Cmd_Exists
*/
qboolean
Cmd_Exists (char *cmd_name)
@ -669,9 +631,7 @@ Cmd_Exists (char *cmd_name)
/*
============
Cmd_CompleteCommand
============
Cmd_CompleteCommand
*/
char *
Cmd_CompleteCommand (char *partial)
@ -705,12 +665,10 @@ Cmd_CompleteCommand (char *partial)
}
/*
============
Cmd_ExpandVariables
Cmd_ExpandVariables
Expand $fov-like expressions
FIXME: better handling of buffer overflows?
============
Expand $fov-like expressions
FIXME: better handling of buffer overflows?
*/
// dest must point to a 1024-byte buffer
void
@ -778,12 +736,10 @@ Cmd_ExpandVariables (char *data, char *dest)
}
/*
============
Cmd_ExecuteString
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
FIXME: lookupnoadd the token to speed search?
============
A complete command line has been parsed, so try to execute it
FIXME: lookupnoadd the token to speed search?
*/
void
Cmd_ExecuteString (char *text)
@ -831,12 +787,10 @@ Cmd_ExecuteString (char *text)
/*
================
Cmd_CheckParm
Cmd_CheckParm
Returns the position (1 to argc-1) in the command's argument list
where the given parameter apears, or 0 if not present
================
Returns the position (1 to argc-1) in the command's argument list
where the given parameter apears, or 0 if not present
*/
int
Cmd_CheckParm (char *parm)
@ -909,9 +863,7 @@ Cmd_Init_Hash (void)
}
/*
============
Cmd_Init
============
Cmd_Init
*/
void
Cmd_Init (void)
@ -934,11 +886,9 @@ Cmd_Init (void)
char com_token[MAX_COM_TOKEN];
/*
==============
COM_Parse
COM_Parse
Parse a token out of a string
==============
Parse a token out of a string
*/
char *
COM_Parse (char *data)

View file

@ -51,14 +51,12 @@ void COM_Path_f (void);
/*
================
COM_CheckRegistered
COM_CheckRegistered
Looks for the pop.txt file and verifies it.
Sets the "registered" cvar.
Immediately exits out if an alternate game was attempted to be started without
being registered.
================
Looks for the pop.txt file and verifies it.
Sets the "registered" cvar.
Immediately exits out if an alternate game was attempted to be started
without being registered.
*/
void
COM_CheckRegistered (void)
@ -83,9 +81,7 @@ COM_CheckRegistered (void)
/*
================
COM_Init
================
COM_Init
*/
void
COM_Init (void)

View file

@ -88,9 +88,7 @@ Key_ClearTyping (void)
}
/*
================
Con_ToggleConsole_f
================
Con_ToggleConsole_f
*/
void
Con_ToggleConsole_f (void)
@ -107,9 +105,7 @@ Con_ToggleConsole_f (void)
}
/*
================
Con_ToggleChat_f
================
Con_ToggleChat_f
*/
void
Con_ToggleChat_f (void)
@ -126,9 +122,7 @@ Con_ToggleChat_f (void)
}
/*
================
Con_Clear_f
================
Con_Clear_f
*/
void
Con_Clear_f (void)
@ -142,9 +136,7 @@ Con_Clear_f (void)
/*
================
Con_ClearNotify
================
Con_ClearNotify
*/
void
Con_ClearNotify (void)
@ -157,9 +149,7 @@ Con_ClearNotify (void)
/*
================
Con_MessageMode_f
================
Con_MessageMode_f
*/
void
Con_MessageMode_f (void)
@ -171,9 +161,7 @@ Con_MessageMode_f (void)
}
/*
================
Con_MessageMode2_f
================
Con_MessageMode2_f
*/
void
Con_MessageMode2_f (void)
@ -185,10 +173,7 @@ Con_MessageMode2_f (void)
}
/*
================
Con_Resize
================
Con_Resize
*/
void
Con_Resize (console_t *con)
@ -241,11 +226,9 @@ Con_Resize (console_t *con)
/*
================
Con_CheckResize
Con_CheckResize
If the line width has changed, reformat the buffer.
================
If the line width has changed, reformat the buffer.
*/
void
Con_CheckResize (void)
@ -256,9 +239,7 @@ Con_CheckResize (void)
/*
================
Con_Init
================
Con_Init
*/
void
Con_Init (void)
@ -290,9 +271,7 @@ Con_Init_Cvars (void)
/*
===============
Con_Linefeed
===============
Con_Linefeed
*/
void
Con_Linefeed (void)
@ -308,13 +287,11 @@ Con_Linefeed (void)
}
/*
================
Con_Print
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the notify window will pop up.
================
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the notify window will pop up.
*/
void
Con_Print (char *txt)
@ -380,11 +357,9 @@ Con_Print (char *txt)
/*
================
Con_Printf
Con_Printf
Handles cursor positioning, line wrapping, etc
================
Handles cursor positioning, line wrapping, etc
*/
#define MAXPRINTMSG 4096
@ -413,11 +388,9 @@ Con_Printf (char *fmt, ...)
}
/*
================
Con_DPrintf
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
A Con_Printf that only shows up if the "developer" cvar is set
*/
void
Con_DPrintf (char *fmt, ...)
@ -437,20 +410,14 @@ Con_DPrintf (char *fmt, ...)
}
/*
==============================================================================
DRAWING
==============================================================================
DRAWING
*/
/*
================
Con_DrawInput
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
The input line scrolls horizontally if typing goes beyond the right edge
*/
void
Con_DrawInput (void)
@ -487,11 +454,9 @@ Con_DrawInput (void)
/*
================
Con_DrawNotify
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
Draws the last few lines of output transparently over the game top
*/
void
Con_DrawNotify (void)
@ -555,11 +520,9 @@ Con_DrawNotify (void)
}
/*
================
Con_DrawConsole
Con_DrawConsole
Draws the console with the solid background
================
Draws the console with the solid background
*/
void
Con_DrawConsole (int lines)

View file

@ -58,9 +58,7 @@ hashtab_t *cvar_hash;
hashtab_t *calias_hash;
/*
============
Cvar_FindVar
============
Cvar_FindVar
*/
cvar_t *
Cvar_FindVar (char *var_name)
@ -106,9 +104,7 @@ Cvar_Alias_Get (char *name, cvar_t *cvar)
}
/*
============
Cvar_VariableValue
============
Cvar_VariableValue
*/
float
Cvar_VariableValue (char *var_name)
@ -125,9 +121,7 @@ Cvar_VariableValue (char *var_name)
/*
============
Cvar_VariableString
============
Cvar_VariableString
*/
char *
Cvar_VariableString (char *var_name)
@ -144,9 +138,7 @@ Cvar_VariableString (char *var_name)
/*
============
Cvar_CompleteVariable
============
Cvar_CompleteVariable
*/
char *
Cvar_CompleteVariable (char *partial)
@ -187,9 +179,7 @@ Cvar_CompleteVariable (char *partial)
void Cvar_Info (cvar_t *var);
/*
============
Cvar_Set
============
Cvar_Set
*/
void
Cvar_Set (cvar_t *var, char *value)
@ -235,9 +225,7 @@ Cvar_SetROM (cvar_t *var, char *value)
}
/*
============
Cvar_SetValue
============
Cvar_SetValue
*/
// 1999-09-07 weird cvar zeros fix by Maddes
void
@ -254,11 +242,9 @@ Cvar_SetValue (cvar_t *var, float value)
}
/*
============
Cvar_Command
Cvar_Command
Handles variable inspection and changing from the console
============
Handles variable inspection and changing from the console
*/
qboolean
Cvar_Command (void)
@ -284,12 +270,10 @@ Cvar_Command (void)
/*
============
Cvar_WriteVariables
Cvar_WriteVariables
Writes lines containing "set variable value" for all variables
with the archive flag set to true.
============
Writes lines containing "set variable value" for all variables
with the archive flag set to true.
*/
void
Cvar_WriteVariables (QFile *f)

View file

@ -43,10 +43,7 @@ int vstartscan;
vec3_t transformed_modelorg;
/*
==============
D_DrawPoly
==============
D_DrawPoly
*/
void
D_DrawPoly (void)
@ -56,9 +53,7 @@ D_DrawPoly (void)
/*
=============
D_MipLevelForScale
=============
D_MipLevelForScale
*/
int
D_MipLevelForScale (float scale)
@ -82,9 +77,7 @@ D_MipLevelForScale (float scale)
/*
==============
D_DrawSolidSurface
==============
D_DrawSolidSurface
*/
// FIXME: clean this up
@ -122,9 +115,7 @@ D_DrawSolidSurface (surf_t *surf, int color)
/*
==============
D_CalcGradients
==============
D_CalcGradients
*/
void
D_CalcGradients (msurface_t *pface)
@ -174,9 +165,7 @@ D_CalcGradients (msurface_t *pface)
/*
==============
D_DrawSurfaces
==============
D_DrawSurfaces
*/
void
D_DrawSurfaces (void)

View file

@ -34,9 +34,7 @@
/*
================
D_FillRect
================
D_FillRect
*/
void
D_FillRect (vrect_t *rect, int color)

View file

@ -52,9 +52,7 @@ void (*d_drawspans) (espan_t *pspan);
/*
===============
D_Init
===============
D_Init
*/
void
D_Init (void)
@ -77,9 +75,7 @@ D_Init_Cvars (void)
}
/*
===============
D_CopyRects
===============
D_CopyRects
*/
void
D_CopyRects (vrect_t *prects, int transparent)
@ -97,9 +93,7 @@ D_CopyRects (vrect_t *prects, int transparent)
/*
===============
D_EnableBackBufferAccess
===============
D_EnableBackBufferAccess
*/
void
D_EnableBackBufferAccess (void)
@ -110,9 +104,7 @@ D_EnableBackBufferAccess (void)
/*
===============
D_TurnZOn
===============
D_TurnZOn
*/
void
D_TurnZOn (void)
@ -122,9 +114,7 @@ D_TurnZOn (void)
/*
===============
D_DisableBackBufferAccess
===============
D_DisableBackBufferAccess
*/
void
D_DisableBackBufferAccess (void)
@ -134,9 +124,7 @@ D_DisableBackBufferAccess (void)
/*
===============
D_SetupFrame
===============
D_SetupFrame
*/
void
D_SetupFrame (void)
@ -175,9 +163,7 @@ D_SetupFrame (void)
/*
===============
D_UpdateRects
===============
D_UpdateRects
*/
void
D_UpdateRects (vrect_t *prect)

View file

@ -41,9 +41,7 @@ int d_scantable[MAXHEIGHT];
short *zspantable[MAXHEIGHT];
/*
================
D_Patch
================
D_Patch
*/
void
D_Patch (void)
@ -63,9 +61,7 @@ D_Patch (void)
/*
================
D_ViewChanged
================
D_ViewChanged
*/
void
D_ViewChanged (void)

View file

@ -33,9 +33,7 @@
#include "d_local.h"
/*
==============
D_EndParticles
==============
D_EndParticles
*/
void
D_EndParticles (void)
@ -45,9 +43,7 @@ D_EndParticles (void)
/*
==============
D_StartParticles
==============
D_StartParticles
*/
void
D_StartParticles (void)
@ -59,9 +55,7 @@ D_StartParticles (void)
#ifndef USE_INTEL_ASM
/*
==============
D_DrawParticle
==============
D_DrawParticle
*/
void
D_DrawParticle (particle_t *pparticle)

View file

@ -129,9 +129,7 @@ void D_PolysetScanLeftEdge (int height);
#ifndef USE_INTEL_ASM
/*
================
D_PolysetDraw
================
D_PolysetDraw
*/
void
D_PolysetDraw (void)
@ -153,9 +151,7 @@ D_PolysetDraw (void)
/*
================
D_PolysetDrawFinalVerts
================
D_PolysetDrawFinalVerts
*/
void
D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts)
@ -184,9 +180,7 @@ D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts)
/*
================
D_DrawSubdiv
================
D_DrawSubdiv
*/
void
D_DrawSubdiv (void)
@ -241,9 +235,7 @@ D_DrawSubdiv (void)
/*
================
D_DrawNonSubdiv
================
D_DrawNonSubdiv
*/
void
D_DrawNonSubdiv (void)
@ -307,9 +299,7 @@ D_DrawNonSubdiv (void)
/*
================
D_PolysetRecursiveTriangle
================
D_PolysetRecursiveTriangle
*/
void
D_PolysetRecursiveTriangle (int *lp1, int *lp2, int *lp3)
@ -391,9 +381,7 @@ D_PolysetRecursiveTriangle (int *lp1, int *lp2, int *lp3)
/*
================
D_PolysetUpdateTables
================
D_PolysetUpdateTables
*/
void
D_PolysetUpdateTables (void)
@ -415,9 +403,7 @@ D_PolysetUpdateTables (void)
#ifndef USE_INTEL_ASM
/*
===================
D_PolysetScanLeftEdge
====================
D_PolysetScanLeftEdge
*/
void
D_PolysetScanLeftEdge (int height)
@ -479,9 +465,7 @@ D_PolysetScanLeftEdge (int height)
/*
===================
D_PolysetSetUpForLineScan
====================
D_PolysetSetUpForLineScan
*/
void
D_PolysetSetUpForLineScan (fixed8_t startvertu, fixed8_t startvertv,
@ -517,9 +501,7 @@ D_PolysetSetUpForLineScan (fixed8_t startvertu, fixed8_t startvertv,
#ifndef USE_INTEL_ASM
/*
================
D_PolysetCalcGradients
================
D_PolysetCalcGradients
*/
void
D_PolysetCalcGradients (int skinwidth)
@ -601,9 +583,7 @@ InitGel (byte * palette)
#ifndef USE_INTEL_ASM
/*
================
D_PolysetDrawSpans8
================
D_PolysetDrawSpans8
*/
void
D_PolysetDrawSpans8 (spanpackage_t * pspanpackage)
@ -665,9 +645,7 @@ D_PolysetDrawSpans8 (spanpackage_t * pspanpackage)
/*
================
D_PolysetFillSpans8
================
D_PolysetFillSpans8
*/
void
D_PolysetFillSpans8 (spanpackage_t * pspanpackage)
@ -700,9 +678,7 @@ D_PolysetFillSpans8 (spanpackage_t * pspanpackage)
}
/*
================
D_RasterizeAliasPolySmooth
================
D_RasterizeAliasPolySmooth
*/
void
D_RasterizeAliasPolySmooth (void)
@ -913,9 +889,7 @@ D_RasterizeAliasPolySmooth (void)
/*
================
D_PolysetSetEdgeTable
================
D_PolysetSetEdgeTable
*/
void
D_PolysetSetEdgeTable (void)

View file

@ -42,12 +42,10 @@ void D_DrawTurbulent8Span (void);
/*
=============
D_WarpScreen
D_WarpScreen
// this performs a slight compression of the screen at the same time as
// the sine warp, to keep the edges from wrapping
=============
this performs a slight compression of the screen at the same time as
the sine warp, to keep the edges from wrapping
*/
void
D_WarpScreen (void)
@ -97,9 +95,7 @@ D_WarpScreen (void)
#ifndef USE_INTEL_ASM
/*
=============
D_DrawTurbulent8Span
=============
D_DrawTurbulent8Span
*/
void
D_DrawTurbulent8Span (void)
@ -122,9 +118,7 @@ D_DrawTurbulent8Span (void)
#endif // !USE_INTEL_ASM
/*
=============
Turbulent8
=============
Turbulent8
*/
void
Turbulent8 (espan_t *pspan)
@ -259,9 +253,7 @@ Turbulent8 (espan_t *pspan)
#ifndef USE_INTEL_ASM
/*
=============
D_DrawSpans8
=============
D_DrawSpans8
*/
void
D_DrawSpans8 (espan_t *pspan)
@ -398,9 +390,7 @@ D_DrawSpans8 (espan_t *pspan)
#ifndef USE_INTEL_ASM
/*
=============
D_DrawZSpans
=============
D_DrawZSpans
*/
void
D_DrawZSpans (espan_t *pspan)

View file

@ -38,9 +38,7 @@
/*
=================
D_Sky_uv_To_st
=================
D_Sky_uv_To_st
*/
void
D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t)
@ -70,9 +68,7 @@ D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t)
/*
=================
D_DrawSkyScans8
=================
D_DrawSkyScans8
*/
void
D_DrawSkyScans8 (espan_t *pspan)

View file

@ -39,9 +39,7 @@ static sspan_t *sprite_spans;
#ifndef USE_INTEL_ASM
/*
=====================
D_SpriteDrawSpans
=====================
D_SpriteDrawSpans
*/
void
D_SpriteDrawSpans (sspan_t *pspan)
@ -200,9 +198,7 @@ D_SpriteDrawSpans (sspan_t *pspan)
/*
=====================
D_SpriteScanLeftEdge
=====================
D_SpriteScanLeftEdge
*/
void
D_SpriteScanLeftEdge (void)
@ -260,9 +256,7 @@ D_SpriteScanLeftEdge (void)
/*
=====================
D_SpriteScanRightEdge
=====================
D_SpriteScanRightEdge
*/
void
D_SpriteScanRightEdge (void)
@ -340,9 +334,7 @@ D_SpriteScanRightEdge (void)
/*
=====================
D_SpriteCalculateGradients
=====================
D_SpriteCalculateGradients
*/
void
D_SpriteCalculateGradients (void)
@ -387,9 +379,7 @@ D_SpriteCalculateGradients (void)
/*
=====================
D_DrawSprite
=====================
D_DrawSprite
*/
void
D_DrawSprite (void)

View file

@ -96,10 +96,7 @@ D_ClearCacheGuard (void)
/*
================
D_InitCaches
================
D_InitCaches
*/
void
D_InitCaches (void *buffer, int size)
@ -120,9 +117,7 @@ D_InitCaches (void *buffer, int size)
/*
==================
D_FlushCaches
==================
D_FlushCaches
*/
void
D_FlushCaches (void)
@ -144,9 +139,7 @@ D_FlushCaches (void)
}
/*
=================
D_SCAlloc
=================
D_SCAlloc
*/
surfcache_t *
D_SCAlloc (int width, int size)
@ -229,9 +222,7 @@ D_SCAlloc (int width, int size)
/*
=================
D_SCDump
=================
D_SCDump
*/
void
D_SCDump (void)
@ -279,9 +270,7 @@ D_log2 (int num)
//=============================================================================
/*
================
D_CacheSurface
================
D_CacheSurface
*/
surfcache_t *
D_CacheSurface (msurface_t *surface, int miplevel)

View file

@ -34,9 +34,7 @@
/*
=====================
D_DrawZPoint
=====================
D_DrawZPoint
*/
void
D_DrawZPoint (void)

View file

@ -90,9 +90,7 @@ Draw_ClearCache (void)
}
/*
================
Draw_CachePic
================
Draw_CachePic
*/
qpic_t *
Draw_CachePic (char *path)
@ -185,9 +183,7 @@ Draw_TextBox (int x, int y, int width, int lines)
}
/*
===============
Draw_Init
===============
Draw_Init
*/
void
Draw_Init (void)
@ -212,13 +208,11 @@ Draw_Init_Cvars (void)
/*
================
Draw_Character8
Draw_Character8
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
*/
void
Draw_Character8 (int x, int y, int num)
@ -304,9 +298,7 @@ Draw_Character8 (int x, int y, int num)
}
/*
================
Draw_String8
================
Draw_String8
*/
void
Draw_String8 (int x, int y, char *str)
@ -319,9 +311,7 @@ Draw_String8 (int x, int y, char *str)
}
/*
================
Draw_AltString8
================
Draw_AltString8
*/
void
Draw_AltString8 (int x, int y, char *str)
@ -377,9 +367,7 @@ Draw_Crosshair (void)
}
/*
=============
Draw_Pic
=============
Draw_Pic
*/
void
Draw_Pic (int x, int y, qpic_t *pic)
@ -452,9 +440,7 @@ Draw_Pic (int x, int y, qpic_t *pic)
/*
=============
Draw_SubPic
=============
Draw_SubPic
*/
void
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
@ -495,9 +481,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
}
/*
=============
Draw_TransPicTranslate
=============
Draw_TransPicTranslate
*/
void
Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte * translation)
@ -570,10 +554,7 @@ Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte * translation)
/*
================
Draw_ConsoleBackground
================
Draw_ConsoleBackground
*/
void
Draw_ConsoleBackground (int lines)
@ -641,9 +622,7 @@ Draw_ConsoleBackground (int lines)
/*
==============
R_DrawRect8
==============
R_DrawRect8
*/
void
R_DrawRect8 (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
@ -683,9 +662,7 @@ R_DrawRect8 (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
/*
==============
R_DrawRect16
==============
R_DrawRect16
*/
void
R_DrawRect16 (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
@ -733,12 +710,10 @@ R_DrawRect16 (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
/*
=============
Draw_TileClear
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
*/
void
Draw_TileClear (int x, int y, int w, int h)
@ -804,11 +779,9 @@ Draw_TileClear (int x, int y, int w, int h)
/*
=============
Draw_Fill
Draw_Fill
Fills a box of pixels with a single color
=============
Fills a box of pixels with a single color
*/
void
Draw_Fill (int x, int y, int w, int h, int c)
@ -841,10 +814,7 @@ Draw_Fill (int x, int y, int w, int h, int c)
//=============================================================================
/*
================
Draw_FadeScreen
================
Draw_FadeScreen
*/
void
Draw_FadeScreen (void)
@ -876,12 +846,10 @@ Draw_FadeScreen (void)
//=============================================================================
/*
================
Draw_BeginDisc
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
*/
void
Draw_BeginDisc (void)
@ -892,12 +860,10 @@ Draw_BeginDisc (void)
/*
================
Draw_EndDisc
Draw_EndDisc
Erases the disc icon.
Call after completing any disc IO
================
Erases the disc icon.
Call after completing any disc IO
*/
void
Draw_EndDisc (void)

View file

@ -125,9 +125,7 @@ particle_new_random (ptype_t type, int texnum, vec3_t org, int org_fuzz,
}
/*
===============
R_InitParticles
===============
R_InitParticles
*/
void
R_InitParticles (void)
@ -154,9 +152,7 @@ R_InitParticles (void)
/*
===============
R_ClearParticles
===============
R_ClearParticles
*/
void
R_ClearParticles (void)
@ -213,10 +209,7 @@ R_ReadPointFile_f (void)
}
/*
===============
R_ParticleExplosion
===============
R_ParticleExplosion
*/
void
R_ParticleExplosion (vec3_t org)
@ -230,10 +223,7 @@ R_ParticleExplosion (vec3_t org)
}
/*
===============
R_BlobExplosion
===============
R_BlobExplosion
*/
void
R_BlobExplosion (vec3_t org)
@ -298,10 +288,7 @@ R_BloodPuff (vec3_t org, int count)
}
/*
===============
R_RunPuffEffect
===============
R_RunPuffEffect
*/
void
R_RunPuffEffect (vec3_t org, byte type, byte count)
@ -323,10 +310,7 @@ R_RunPuffEffect (vec3_t org, byte type, byte count)
}
/*
===============
R_RunParticleEffect
===============
R_RunParticleEffect
*/
void
R_RunParticleEffect (vec3_t org, int color, int count)
@ -374,10 +358,7 @@ R_RunSpikeEffect (vec3_t org, byte type)
}
/*
===============
R_LavaSplash
===============
R_LavaSplash
*/
void
R_LavaSplash (vec3_t org)
@ -410,10 +391,7 @@ R_LavaSplash (vec3_t org)
}
/*
===============
R_TeleportSplash
===============
R_TeleportSplash
*/
void
R_TeleportSplash (vec3_t org)
@ -548,9 +526,7 @@ R_RocketTrail (int type, entity_t *ent)
/*
===============
R_DrawParticles
===============
R_DrawParticles
*/
void
R_DrawParticles (void)

View file

@ -44,11 +44,7 @@
#include "quakefs.h"
/*
=================================================================
ALIAS MODEL DISPLAY LIST GENERATION
=================================================================
ALIAS MODEL DISPLAY LIST GENERATION
*/
model_t *aliasmodel;
@ -73,9 +69,7 @@ int striptris[128];
int stripcount;
/*
================
StripLength
================
StripLength
*/
int
StripLength (int starttri, int startv)
@ -142,9 +136,7 @@ done:
}
/*
===========
FanLength
===========
FanLength
*/
int
FanLength (int starttri, int startv)
@ -210,12 +202,10 @@ FanLength (int starttri, int startv)
/*
================
BuildTris
BuildTris
Generate a list of trifans or strips
for the model, which holds for all frames
================
Generate a list of trifans or strips
for the model, which holds for all frames
*/
void
BuildTris (void)
@ -297,9 +287,7 @@ BuildTris (void)
/*
================
GL_MakeAliasModelDisplayLists
================
GL_MakeAliasModelDisplayLists
*/
void
GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s)

View file

@ -49,11 +49,7 @@
extern model_t *loadmodel;
/*
==============================================================================
ALIAS MODELS
==============================================================================
ALIAS MODELS
*/
extern aliashdr_t *pheader;
@ -69,11 +65,9 @@ extern int posenum;
//=========================================================
/*
=================
Mod_FloodFillSkin
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
Fill background pixels so mipmapping doesn't have haloes - Ed
*/
typedef struct {
@ -187,9 +181,7 @@ Mod_LoadSkin (byte * skin, int skinsize, int snum, int gnum, qboolean group)
}
/*
===============
Mod_LoadAllSkins
===============
Mod_LoadAllSkins
*/
void *
Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
@ -245,9 +237,7 @@ Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
}
/*
=================
Mod_LoadAliasFrame
=================
Mod_LoadAliasFrame
*/
void *
Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
@ -278,9 +268,7 @@ Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
}
/*
=================
Mod_LoadAliasGroup
=================
Mod_LoadAliasGroup
*/
void *
Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)

View file

@ -68,9 +68,7 @@ Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
}
/*
=================
Mod_LoadLighting
=================
Mod_LoadLighting
*/
void
Mod_LoadLighting (lump_t *l)

View file

@ -47,9 +47,7 @@ extern model_t *loadmodel;
extern char loadname[];
/*
=================
Mod_LoadSpriteFrame
=================
Mod_LoadSpriteFrame
*/
void *
Mod_LoadSpriteFrame (void *pin, mspriteframe_t **ppframe, int framenum)

View file

@ -110,9 +110,7 @@ Draw_CharToNetGraph (int x, int y, int num)
/*
==============
R_NetGraph
==============
R_NetGraph
*/
void
R_NetGraph (void)

View file

@ -46,9 +46,7 @@ extern qboolean lighthalf;
/*
==================
R_AnimateLight
==================
R_AnimateLight
*/
void
R_AnimateLight (void)
@ -72,11 +70,7 @@ R_AnimateLight (void)
}
/*
=============================================================================
DYNAMIC LIGHTS BLEND RENDERING
=============================================================================
DYNAMIC LIGHTS BLEND RENDERING
*/
void
@ -160,9 +154,7 @@ R_RenderDlight (dlight_t *light)
}
/*
=============
R_RenderDlights
=============
R_RenderDlights
*/
void
R_RenderDlights (void)
@ -197,17 +189,11 @@ R_RenderDlights (void)
/*
=============================================================================
DYNAMIC LIGHTS
=============================================================================
DYNAMIC LIGHTS
*/
/*
=============
R_MarkLights
=============
R_MarkLights
*/
// LordHavoc: heavily modified, to eliminate unnecessary texture uploads,
// and support bmodel lighting better
@ -295,9 +281,7 @@ R_MarkLights (vec3_t lightorigin, dlight_t *light, int bit, mnode_t *node)
/*
=============
R_PushDlights
=============
R_PushDlights
*/
void
R_PushDlights (vec3_t entorigin)
@ -323,11 +307,7 @@ R_PushDlights (vec3_t entorigin)
/*
=============================================================================
LIGHT SAMPLING
=============================================================================
LIGHT SAMPLING
*/
mplane_t *lightplane;

View file

@ -188,11 +188,9 @@ GL_CheckBrightness (unsigned char *pal)
}
/*
=================
R_CullBox
R_CullBox
Returns true if the box is completely outside the frustom
=================
Returns true if the box is completely outside the frustom
*/
/*
qboolean R_CullBox (vec3_t mins, vec3_t maxs)
@ -219,17 +217,11 @@ R_RotateForEntity (entity_t *e)
}
/*
=============================================================
SPRITE MODELS
=============================================================
SPRITE MODELS
*/
/*
================
R_GetSpriteFrame
================
R_GetSpriteFrame
*/
static mspriteframe_t *
R_GetSpriteFrame (entity_t *currententity)
@ -276,10 +268,7 @@ R_GetSpriteFrame (entity_t *currententity)
/*
=================
R_DrawSpriteModel
=================
R_DrawSpriteModel
*/
static void
R_DrawSpriteModel (entity_t *e)
@ -335,11 +324,7 @@ R_DrawSpriteModel (entity_t *e)
}
/*
=============================================================
ALIAS MODELS
=============================================================
ALIAS MODELS
*/
@ -712,10 +697,7 @@ R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t *e, qboolea
/*
=================
R_DrawAliasModel
=================
R_DrawAliasModel
*/
static void
R_DrawAliasModel (entity_t *e)
@ -990,9 +972,7 @@ R_DrawEntitiesOnList (void)
}
/*
=============
R_DrawViewModel
=============
R_DrawViewModel
*/
static void
R_DrawViewModel (void)
@ -1069,9 +1049,7 @@ R_SetFrustum (void)
/*
===============
R_SetupFrame
===============
R_SetupFrame
*/
static void
R_SetupFrame (void)
@ -1118,9 +1096,7 @@ MYgluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
/*
=============
R_SetupGL
=============
R_SetupGL
*/
static void
R_SetupGL (void)
@ -1187,9 +1163,7 @@ R_SetupGL (void)
/*
=============
R_Clear
=============
R_Clear
*/
static void
R_Clear (void)
@ -1206,11 +1180,9 @@ R_Clear (void)
}
/*
================
R_RenderView
R_RenderView
r_refdef must be set before the first call
================
r_refdef must be set before the first call
*/
void
R_RenderView (void)

View file

@ -60,9 +60,7 @@ extern cvar_t *gl_lerp_anim;
qboolean allowskybox; // allow skyboxes? --KB
/*
==================
R_Textures_Init
==================
R_Textures_Init
*/
void
R_Textures_Init (void)
@ -96,11 +94,9 @@ R_Textures_Init (void)
}
/*
===============
R_Envmap_f
R_Envmap_f
Grab six views for environment mapping tests
===============
Grab six views for environment mapping tests
*/
void
R_Envmap_f (void)
@ -178,9 +174,7 @@ R_LoadSky_f (void)
/*
===============
R_Init
===============
R_Init
*/
void
R_Init (void)
@ -244,9 +238,7 @@ R_Init_Cvars (void)
}
/*
===============
R_NewMap
===============
R_NewMap
*/
void
R_NewMap (void)
@ -287,11 +279,9 @@ R_NewMap (void)
/*
====================
R_TimeRefresh_f
R_TimeRefresh_f
For program optimization
====================
For program optimization
*/
// LordHavoc: improved appearance and accuracy of timerefresh
void

View file

@ -125,11 +125,9 @@ int dlightdivtable[8192];
int dlightdivtableinitialized = 0;
/*
===============
R_AddDynamicLights
R_AddDynamicLights
NOTE! LordHavoc was here, and it shows... (Mercury)
===============
NOTE! LordHavoc was here, and it shows... (Mercury)
*/
void
R_AddDynamicLights (msurface_t *surf)
@ -333,11 +331,9 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
}
/*
===============
R_TextureAnimation
R_TextureAnimation
Returns the proper texture for a given time and base texture
===============
Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (texture_t *base)
@ -369,11 +365,7 @@ R_TextureAnimation (texture_t *base)
/*
=============================================================
BRUSH MODELS
=============================================================
*/
@ -393,12 +385,10 @@ GL_UploadLightmap (int i, int x, int y, int w, int h)
}
/*
================
R_DrawSequentialPoly
R_DrawSequentialPoly
Systems that have fast state and texture changes can
just do everything as it passes with no need to sort
================
Systems that have fast state and texture changes can
just do everything as it passes with no need to sort
*/
void
R_DrawMultitexturePoly (msurface_t *s)
@ -466,9 +456,7 @@ R_DrawMultitexturePoly (msurface_t *s)
}
/*
================
R_BlendLightmaps
================
R_BlendLightmaps
*/
void
R_BlendLightmaps (void)
@ -542,9 +530,7 @@ R_RenderFullbrights (void)
}
/*
================
R_RenderBrushPoly
================
R_RenderBrushPoly
*/
void
R_RenderBrushPoly (msurface_t *fa)
@ -639,9 +625,7 @@ GL_WaterSurface (msurface_t *s)
}
/*
================
R_DrawWaterSurfaces
================
R_DrawWaterSurfaces
*/
void
R_DrawWaterSurfaces (void)
@ -684,9 +668,7 @@ R_DrawWaterSurfaces (void)
/*
================
DrawTextureChains
================
DrawTextureChains
*/
void
DrawTextureChains (void)
@ -709,9 +691,7 @@ DrawTextureChains (void)
}
/*
=================
R_DrawBrushModel
=================
R_DrawBrushModel
*/
void
R_DrawBrushModel (entity_t *e)
@ -821,17 +801,11 @@ R_DrawBrushModel (entity_t *e)
}
/*
=============================================================
WORLD MODEL
=============================================================
*/
/*
================
R_RecursiveWorldNode
================
R_RecursiveWorldNode
*/
void
R_RecursiveWorldNode (mnode_t *node)
@ -942,9 +916,7 @@ R_RecursiveWorldNode (mnode_t *node)
/*
=============
R_DrawWorld
=============
R_DrawWorld
*/
void
R_DrawWorld (void)
@ -983,9 +955,7 @@ R_DrawWorld (void)
/*
===============
R_MarkLeaves
===============
R_MarkLeaves
*/
void
R_MarkLeaves (void)
@ -1023,11 +993,7 @@ R_MarkLeaves (void)
/*
=============================================================================
LIGHTMAP ALLOCATION
=============================================================================
LIGHTMAP ALLOCATION
*/
// returns a texture number and the position inside it
@ -1081,9 +1047,7 @@ model_t *currentmodel;
int nColinElim;
/*
================
BuildSurfaceDisplayList
================
BuildSurfaceDisplayList
*/
void
BuildSurfaceDisplayList (msurface_t *fa)
@ -1184,9 +1148,7 @@ BuildSurfaceDisplayList (msurface_t *fa)
}
/*
========================
GL_CreateSurfaceLightmap
========================
GL_CreateSurfaceLightmap
*/
void
GL_CreateSurfaceLightmap (msurface_t *surf)
@ -1207,12 +1169,10 @@ GL_CreateSurfaceLightmap (msurface_t *surf)
/*
==================
GL_BuildLightmaps
GL_BuildLightmaps
Builds the lightmap texture
with all the surfaces from all brush models
==================
Builds the lightmap texture
with all the surfaces from all brush models
*/
void
GL_BuildLightmaps (void)

View file

@ -152,11 +152,7 @@ void SCR_ScreenShot_f (void);
void SCR_RSShot_f (void);
/*
===============================================================================
CENTER PRINTING
===============================================================================
CENTER PRINTING
*/
char scr_centerstring[1024];
@ -629,11 +625,7 @@ SCR_DrawConsole (void)
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
/*

View file

@ -113,10 +113,8 @@ V_CalcBlend (void)
/*
=============
V_CalcPowerupCshift
=============
*/
V_CalcPowerupCshift
*/
void
V_CalcPowerupCshift (void)
{
@ -161,10 +159,8 @@ V_CalcPowerupCshift (void)
}
/*
=============
V_UpdatePalette
=============
*/
V_UpdatePalette
*/
void
V_UpdatePalette (void)
{

View file

@ -145,13 +145,11 @@ SubdividePolygon (int numverts, float *verts)
}
/*
================
GL_SubdivideSurface
GL_SubdivideSurface
Breaks a polygon up along axial 64 unit
boundaries so that turbulent and sky warps
can be done reasonably.
================
Breaks a polygon up along axial 64 unit
boundaries so that turbulent and sky warps
can be done reasonably.
*/
void
GL_SubdivideSurface (msurface_t *fa)
@ -194,11 +192,9 @@ float turbsin[] = {
#define TURBSCALE (256.0 / (2 * M_PI))
/*
=============
EmitWaterPolys
EmitWaterPolys
Does a water warp on the pre-fragmented glpoly_t chain
=============
Does a water warp on the pre-fragmented glpoly_t chain
*/
void
EmitWaterPolys (msurface_t *fa)

View file

@ -141,9 +141,7 @@ IN_Move (usercmd_t *cmd)
}
/*
===========
IN_ModeChanged
===========
IN_ModeChanged
*/
void
IN_ModeChanged (void)

View file

@ -56,9 +56,7 @@ IN_Move (usercmd_t *cmd)
}
/*
===========
IN_ModeChanged
===========
IN_ModeChanged
*/
void
IN_ModeChanged (void)

View file

@ -68,9 +68,7 @@ static int mouse_oldbuttonstate = 0;
extern viddef_t vid; // global video state
/*
================
IN_SendKeyEvents
================
IN_SendKeyEvents
*/
void

View file

@ -126,9 +126,7 @@ extern void JOY_AdvancedUpdate_f (void);
extern void JOY_Move (usercmd_t *cmd);
/*
===========
Force_CenterView_f
===========
Force_CenterView_f
*/
static void
Force_CenterView_f (void)
@ -138,9 +136,7 @@ Force_CenterView_f (void)
/*
===========
IN_UpdateClipCursor
===========
IN_UpdateClipCursor
*/
void
IN_UpdateClipCursor (void)
@ -153,9 +149,7 @@ IN_UpdateClipCursor (void)
/*
===========
IN_ShowMouse
===========
IN_ShowMouse
*/
void
IN_ShowMouse (void)
@ -169,9 +163,7 @@ IN_ShowMouse (void)
/*
===========
IN_HideMouse
===========
IN_HideMouse
*/
void
IN_HideMouse (void)
@ -185,9 +177,7 @@ IN_HideMouse (void)
/*
===========
IN_ActivateMouse
===========
IN_ActivateMouse
*/
void
IN_ActivateMouse (void)
@ -221,9 +211,7 @@ IN_ActivateMouse (void)
/*
===========
IN_SetQuakeMouseState
===========
IN_SetQuakeMouseState
*/
void
IN_SetQuakeMouseState (void)
@ -234,9 +222,7 @@ IN_SetQuakeMouseState (void)
/*
===========
IN_DeactivateMouse
===========
IN_DeactivateMouse
*/
void
IN_DeactivateMouse (void)
@ -266,9 +252,7 @@ IN_DeactivateMouse (void)
/*
===========
IN_RestoreOriginalMouseState
===========
IN_RestoreOriginalMouseState
*/
void
IN_RestoreOriginalMouseState (void)
@ -285,9 +269,7 @@ IN_RestoreOriginalMouseState (void)
/*
===========
IN_InitDInput
===========
IN_InitDInput
*/
static qboolean
IN_InitDInput (void)
@ -370,9 +352,7 @@ IN_InitDInput (void)
/*
===========
IN_StartupMouse
===========
IN_StartupMouse
*/
static void
IN_StartupMouse (void)
@ -425,9 +405,7 @@ IN_StartupMouse (void)
/*
===========
IN_Init
===========
IN_Init
*/
void
IN_Init (void)
@ -452,9 +430,7 @@ IN_Init_Cvars (void)
}
/*
===========
IN_Shutdown
===========
IN_Shutdown
*/
void
IN_Shutdown (void)
@ -476,9 +452,7 @@ IN_Shutdown (void)
/*
===========
IN_MouseEvent
===========
IN_MouseEvent
*/
void
IN_MouseEvent (int mstate)
@ -503,9 +477,7 @@ IN_MouseEvent (int mstate)
/*
===========
IN_MouseMove
===========
IN_MouseMove
*/
void
IN_MouseMove (usercmd_t *cmd)
@ -638,9 +610,7 @@ IN_MouseMove (usercmd_t *cmd)
/*
===========
IN_Move
===========
IN_Move
*/
void
IN_Move (usercmd_t *cmd)
@ -654,9 +624,7 @@ IN_Move (usercmd_t *cmd)
/*
===========
IN_Accumulate
===========
IN_Accumulate
*/
void
IN_Accumulate (void)
@ -679,9 +647,7 @@ IN_Accumulate (void)
/*
===================
IN_ClearStates
===================
IN_ClearStates
*/
void
IN_ClearStates (void)
@ -695,9 +661,7 @@ IN_ClearStates (void)
}
/*
===========
IN_Commands
===========
IN_Commands
*/
void
IN_Commands (void)

View file

@ -43,20 +43,14 @@
#include "info.h"
/*
=====================================================================
INFO STRINGS
=====================================================================
INFO STRINGS
*/
/*
===============
Info_ValueForKey
Info_ValueForKey
Searches the string for the given
key and returns the associated value, or an empty string.
===============
Searches the string for the given
key and returns the associated value, or an empty string.
*/
char *
Info_ValueForKey (char *s, char *key)

View file

@ -400,9 +400,7 @@ JOY_Shutdown (void)
}
/*
===========
Joy_AdvancedUpdate_f
===========
Joy_AdvancedUpdate_f
*/
void
JOY_AdvancedUpdate_f (void)
@ -465,9 +463,7 @@ JOY_AdvancedUpdate_f (void)
/*
===============
IN_StartupJoystick
===============
IN_StartupJoystick
*/
void
JOY_StartupJoystick (void)
@ -531,9 +527,7 @@ JOY_StartupJoystick (void)
}
/*
===========
RawValuePointer
===========
RawValuePointer
*/
PDWORD
RawValuePointer (int axis)

View file

@ -210,11 +210,7 @@ keyname_t keynames[] = {
};
/*
==============================================================================
LINE TYPING INTO THE CONSOLE
==============================================================================
*/
qboolean
@ -265,11 +261,9 @@ CompleteCommand (void)
}
/*
====================
Key_Console
Key_Console
Interactive line editing and console scrollback
====================
Interactive line editing and console scrollback
*/
void
Key_Console (int key)
@ -501,13 +495,11 @@ Key_Message (int key)
/*
===================
Key_StringToKeynum
Key_StringToKeynum
Returns a key number to be used to index keybindings[] by looking at
the given string. Single ascii characters return themselves, while
the K_* names are matched up.
===================
Returns a key number to be used to index keybindings[] by looking at
the given string. Single ascii characters return themselves, while
the K_* names are matched up.
*/
int
Key_StringToKeynum (char *str)
@ -527,13 +519,11 @@ Key_StringToKeynum (char *str)
}
/*
===================
Key_KeynumToString
Key_KeynumToString
Returns a string (either a single ascii char, or a K_* name) for the
given keynum.
FIXME: handle quote special (general escape sequence?)
===================
Returns a string (either a single ascii char, or a K_* name) for the
given keynum.
FIXME: handle quote special (general escape sequence?)
*/
char *
Key_KeynumToString (int keynum)
@ -558,9 +548,7 @@ Key_KeynumToString (int keynum)
/*
===================
Key_SetBinding
===================
Key_SetBinding
*/
void
Key_SetBinding (int keynum, char *binding)
@ -585,9 +573,7 @@ Key_SetBinding (int keynum, char *binding)
}
/*
===================
Key_Unbind_f
===================
Key_Unbind_f
*/
void
Key_Unbind_f (void)
@ -620,9 +606,7 @@ Key_Unbindall_f (void)
/*
===================
Key_Bind_f
===================
Key_Bind_f
*/
void
Key_Bind_f (void)
@ -661,11 +645,9 @@ Key_Bind_f (void)
}
/*
============
Key_WriteBindings
Key_WriteBindings
Writes lines containing "bind key value"
============
Writes lines containing "bind key value"
*/
void
Key_WriteBindings (QFile *f)
@ -681,9 +663,7 @@ Key_WriteBindings (QFile *f)
/*
===================
Key_Init
===================
Key_Init
*/
void
Key_Init (void)
@ -772,12 +752,10 @@ Key_Init_Cvars (void)
}
/*
===================
Key_Event
Key_Event
Called by the system between frames for both key up and key down events
Should NOT be called during an interrupt!
===================
Called by the system between frames for both key up and key down events
Should NOT be called during an interrupt!
*/
void
Key_Event (int key, int alt_key, qboolean down)
@ -920,9 +898,7 @@ Key_Event (int key, int alt_key, qboolean down)
}
/*
===================
Key_ClearStates
===================
Key_ClearStates
*/
void
Key_ClearStates (void)

View file

@ -183,11 +183,9 @@ anglemod (float a)
}
/*
==================
BOPS_Error
BOPS_Error
Split out like this for ASM to call.
==================
Split out like this for ASM to call.
*/
void
BOPS_Error (void)
@ -198,11 +196,9 @@ BOPS_Error (void)
#ifndef USE_INTEL_ASM
/*
==================
BoxOnPlaneSide
BoxOnPlaneSide
Returns 1, 2, or 1 + 2
==================
Returns 1, 2, or 1 + 2
*/
int
BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p)
@ -486,9 +482,7 @@ Q_log2 (int val)
/*
================
R_ConcatRotations
================
R_ConcatRotations
*/
void
R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
@ -515,9 +509,7 @@ R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
/*
================
R_ConcatTransforms
================
R_ConcatTransforms
*/
void
R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
@ -550,13 +542,11 @@ R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
/*
===================
FloorDivMod
FloorDivMod
Returns mathematically correct (floor-based) quotient and remainder for
numer and denom, both of which should contain no fractional part. The
quotient must fit in 32 bits.
====================
Returns mathematically correct (floor-based) quotient and remainder for
numer and denom, both of which should contain no fractional part. The
quotient must fit in 32 bits.
*/
void
@ -599,9 +589,7 @@ FloorDivMod (double numer, double denom, int *quotient, int *rem)
/*
===================
GreatestCommonDivisor
====================
GreatestCommonDivisor
*/
int
GreatestCommonDivisor (int i1, int i2)
@ -623,11 +611,9 @@ GreatestCommonDivisor (int i1, int i2)
// TODO: move to nonintel.c
/*
===================
Invert24To16
Invert24To16
Inverts an 8.24 value to a 16.16 value
====================
Inverts an 8.24 value to a 16.16 value
*/
fixed16_t

View file

@ -155,11 +155,9 @@ void M_ConfigureNetSubsystem (void);
/* Support Routines */
/*
================
M_DrawCharacter
M_DrawCharacter
Draws one solid graphics character
================
Draws one solid graphics character
*/
void
M_DrawCharacter (int cx, int line, int num)
@ -294,9 +292,7 @@ M_DrawTextBox (int x, int y, int width, int lines)
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
M_ToggleMenu_f
*/
void
M_ToggleMenu_f (void)

View file

@ -63,9 +63,7 @@ extern byte mod_novis[MAX_MAP_LEAFS / 8];
texture_t *r_notexture_mip;
/*
===============
Mod_Init
===============
Mod_Init
*/
void
Mod_Init (void)
@ -81,9 +79,7 @@ Mod_Init_Cvars (void)
}
/*
===================
Mod_ClearAll
===================
Mod_ClearAll
*/
void
Mod_ClearAll (void)
@ -97,10 +93,7 @@ Mod_ClearAll (void)
}
/*
==================
Mod_FindName
==================
Mod_FindName
*/
model_t *
Mod_FindName (char *name)
@ -130,11 +123,9 @@ Mod_FindName (char *name)
}
/*
==================
Mod_LoadModel
Mod_LoadModel
Loads a model into the cache
==================
Loads a model into the cache
*/
model_t *
Mod_LoadModel (model_t *mod, qboolean crash)
@ -195,11 +186,9 @@ Mod_LoadModel (model_t *mod, qboolean crash)
}
/*
==================
Mod_ForName
Mod_ForName
Loads in a model for the given name
==================
Loads in a model for the given name
*/
model_t *
Mod_ForName (char *name, qboolean crash)
@ -213,11 +202,9 @@ Mod_ForName (char *name, qboolean crash)
}
/*
===============
Mod_Init
Mod_Init
Caches the data if needed
===============
Caches the data if needed
*/
void *
Mod_Extradata (model_t *mod)
@ -236,10 +223,7 @@ Mod_Extradata (model_t *mod)
}
/*
==================
Mod_TouchModel
==================
Mod_TouchModel
*/
void
Mod_TouchModel (char *name)
@ -255,9 +239,7 @@ Mod_TouchModel (char *name)
}
/*
================
Mod_Print
================
Mod_Print
*/
void
Mod_Print (void)

View file

@ -59,11 +59,7 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype,
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *model, int size);
/*
==============================================================================
ALIAS MODELS
==============================================================================
ALIAS MODELS
*/
aliashdr_t *pheader;
@ -83,9 +79,7 @@ void *Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame);
//=========================================================================
/*
=================
Mod_LoadAliasModel
=================
Mod_LoadAliasModel
*/
void
Mod_LoadAliasModel (model_t *mod, void *buffer)

View file

@ -59,9 +59,7 @@ void GL_SubdivideSurface (msurface_t *fa);
extern cvar_t *gl_sky_divide;
/*
===============
Mod_PointInLeaf
===============
Mod_PointInLeaf
*/
mleaf_t *
Mod_PointInLeaf (vec3_t p, model_t *model)
@ -90,9 +88,7 @@ Mod_PointInLeaf (vec3_t p, model_t *model)
/*
===================
Mod_DecompressVis
===================
Mod_DecompressVis
*/
byte *
Mod_DecompressVis (byte * in, model_t *model)
@ -143,20 +139,14 @@ Mod_LeafPVS (mleaf_t *leaf, model_t *model)
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
byte *mod_base;
/*
=================
Mod_LoadTextures
=================
Mod_LoadTextures
*/
void
Mod_LoadTextures (lump_t *l)
@ -297,9 +287,7 @@ Mod_LoadTextures (lump_t *l)
}
/*
=================
Mod_LoadVisibility
=================
Mod_LoadVisibility
*/
void
Mod_LoadVisibility (lump_t *l)
@ -314,9 +302,7 @@ Mod_LoadVisibility (lump_t *l)
/*
=================
Mod_LoadEntities
=================
Mod_LoadEntities
*/
void
Mod_LoadEntities (lump_t *l)
@ -331,9 +317,7 @@ Mod_LoadEntities (lump_t *l)
/*
=================
Mod_LoadVertexes
=================
Mod_LoadVertexes
*/
void
Mod_LoadVertexes (lump_t *l)
@ -359,9 +343,7 @@ Mod_LoadVertexes (lump_t *l)
}
/*
=================
Mod_LoadSubmodels
=================
Mod_LoadSubmodels
*/
void
Mod_LoadSubmodels (lump_t *l)
@ -394,9 +376,7 @@ Mod_LoadSubmodels (lump_t *l)
}
/*
=================
Mod_LoadEdges
=================
Mod_LoadEdges
*/
void
Mod_LoadEdges (lump_t *l)
@ -421,9 +401,7 @@ Mod_LoadEdges (lump_t *l)
}
/*
=================
Mod_LoadTexinfo
=================
Mod_LoadTexinfo
*/
void
Mod_LoadTexinfo (lump_t *l)
@ -480,11 +458,9 @@ Mod_LoadTexinfo (lump_t *l)
}
/*
================
CalcSurfaceExtents
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
Fills in s->texturemins[] and s->extents[]
*/
void
CalcSurfaceExtents (msurface_t *s)
@ -531,9 +507,7 @@ CalcSurfaceExtents (msurface_t *s)
/*
=================
Mod_LoadFaces
=================
Mod_LoadFaces
*/
void
Mod_LoadFaces (lump_t *l)
@ -608,9 +582,7 @@ Mod_LoadFaces (lump_t *l)
/*
=================
Mod_SetParent
=================
Mod_SetParent
*/
void
Mod_SetParent (mnode_t *node, mnode_t *parent)
@ -623,9 +595,7 @@ Mod_SetParent (mnode_t *node, mnode_t *parent)
}
/*
=================
Mod_LoadNodes
=================
Mod_LoadNodes
*/
void
Mod_LoadNodes (lump_t *l)
@ -668,9 +638,7 @@ Mod_LoadNodes (lump_t *l)
}
/*
=================
Mod_LoadLeafs
=================
Mod_LoadLeafs
*/
void
Mod_LoadLeafs (lump_t *l)
@ -730,9 +698,7 @@ Mod_LoadLeafs (lump_t *l)
}
/*
=================
Mod_LoadClipnodes
=================
Mod_LoadClipnodes
*/
void
Mod_LoadClipnodes (lump_t *l)
@ -782,11 +748,9 @@ Mod_LoadClipnodes (lump_t *l)
}
/*
=================
Mod_MakeHull0
Mod_MakeHull0
Deplicate the drawing hull structure as a clipping hull
=================
Deplicate the drawing hull structure as a clipping hull
*/
void
Mod_MakeHull0 (void)
@ -820,9 +784,7 @@ Mod_MakeHull0 (void)
}
/*
=================
Mod_LoadMarksurfaces
=================
Mod_LoadMarksurfaces
*/
void
Mod_LoadMarksurfaces (lump_t *l)
@ -849,9 +811,7 @@ Mod_LoadMarksurfaces (lump_t *l)
}
/*
=================
Mod_LoadSurfedges
=================
Mod_LoadSurfedges
*/
void
Mod_LoadSurfedges (lump_t *l)
@ -873,9 +833,7 @@ Mod_LoadSurfedges (lump_t *l)
}
/*
=================
Mod_LoadPlanes
=================
Mod_LoadPlanes
*/
void
Mod_LoadPlanes (lump_t *l)
@ -910,9 +868,7 @@ Mod_LoadPlanes (lump_t *l)
}
/*
=================
RadiusFromBounds
=================
RadiusFromBounds
*/
float
RadiusFromBounds (vec3_t mins, vec3_t maxs)
@ -929,9 +885,7 @@ RadiusFromBounds (vec3_t mins, vec3_t maxs)
}
/*
=================
Mod_LoadBrushModel
=================
Mod_LoadBrushModel
*/
void
Mod_LoadBrushModel (model_t *mod, void *buffer)

View file

@ -45,9 +45,7 @@ void *Mod_LoadSpriteFrame (void *pin, mspriteframe_t **ppframe,
int framenum);
/*
=================
Mod_LoadSpriteGroup
=================
Mod_LoadSpriteGroup
*/
void *
Mod_LoadSpriteGroup (void *pin, mspriteframe_t **ppframe, int framenum)
@ -100,9 +98,7 @@ Mod_LoadSpriteGroup (void *pin, mspriteframe_t **ppframe, int framenum)
}
/*
=================
Mod_LoadSpriteModel
=================
Mod_LoadSpriteModel
*/
void
Mod_LoadSpriteModel (model_t *mod, void *buffer)

View file

@ -43,12 +43,9 @@
#include "sys.h"
/*
==============================================================================
MESSAGE IO FUNCTIONS
MESSAGE IO FUNCTIONS
Handles byte ordering and avoids alignment errors
==============================================================================
Handles byte ordering and avoids alignment errors
*/
//

View file

@ -109,10 +109,7 @@ cvar_t *qport;
extern qboolean is_server;
/*
===============
Netchan_Init
===============
Netchan_Init
*/
void
Netchan_Init (void)
@ -139,11 +136,9 @@ Netchan_Init_Cvars (void)
}
/*
===============
Netchan_OutOfBand
Netchan_OutOfBand
Sends an out-of-band datagram
================
Sends an out-of-band datagram
*/
void
Netchan_OutOfBand (netadr_t adr, int length, byte * data)
@ -170,11 +165,9 @@ Netchan_OutOfBand (netadr_t adr, int length, byte * data)
}
/*
===============
Netchan_OutOfBandPrint
Netchan_OutOfBandPrint
Sends a text message in an out-of-band datagram
================
Sends a text message in an out-of-band datagram
*/
void
Netchan_OutOfBandPrint (netadr_t adr, char *format, ...)
@ -192,11 +185,9 @@ Netchan_OutOfBandPrint (netadr_t adr, char *format, ...)
/*
==============
Netchan_Setup
Netchan_Setup
called to open a channel to a remote system
==============
called to open a channel to a remote system
*/
void
Netchan_Setup (netchan_t *chan, netadr_t adr, int qport)
@ -217,11 +208,9 @@ Netchan_Setup (netchan_t *chan, netadr_t adr, int qport)
/*
===============
Netchan_CanPacket
Netchan_CanPacket
Returns true if the bandwidth choke isn't active
================
Returns true if the bandwidth choke isn't active
*/
#define MAX_BACKUP 200
qboolean
@ -234,11 +223,9 @@ Netchan_CanPacket (netchan_t *chan)
/*
===============
Netchan_CanReliable
Netchan_CanReliable
Returns true if the bandwidth choke isn't
================
Returns true if the bandwidth choke isn't
*/
qboolean
Netchan_CanReliable (netchan_t *chan)
@ -251,14 +238,12 @@ Netchan_CanReliable (netchan_t *chan)
qboolean ServerPaused (void);
/*
===============
Netchan_Transmit
Netchan_Transmit
tries to send an unreliable message to a connection, and handles the
transmition / retransmition of the reliable messages.
tries to send an unreliable message to a connection, and handles the
transmition / retransmition of the reliable messages.
A 0 length will still generate a packet and deal with the reliable messages.
================
A 0 length will still generate a packet and deal with the reliable messages.
*/
void
Netchan_Transmit (netchan_t *chan, int length, byte * data)
@ -344,12 +329,10 @@ Netchan_Transmit (netchan_t *chan, int length, byte * data)
}
/*
=================
Netchan_Process
Netchan_Process
called when the current net_message is from remote_address
modifies net_message so that it points to the packet payload
=================
called when the current net_message is from remote_address
modifies net_message so that it points to the packet payload
*/
qboolean
Netchan_Process (netchan_t *chan)

View file

@ -166,14 +166,12 @@ NET_BaseAdrToString (netadr_t a)
}
/*
=============
NET_StringToAdr
NET_StringToAdr
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
*/
qboolean
NET_StringToAdr (char *s, netadr_t *a)
@ -411,9 +409,7 @@ NET_GetLocalAddress (void)
}
/*
====================
NET_Init
====================
NET_Init
*/
void
NET_Init (int port)
@ -448,9 +444,7 @@ NET_Init (int port)
}
/*
====================
NET_Shutdown
====================
NET_Shutdown
*/
void
NET_Shutdown (void)

View file

@ -226,14 +226,12 @@ NET_BaseAdrToString (netadr_t a)
}
/*
=============
NET_StringToAdr
NET_StringToAdr
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
*/
qboolean
NET_StringToAdr (char *s, netadr_t *a)
@ -525,9 +523,7 @@ NET_GetLocalAddress (void)
}
/*
====================
NET_Init
====================
NET_Init
*/
void
NET_Init (int port)
@ -563,9 +559,7 @@ NET_Init (int port)
}
/*
====================
NET_Shutdown
====================
NET_Shutdown
*/
void
NET_Shutdown (void)

View file

@ -33,9 +33,7 @@
#ifndef USE_INTEL_ASM
/*
================
R_Surf8Patch
================
R_Surf8Patch
*/
void
R_Surf8Patch (void)
@ -45,9 +43,7 @@ R_Surf8Patch (void)
/*
================
R_Surf16Patch
================
R_Surf16Patch
*/
void
R_Surf16Patch (void)
@ -57,9 +53,7 @@ R_Surf16Patch (void)
/*
================
R_SurfacePatch
================
R_SurfacePatch
*/
void
R_SurfacePatch (void)

View file

@ -89,12 +89,10 @@ Pmove_Init_Cvars (void)
/*
==================
PM_ClipVelocity
PM_ClipVelocity
Slide off of the impacting object
returns the blocked flags (1 = floor, 2 = step / wall)
==================
Slide off of the impacting object
returns the blocked flags (1 = floor, 2 = step / wall)
*/
int
@ -124,11 +122,9 @@ PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
/*
============
PM_FlyMove
PM_FlyMove
The basic solid body movement clip that slides along multiple planes
============
The basic solid body movement clip that slides along multiple planes
*/
#define MAX_CLIP_PLANES 5
@ -288,11 +284,9 @@ PM_FlymodeMove (void)
/*
=============
PM_GroundMove
PM_GroundMove
Player is on ground, with no upwards velocity
=============
Player is on ground, with no upwards velocity
*/
void
PM_GroundMove (void)
@ -373,11 +367,9 @@ PM_GroundMove (void)
/*
==================
PM_Friction
PM_Friction
Handles both ground friction and water friction
==================
Handles both ground friction and water friction
*/
void
PM_Friction (void)
@ -439,9 +431,7 @@ PM_Friction (void)
/*
==============
PM_Accelerate
==============
PM_Accelerate
*/
void
PM_Accelerate (vec3_t wishdir, float wishspeed, float accel)
@ -494,10 +484,7 @@ PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel)
/*
===================
PM_WaterMove
===================
PM_WaterMove
*/
void
PM_WaterMove (void)
@ -555,10 +542,7 @@ PM_WaterMove (void)
/*
===================
PM_AirMove
===================
PM_AirMove
*/
void
PM_AirMove (void)
@ -641,9 +625,7 @@ PM_AirMove (void)
/*
=============
PM_CategorizePosition
=============
PM_CategorizePosition
*/
void
PM_CategorizePosition (void)
@ -752,9 +734,7 @@ JumpButton (void)
}
/*
=============
CheckWaterJump
=============
CheckWaterJump
*/
void
CheckWaterJump (void)
@ -793,13 +773,11 @@ CheckWaterJump (void)
}
/*
=================
NudgePosition
NudgePosition
If pmove.origin is in a solid position,
try nudging slightly on all axis to
allow for the cut precision of the net coordinates
=================
If pmove.origin is in a solid position,
try nudging slightly on all axis to
allow for the cut precision of the net coordinates
*/
void
NudgePosition (void)
@ -836,9 +814,7 @@ NudgePosition (void)
}
/*
===============
SpectatorMove
===============
SpectatorMove
*/
void
SpectatorMove (void)
@ -911,14 +887,12 @@ SpectatorMove (void)
}
/*
=============
PlayerMove
PlayerMove
Returns with origin, angles, and velocity modified in place.
Returns with origin, angles, and velocity modified in place.
Numtouch and touchindex[] will be set if any of the physents
were contacted during the move.
=============
Numtouch and touchindex[] will be set if any of the physents
were contacted during the move.
*/
void
PlayerMove (void)

View file

@ -50,12 +50,10 @@ extern vec3_t player_mins;
extern vec3_t player_maxs;
/*
===================
PM_InitBoxHull
PM_InitBoxHull
Set up the planes and clipnodes so that the six floats of a bounding box
can just be stored out and get a proper hull_t structure.
===================
Set up the planes and clipnodes so that the six floats of a bounding box
can just be stored out and get a proper hull_t structure.
*/
void
PM_InitBoxHull (void)
@ -87,12 +85,10 @@ PM_InitBoxHull (void)
/*
===================
PM_HullForBox
PM_HullForBox
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
===================
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
*/
hull_t *
PM_HullForBox (vec3_t mins, vec3_t maxs)
@ -109,10 +105,7 @@ PM_HullForBox (vec3_t mins, vec3_t maxs)
/*
==================
PM_HullPointContents
==================
PM_HullPointContents
*/
int
PM_HullPointContents (hull_t *hull, int num, vec3_t p)
@ -142,10 +135,7 @@ PM_HullPointContents (hull_t *hull, int num, vec3_t p)
}
/*
==================
PM_PointContents
==================
PM_PointContents
*/
int
PM_PointContents (vec3_t p)
@ -181,21 +171,14 @@ PM_PointContents (vec3_t p)
}
/*
===============================================================================
LINE TESTING IN HULLS
===============================================================================
LINE TESTING IN HULLS
*/
// 1/32 epsilon to keep floating point happy
#define DIST_EPSILON (0.03125)
/*
==================
PM_RecursiveHullCheck
==================
PM_RecursiveHullCheck
*/
qboolean
PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
@ -332,11 +315,9 @@ PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
/*
================
PM_TestPlayerPosition
PM_TestPlayerPosition
Returns false if the given player position is not valid (in solid)
================
Returns false if the given player position is not valid (in solid)
*/
qboolean
PM_TestPlayerPosition (vec3_t pos)
@ -367,9 +348,7 @@ PM_TestPlayerPosition (vec3_t pos)
}
/*
================
PM_PlayerMove
================
PM_PlayerMove
*/
pmtrace_t
PM_PlayerMove (vec3_t start, vec3_t end)

View file

@ -573,12 +573,9 @@ ED_Count (progs_t *pr)
}
/*
==============================================================================
ARCHIVING GLOBALS
ARCHIVING GLOBALS
FIXME: need to tag constants, doesn't really work
==============================================================================
FIXME: need to tag constants, doesn't really work
*/
/*

View file

@ -69,12 +69,10 @@ char *com_cmdline;
qboolean nouse = false; // 1999-10-29 +USE fix by Maddes
/*
================
COM_CheckParm
COM_CheckParm
Returns the position (1 to argc-1) in the program's argument list
where the given parameter apears, or 0 if not present
================
Returns the position (1 to argc-1) in the program's argument list
where the given parameter apears, or 0 if not present
*/
int
COM_CheckParm (char *parm)
@ -93,9 +91,7 @@ COM_CheckParm (char *parm)
}
/*
================
COM_InitArgv
================
COM_InitArgv
*/
void
COM_InitArgv (int argc, char **argv)
@ -149,11 +145,9 @@ COM_InitArgv (int argc, char **argv)
}
/*
================
COM_AddParm
COM_AddParm
Adds the given string at the end of the current argument list
================
Adds the given string at the end of the current argument list
*/
void
COM_AddParm (char *parm)

View file

@ -37,11 +37,7 @@
#include "qtypes.h"
/*
============================================================================
BYTE ORDER FUNCTIONS
============================================================================
*/
qboolean bigendien;

View file

@ -108,11 +108,7 @@ extern qboolean is_server;
*/
/*
=============================================================================
QUAKE FILESYSTEM
=============================================================================
QUAKE FILESYSTEM
*/
char gamedirfile[MAX_OSPATH];
@ -998,11 +994,9 @@ COM_Gamedir (char *dir)
}
/*
================
SV_Gamedir_f
SV_Gamedir_f
Sets the gamedir and path to a different directory.
================
Sets the gamedir and path to a different directory.
*/
void
@ -1100,9 +1094,7 @@ COM_Filesystem_Init_Cvars (void)
}
/*
============
COM_SkipPath
============
COM_SkipPath
*/
char *
COM_SkipPath (char *pathname)
@ -1119,9 +1111,7 @@ COM_SkipPath (char *pathname)
}
/*
============
COM_StripExtension
============
COM_StripExtension
*/
void
COM_StripExtension (char *in, char *out)
@ -1132,9 +1122,7 @@ COM_StripExtension (char *in, char *out)
}
/*
============
COM_FileExtension
============
COM_FileExtension
*/
char *
COM_FileExtension (char *in)
@ -1155,9 +1143,7 @@ COM_FileExtension (char *in)
/*
==================
COM_DefaultExtension
==================
COM_DefaultExtension
*/
void
COM_DefaultExtension (char *path, char *extension)

View file

@ -52,11 +52,9 @@ void R_Alias_clip_right (finalvert_t *pfv0, finalvert_t *pfv1,
/*
================
R_Alias_clip_z
R_Alias_clip_z
pfv0 is the unclipped vertex, pfv1 is the z-clipped vertex
================
pfv0 is the unclipped vertex, pfv1 is the z-clipped vertex
*/
void
R_Alias_clip_z (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out)
@ -230,9 +228,7 @@ R_AliasClip (finalvert_t *in, finalvert_t *out, int flag, int count,
/*
================
R_AliasClipTriangle
================
R_AliasClipTriangle
*/
void
R_AliasClipTriangle (mtriangle_t *ptri)

View file

@ -97,9 +97,7 @@ void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av);
/*
================
R_AliasCheckBBox
================
R_AliasCheckBBox
*/
qboolean
R_AliasCheckBBox (void)
@ -249,9 +247,7 @@ R_AliasCheckBBox (void)
/*
================
R_AliasTransformVector
================
R_AliasTransformVector
*/
void
R_AliasTransformVector (vec3_t in, vec3_t out)
@ -263,11 +259,9 @@ R_AliasTransformVector (vec3_t in, vec3_t out)
/*
================
R_AliasPreparePoints
R_AliasPreparePoints
General clipped case
================
General clipped case
*/
void
R_AliasPreparePoints (void)
@ -330,9 +324,7 @@ R_AliasPreparePoints (void)
/*
================
R_AliasSetUpTransform
================
R_AliasSetUpTransform
*/
void
R_AliasSetUpTransform (int trivial_accept)
@ -406,9 +398,7 @@ R_AliasSetUpTransform (int trivial_accept)
/*
================
R_AliasTransformFinalVert
================
R_AliasTransformFinalVert
*/
void
R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av,
@ -451,9 +441,7 @@ R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av,
#ifndef USE_INTEL_ASM
/*
================
R_AliasTransformAndProjectFinalVerts
================
R_AliasTransformAndProjectFinalVerts
*/
void
R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
@ -507,9 +495,7 @@ R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
/*
================
R_AliasProjectFinalVert
================
R_AliasProjectFinalVert
*/
void
R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
@ -527,9 +513,7 @@ R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
/*
================
R_AliasPrepareUnclippedPoints
================
R_AliasPrepareUnclippedPoints
*/
void
R_AliasPrepareUnclippedPoints (void)
@ -556,9 +540,7 @@ R_AliasPrepareUnclippedPoints (void)
}
/*
===============
R_AliasSetupSkin
===============
R_AliasSetupSkin
*/
void
R_AliasSetupSkin (void)
@ -623,9 +605,7 @@ R_AliasSetupSkin (void)
}
/*
================
R_AliasSetupLighting
================
R_AliasSetupLighting
*/
void
R_AliasSetupLighting (alight_t *plighting)
@ -657,11 +637,9 @@ R_AliasSetupLighting (alight_t *plighting)
}
/*
=================
R_AliasSetupFrame
R_AliasSetupFrame
set r_apverts
=================
set r_apverts
*/
void
R_AliasSetupFrame (void)
@ -708,9 +686,7 @@ R_AliasSetupFrame (void)
/*
================
R_AliasDrawModel
================
R_AliasDrawModel
*/
void
R_AliasDrawModel (alight_t *plighting)

View file

@ -73,9 +73,7 @@ static qboolean makeclippededge;
//===========================================================================
/*
================
R_EntityRotate
================
R_EntityRotate
*/
void
R_EntityRotate (vec3_t vec)
@ -90,9 +88,7 @@ R_EntityRotate (vec3_t vec)
/*
================
R_RotateBmodel
================
R_RotateBmodel
*/
void
R_RotateBmodel (void)
@ -170,9 +166,7 @@ R_RotateBmodel (void)
/*
================
R_RecursiveClipBPoly
================
R_RecursiveClipBPoly
*/
void
R_RecursiveClipBPoly (bedge_t *pedges, mnode_t *pnode, msurface_t *psurf)
@ -322,9 +316,7 @@ R_RecursiveClipBPoly (bedge_t *pedges, mnode_t *pnode, msurface_t *psurf)
/*
================
R_DrawSolidClippedSubmodelPolygons
================
R_DrawSolidClippedSubmodelPolygons
*/
void
R_DrawSolidClippedSubmodelPolygons (model_t *pmodel)
@ -397,9 +389,7 @@ R_DrawSolidClippedSubmodelPolygons (model_t *pmodel)
/*
================
R_DrawSubmodelPolygons
================
R_DrawSubmodelPolygons
*/
void
R_DrawSubmodelPolygons (model_t *pmodel, int clipflags)
@ -434,9 +424,7 @@ R_DrawSubmodelPolygons (model_t *pmodel, int clipflags)
/*
================
R_RecursiveWorldNode
================
R_RecursiveWorldNode
*/
void
R_RecursiveWorldNode (mnode_t *node, int clipflags)
@ -602,9 +590,7 @@ R_RecursiveWorldNode (mnode_t *node, int clipflags)
/*
================
R_RenderWorld
================
R_RenderWorld
*/
void
R_RenderWorld (void)

View file

@ -80,9 +80,7 @@ qboolean r_lastvertvalid;
#ifndef USE_INTEL_ASM
/*
================
R_EmitEdge
================
R_EmitEdge
*/
void
R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1)
@ -249,9 +247,7 @@ R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1)
/*
================
R_ClipEdge
================
R_ClipEdge
*/
void
R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip)
@ -338,9 +334,7 @@ R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip)
/*
================
R_EmitCachedEdge
================
R_EmitCachedEdge
*/
void
R_EmitCachedEdge (void)
@ -362,9 +356,7 @@ R_EmitCachedEdge (void)
/*
================
R_RenderFace
================
R_RenderFace
*/
void
R_RenderFace (msurface_t *fa, int clipflags)
@ -533,9 +525,7 @@ R_RenderFace (msurface_t *fa, int clipflags)
/*
================
R_RenderBmodelFace
================
R_RenderBmodelFace
*/
void
R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf)
@ -638,9 +628,7 @@ R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf)
/*
================
R_RenderPoly
================
R_RenderPoly
*/
void
R_RenderPoly (msurface_t *fa, int clipflags)
@ -810,9 +798,7 @@ R_RenderPoly (msurface_t *fa, int clipflags)
/*
================
R_ZDrawSubmodelPolys
================
R_ZDrawSubmodelPolys
*/
void
R_ZDrawSubmodelPolys (model_t *pmodel)

View file

@ -92,9 +92,7 @@ R_TrailingEdge (surf_t *surf, edge_t *edge);
/*
==============
R_DrawCulledPolys
==============
R_DrawCulledPolys
*/
void
R_DrawCulledPolys (void)
@ -129,9 +127,7 @@ R_DrawCulledPolys (void)
/*
==============
R_BeginEdgeFrame
==============
R_BeginEdgeFrame
*/
void
R_BeginEdgeFrame (void)
@ -167,14 +163,13 @@ R_BeginEdgeFrame (void)
#ifndef USE_INTEL_ASM
/*
==============
R_InsertNewEdges
R_InsertNewEdges
Adds the edges in the linked list edgestoadd, adding them to the edges in the
linked list edgelist. edgestoadd is assumed to be sorted on u, and non-empty (this is actually newedges[v]). edgelist is assumed to be sorted on u, with a
sentinel at the end (actually, this is the active edge table starting at
edge_head.next).
==============
Adds the edges in the linked list edgestoadd, adding them to the edges
in the linked list edgelist. edgestoadd is assumed to be sorted on u,
and non-empty (this is actually newedges[v]). edgelist is assumed to
be sorted on u, with a sentinel at the end (actually, this is the
active edge table starting at edge_head.next).
*/
void
R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist)
@ -213,9 +208,7 @@ R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist)
#ifndef USE_INTEL_ASM
/*
==============
R_RemoveEdges
==============
R_RemoveEdges
*/
void
R_RemoveEdges (edge_t *pedge)
@ -233,9 +226,7 @@ R_RemoveEdges (edge_t *pedge)
#ifndef USE_INTEL_ASM
/*
==============
R_StepActiveU
==============
R_StepActiveU
*/
void
R_StepActiveU (edge_t *pedge)
@ -300,9 +291,7 @@ R_StepActiveU (edge_t *pedge)
/*
==============
R_CleanupSpan
==============
R_CleanupSpan
*/
void
R_CleanupSpan (void)
@ -332,9 +321,7 @@ R_CleanupSpan (void)
/*
==============
R_LeadingEdgeBackwards
==============
R_LeadingEdgeBackwards
*/
void
R_LeadingEdgeBackwards (edge_t *edge)
@ -409,9 +396,7 @@ R_LeadingEdgeBackwards (edge_t *edge)
/*
==============
R_TrailingEdge
==============
R_TrailingEdge
*/
void
R_TrailingEdge (surf_t *surf, edge_t *edge)
@ -450,9 +435,7 @@ R_TrailingEdge (surf_t *surf, edge_t *edge)
#ifndef USE_INTEL_ASM
/*
==============
R_LeadingEdge
==============
R_LeadingEdge
*/
void
R_LeadingEdge (edge_t *edge)
@ -567,9 +550,7 @@ R_LeadingEdge (edge_t *edge)
/*
==============
R_GenerateSpans
==============
R_GenerateSpans
*/
void
R_GenerateSpans (void)
@ -606,9 +587,7 @@ R_GenerateSpans (void)
/*
==============
R_GenerateSpansBackward
==============
R_GenerateSpansBackward
*/
void
R_GenerateSpansBackward (void)
@ -635,16 +614,14 @@ R_GenerateSpansBackward (void)
/*
==============
R_ScanEdges
R_ScanEdges
Input:
newedges[] array
this has links to edges, which have links to surfaces
Input:
newedges[] array
this has links to edges, which have links to surfaces
Output:
Each surface has a linked list of its visible spans
==============
Output:
Each surface has a linked list of its visible spans
*/
void
R_ScanEdges (void)

View file

@ -43,11 +43,7 @@ mnode_t *r_pefragtopnode;
//===========================================================================
/*
===============================================================================
ENTITY FRAGMENT FUNCTIONS
===============================================================================
*/
efrag_t **lastlink;
@ -58,11 +54,9 @@ entity_t *r_addent;
/*
================
R_RemoveEfrags
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
================
Call when removing an object from the world or moving it to another position
*/
void
R_RemoveEfrags (entity_t *ent)
@ -96,9 +90,7 @@ R_RemoveEfrags (entity_t *ent)
}
/*
===================
R_SplitEntityOnNode
===================
R_SplitEntityOnNode
*/
void
R_SplitEntityOnNode (mnode_t *node)
@ -162,9 +154,7 @@ R_SplitEntityOnNode (mnode_t *node)
/*
===================
R_SplitEntityOnNode2
===================
R_SplitEntityOnNode2
*/
void
R_SplitEntityOnNode2 (mnode_t *node)
@ -200,9 +190,7 @@ R_SplitEntityOnNode2 (mnode_t *node)
/*
===========
R_AddEfrags
===========
R_AddEfrags
*/
void
R_AddEfrags (entity_t *ent)
@ -235,11 +223,9 @@ R_AddEfrags (entity_t *ent)
/*
================
R_StoreEfrags
R_StoreEfrags
// FIXME: a lot of this goes away with edge-based
================
// FIXME: a lot of this goes away with edge-based
*/
void
R_StoreEfrags (efrag_t **ppefrag)

View file

@ -36,9 +36,7 @@ int r_dlightframecount;
/*
==================
R_AnimateLight
==================
R_AnimateLight
*/
void
R_AnimateLight (void)
@ -63,17 +61,11 @@ R_AnimateLight (void)
/*
=============================================================================
DYNAMIC LIGHTS
=============================================================================
DYNAMIC LIGHTS
*/
/*
=============
R_MarkLights
=============
R_MarkLights
*/
void
R_MarkLights (vec3_t lightorigin, dlight_t *light, int bit, mnode_t *node)
@ -113,9 +105,7 @@ R_MarkLights (vec3_t lightorigin, dlight_t *light, int bit, mnode_t *node)
/*
=============
R_PushDlights
=============
R_PushDlights
*/
void
R_PushDlights (vec3_t entorigin)
@ -138,11 +128,7 @@ R_PushDlights (vec3_t entorigin)
/*
=============================================================================
LIGHT SAMPLING
=============================================================================
LIGHT SAMPLING
*/
int

View file

@ -185,9 +185,7 @@ void R_NetGraph (void);
void R_ZGraph (void);
/*
==================
R_Textures_Init
==================
R_Textures_Init
*/
void
R_Textures_Init (void)
@ -222,9 +220,7 @@ R_Textures_Init (void)
void R_LoadSky_f (void);
/*
===============
R_Init
===============
R_Init
*/
void
R_Init (void)
@ -300,9 +296,7 @@ R_Init_Cvars (void)
}
/*
===============
R_NewMap
===============
R_NewMap
*/
void
R_NewMap (void)
@ -360,9 +354,7 @@ R_NewMap (void)
/*
===============
R_SetVrect
===============
R_SetVrect
*/
void
R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
@ -418,12 +410,10 @@ R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
/*
===============
R_ViewChanged
R_ViewChanged
Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
===============
Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
*/
void
R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
@ -551,9 +541,7 @@ R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
/*
===============
R_MarkLeaves
===============
R_MarkLeaves
*/
void
R_MarkLeaves (void)
@ -611,9 +599,7 @@ R_ShowNearestLoc (void)
}
/*
=============
R_DrawEntitiesOnList
=============
R_DrawEntitiesOnList
*/
void
R_DrawEntitiesOnList (void)
@ -686,9 +672,7 @@ R_DrawEntitiesOnList (void)
}
/*
=============
R_DrawViewModel
=============
R_DrawViewModel
*/
void
R_DrawViewModel (void)
@ -758,9 +742,7 @@ R_DrawViewModel (void)
/*
=============
R_BmodelCheckBBox
=============
R_BmodelCheckBBox
*/
int
R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
@ -819,9 +801,7 @@ R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
/*
=============
R_DrawBEntitiesOnList
=============
R_DrawBEntitiesOnList
*/
void
R_DrawBEntitiesOnList (void)
@ -944,9 +924,7 @@ R_DrawBEntitiesOnList (void)
/*
================
R_EdgeDrawing
================
R_EdgeDrawing
*/
void
R_EdgeDrawing (void)
@ -1015,11 +993,9 @@ R_EdgeDrawing (void)
/*
================
R_RenderView
R_RenderView
r_refdef must be set before the first call
================
r_refdef must be set before the first call
*/
void
R_RenderView_ (void)
@ -1145,9 +1121,7 @@ R_RenderView (void)
}
/*
================
R_InitTurb
================
R_InitTurb
*/
void
R_InitTurb (void)

View file

@ -45,9 +45,7 @@ qboolean allowskybox; // whether or not to allow skyboxes
// --KB
/*
===============
R_CheckVariables
===============
R_CheckVariables
*/
void
R_CheckVariables (void)
@ -56,11 +54,9 @@ R_CheckVariables (void)
/*
============
Show
Show
Debugging use
============
Debugging use
*/
void
Show (void)
@ -75,11 +71,9 @@ Show (void)
}
/*
====================
R_TimeRefresh_f
R_TimeRefresh_f
For program optimization
====================
For program optimization
*/
void
R_TimeRefresh_f (void)
@ -132,11 +126,9 @@ R_LoadSky_f (void)
/*
================
R_LineGraph
R_LineGraph
Only called by R_DisplayTime
================
Only called by R_DisplayTime
*/
void
R_LineGraph (int x, int y, int h)
@ -180,11 +172,9 @@ R_LineGraph (int x, int y, int h)
}
/*
==============
R_TimeGraph
R_TimeGraph
Performance monitoring tool
==============
Performance monitoring tool
*/
#define MAX_TIMINGS 100
extern float mouse_x, mouse_y;
@ -232,9 +222,7 @@ R_TimeGraph (void)
}
/*
==============
R_NetGraph
==============
R_NetGraph
*/
void
R_NetGraph (void)
@ -267,9 +255,7 @@ R_NetGraph (void)
}
/*
==============
R_ZGraph
==============
R_ZGraph
*/
void
R_ZGraph (void)
@ -292,9 +278,7 @@ R_ZGraph (void)
}
/*
=============
R_PrintTimes
=============
R_PrintTimes
*/
void
R_PrintTimes (void)
@ -313,9 +297,7 @@ R_PrintTimes (void)
/*
=============
R_PrintDSpeeds
=============
R_PrintDSpeeds
*/
void
R_PrintDSpeeds (void)
@ -341,9 +323,7 @@ R_PrintDSpeeds (void)
/*
=============
R_PrintAliasStats
=============
R_PrintAliasStats
*/
void
R_PrintAliasStats (void)
@ -376,9 +356,7 @@ WarpPalette (void)
/*
===================
R_TransformFrustum
===================
R_TransformFrustum
*/
void
R_TransformFrustum (void)
@ -405,9 +383,7 @@ R_TransformFrustum (void)
#ifndef USE_INTEL_ASM
/*
================
TransformVector
================
TransformVector
*/
void
TransformVector (vec3_t in, vec3_t out)
@ -421,9 +397,7 @@ TransformVector (vec3_t in, vec3_t out)
/*
================
R_TransformPlane
================
R_TransformPlane
*/
void
R_TransformPlane (mplane_t *p, float *normal, float *dist)
@ -438,9 +412,7 @@ R_TransformPlane (mplane_t *p, float *normal, float *dist)
/*
===============
R_SetUpFrustumIndexes
===============
R_SetUpFrustumIndexes
*/
void
R_SetUpFrustumIndexes (void)
@ -468,9 +440,7 @@ R_SetUpFrustumIndexes (void)
/*
===============
R_SetupFrame
===============
R_SetupFrame
*/
void
R_SetupFrame (void)

View file

@ -58,9 +58,7 @@ vec3_t r_pright, r_pup, r_ppn;
cvar_t *r_particles;
/*
===============
R_InitParticles
===============
R_InitParticles
*/
void
R_InitParticles (void)
@ -83,9 +81,7 @@ R_InitParticles (void)
/*
===============
R_ClearParticles
===============
R_ClearParticles
*/
void
R_ClearParticles (void)
@ -189,10 +185,7 @@ R_RunPuffEffect (vec3_t pos, byte type, byte cnt)
}
/*
===============
R_ParticleExplosion
===============
R_ParticleExplosion
*/
void
R_ParticleExplosion (vec3_t org)
@ -231,10 +224,7 @@ R_ParticleExplosion (vec3_t org)
}
/*
===============
R_BlobExplosion
===============
R_BlobExplosion
*/
void
R_BlobExplosion (vec3_t org)
@ -274,10 +264,7 @@ R_BlobExplosion (vec3_t org)
}
/*
===============
R_RunParticleEffect
===============
R_RunParticleEffect
*/
void
R_RunParticleEffect (vec3_t org, int color, int count)
@ -316,10 +303,7 @@ R_RunParticleEffect (vec3_t org, int color, int count)
/*
===============
R_LavaSplash
===============
R_LavaSplash
*/
void
R_LavaSplash (vec3_t org)
@ -361,10 +345,7 @@ R_LavaSplash (vec3_t org)
}
/*
===============
R_TeleportSplash
===============
R_TeleportSplash
*/
void
R_TeleportSplash (vec3_t org)
@ -489,9 +470,7 @@ R_RocketTrail (int type, entity_t *ent)
/*
===============
R_DrawParticles
===============
R_DrawParticles
*/
void
R_DrawParticles (void)

View file

@ -58,11 +58,9 @@ byte newsky[128 * 256]; // newsky and topsky both pack in
/*
=============
R_InitSky
R_InitSky
A sky texture is 256*128, with the right side being a masked overlay
==============
A sky texture is 256*128, with the right side being a masked overlay
*/
void
R_InitSky (texture_t *mt)
@ -95,9 +93,7 @@ R_InitSky (texture_t *mt)
/*
=================
R_MakeSky
=================
R_MakeSky
*/
void
R_MakeSky (void)
@ -158,9 +154,7 @@ R_MakeSky (void)
/*
=================
R_GenSkyTile
=================
R_GenSkyTile
*/
void
R_GenSkyTile (void *pdest)
@ -216,9 +210,7 @@ R_GenSkyTile (void *pdest)
/*
=================
R_GenSkyTile16
=================
R_GenSkyTile16
*/
void
R_GenSkyTile16 (void *pdest)
@ -256,9 +248,7 @@ R_GenSkyTile16 (void *pdest)
/*
=============
R_SetSkyFrame
==============
R_SetSkyFrame
*/
void
R_SetSkyFrame (void)

View file

@ -50,9 +50,7 @@ spritedesc_t r_spritedesc;
/*
================
R_RotateSprite
================
R_RotateSprite
*/
void
R_RotateSprite (float beamlength)
@ -69,12 +67,10 @@ R_RotateSprite (float beamlength)
/*
=============
R_ClipSpriteFace
R_ClipSpriteFace
Clips the winding at clip_verts[clip_current] and changes clip_current
Throws out the back side
==============
Clips the winding at clip_verts[clip_current] and changes clip_current
Throws out the back side
*/
int
R_ClipSpriteFace (int nump, clipplane_t *pclipplane)
@ -147,9 +143,7 @@ R_ClipSpriteFace (int nump, clipplane_t *pclipplane)
/*
================
R_SetupAndDrawSprite
================
R_SetupAndDrawSprite
*/
void
R_SetupAndDrawSprite (void)
@ -246,9 +240,7 @@ R_SetupAndDrawSprite (void)
/*
================
R_GetSpriteframe
================
R_GetSpriteframe
*/
mspriteframe_t *
R_GetSpriteframe (msprite_t *psprite)
@ -293,9 +285,7 @@ R_GetSpriteframe (msprite_t *psprite)
/*
================
R_DrawSprite
================
R_DrawSprite
*/
void
R_DrawSprite (void)

View file

@ -64,9 +64,7 @@ static void (*surfmiptable[4]) (void) = {
unsigned int blocklights[18 * 18];
/*
===============
R_AddDynamicLights
===============
R_AddDynamicLights
*/
void
R_AddDynamicLights (void)
@ -130,11 +128,9 @@ R_AddDynamicLights (void)
}
/*
===============
R_BuildLightMap
R_BuildLightMap
Combine and scale multiple lightmaps into the 8.8 format in blocklights
===============
Combine and scale multiple lightmaps into the 8.8 format in blocklights
*/
void
R_BuildLightMap (void)
@ -189,11 +185,9 @@ R_BuildLightMap (void)
/*
===============
R_TextureAnimation
R_TextureAnimation
Returns the proper texture for a given time and base texture
===============
Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (texture_t *base)
@ -225,9 +219,7 @@ R_TextureAnimation (texture_t *base)
/*
===============
R_DrawSurface
===============
R_DrawSurface
*/
void
R_DrawSurface (void)
@ -317,9 +309,7 @@ R_DrawSurface (void)
#ifndef USE_INTEL_ASM
/*
================
R_DrawSurfaceBlock8_mip0
================
R_DrawSurfaceBlock8_mip0
*/
void
R_DrawSurfaceBlock8_mip0 (void)
@ -365,9 +355,7 @@ R_DrawSurfaceBlock8_mip0 (void)
/*
================
R_DrawSurfaceBlock8_mip1
================
R_DrawSurfaceBlock8_mip1
*/
void
R_DrawSurfaceBlock8_mip1 (void)
@ -413,9 +401,7 @@ R_DrawSurfaceBlock8_mip1 (void)
/*
================
R_DrawSurfaceBlock8_mip2
================
R_DrawSurfaceBlock8_mip2
*/
void
R_DrawSurfaceBlock8_mip2 (void)
@ -461,9 +447,7 @@ R_DrawSurfaceBlock8_mip2 (void)
/*
================
R_DrawSurfaceBlock8_mip3
================
R_DrawSurfaceBlock8_mip3
*/
void
R_DrawSurfaceBlock8_mip3 (void)
@ -509,11 +493,9 @@ R_DrawSurfaceBlock8_mip3 (void)
/*
================
R_DrawSurfaceBlock16
R_DrawSurfaceBlock16
FIXME: make this work
================
FIXME: make this work
*/
void
R_DrawSurfaceBlock16 (void)
@ -560,9 +542,7 @@ R_DrawSurfaceBlock16 (void)
//============================================================================
/*
================
R_GenTurbTile
================
R_GenTurbTile
*/
void
R_GenTurbTile (pixel_t *pbasetex, void *pdest)
@ -585,9 +565,7 @@ R_GenTurbTile (pixel_t *pbasetex, void *pdest)
/*
================
R_GenTurbTile16
================
R_GenTurbTile16
*/
void
R_GenTurbTile16 (pixel_t *pbasetex, void *pdest)
@ -610,9 +588,7 @@ R_GenTurbTile16 (pixel_t *pbasetex, void *pdest)
/*
================
R_GenTile
================
R_GenTile
*/
void
R_GenTile (msurface_t *psurf, void *pdest)

View file

@ -83,10 +83,7 @@ player_state_t *view_message;
void BuildGammaTable (float, float);
/*
===============
V_CalcRoll
===============
V_CalcRoll
*/
float
V_CalcRoll (vec3_t angles, vec3_t velocity)
@ -114,10 +111,7 @@ V_CalcRoll (vec3_t angles, vec3_t velocity)
/*
===============
V_CalcBob
===============
V_CalcBob
*/
float
V_CalcBob (void)
@ -189,17 +183,16 @@ V_StopPitchDrift (void)
}
/*
===============
V_DriftPitch
V_DriftPitch
Moves the client pitch angle towards cl.idealpitch sent by the server.
Moves the client pitch angle towards cl.idealpitch sent by the server.
If the user is adjusting pitch manually, either with lookup/lookdown,
mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
If the user is adjusting pitch manually, either with lookup/lookdown,
mlook and mouse, or klook and keyboard, pitch drifting is constantly
stopped.
Drifting is enabled when the center view key is hit, mlook is released and
lookspring is non 0, or when
===============
Drifting is enabled when the center view key is hit, mlook is released
and lookspring is non 0, or when
*/
void
V_DriftPitch (void)
@ -254,11 +247,7 @@ V_DriftPitch (void)
}
/*
==============================================================================
PALETTE FLASHES
==============================================================================
*/
extern cvar_t *cl_cshift_bonus;
@ -277,9 +266,7 @@ cvar_t *contrast;
byte gammatable[256]; // palette is sent through this
/*
=================
V_CheckGamma
=================
V_CheckGamma
*/
qboolean
V_CheckGamma (void)
@ -299,9 +286,7 @@ V_CheckGamma (void)
}
/*
===============
V_ParseDamage
===============
V_ParseDamage
*/
void
V_ParseDamage (void)
@ -365,9 +350,7 @@ V_ParseDamage (void)
/*
==================
V_cshift_f
==================
V_cshift_f
*/
void
V_cshift_f (void)
@ -380,11 +363,9 @@ V_cshift_f (void)
/*
==================
V_BonusFlash_f
V_BonusFlash_f
When you run over an item, the server sends this command
==================
When you run over an item, the server sends this command
*/
void
V_BonusFlash_f (void)
@ -400,11 +381,9 @@ V_BonusFlash_f (void)
}
/*
=============
V_SetContentsColor
V_SetContentsColor
Underwater, lava, etc each has a color shift
=============
Underwater, lava, etc each has a color shift
*/
void
@ -435,11 +414,7 @@ V_SetContentsColor (int contents)
/*
==============================================================================
VIEW RENDERING
==============================================================================
*/
float
@ -452,9 +427,7 @@ angledelta (float a)
}
/*
==================
CalcGunAngle
==================
CalcGunAngle
*/
void
CalcGunAngle (void)
@ -496,9 +469,7 @@ CalcGunAngle (void)
}
/*
==============
V_BoundOffsets
==============
V_BoundOffsets
*/
void
V_BoundOffsets (void)
@ -521,11 +492,9 @@ V_BoundOffsets (void)
}
/*
==============
V_AddIdle
V_AddIdle
Idle swaying
==============
Idle swaying
*/
void
V_AddIdle (void)
@ -553,11 +522,9 @@ V_AddIdle (void)
/*
==============
V_CalcViewRoll
V_CalcViewRoll
Roll is induced by movement and damage
==============
Roll is induced by movement and damage
*/
void
V_CalcViewRoll (void)
@ -579,10 +546,7 @@ V_CalcViewRoll (void)
/*
==================
V_CalcIntermissionRefdef
==================
V_CalcIntermissionRefdef
*/
void
V_CalcIntermissionRefdef (void)
@ -605,10 +569,7 @@ V_CalcIntermissionRefdef (void)
}
/*
==================
V_CalcRefdef
==================
V_CalcRefdef
*/
void
V_CalcRefdef (void)
@ -717,9 +678,7 @@ V_CalcRefdef (void)
}
/*
=============
DropPunchAngle
=============
DropPunchAngle
*/
void
DropPunchAngle (void)
@ -730,12 +689,10 @@ DropPunchAngle (void)
}
/*
==================
V_RenderView
V_RenderView
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
the entity origin, so any view position inside that will be valid
==================
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
the entity origin, so any view position inside that will be valid
*/
extern vrect_t scr_vrect;
@ -767,9 +724,7 @@ V_RenderView (void)
//============================================================================
/*
=============
V_Init
=============
V_Init
*/
void
V_Init (void)

View file

@ -90,11 +90,9 @@ void Sbar_MiniDeathmatchOverlay (void);
static qboolean largegame = false;
/*
===============
Sbar_ShowTeamScores
Sbar_ShowTeamScores
Tab key down
===============
Tab key down
*/
void
Sbar_ShowTeamScores (void)
@ -107,11 +105,9 @@ Sbar_ShowTeamScores (void)
}
/*
===============
Sbar_DontShowTeamScores
Sbar_DontShowTeamScores
Tab key up
===============
Tab key up
*/
void
Sbar_DontShowTeamScores (void)
@ -121,11 +117,9 @@ Sbar_DontShowTeamScores (void)
}
/*
===============
Sbar_ShowScores
Sbar_ShowScores
Tab key down
===============
Tab key down
*/
void
Sbar_ShowScores (void)
@ -138,11 +132,9 @@ Sbar_ShowScores (void)
}
/*
===============
Sbar_DontShowScores
Sbar_DontShowScores
Tab key up
===============
Tab key up
*/
void
Sbar_DontShowScores (void)
@ -152,9 +144,7 @@ Sbar_DontShowScores (void)
}
/*
===============
Sbar_Changed
===============
Sbar_Changed
*/
void
Sbar_Changed (void)
@ -163,9 +153,7 @@ Sbar_Changed (void)
}
/*
===============
Sbar_Init
===============
Sbar_Init
*/
void
Sbar_Init (void)
@ -263,9 +251,7 @@ Sbar_Init (void)
// drawing routines are reletive to the status bar location
/*
=============
Sbar_DrawPic
=============
Sbar_DrawPic
*/
void
Sbar_DrawPic (int x, int y, qpic_t *pic)
@ -275,10 +261,9 @@ Sbar_DrawPic (int x, int y, qpic_t *pic)
}
/*
=============
Sbar_DrawSubPic
=============
JACK: Draws a portion of the picture in the status bar.
Sbar_DrawSubPic
JACK: Draws a portion of the picture in the status bar.
*/
void
@ -291,9 +276,7 @@ Sbar_DrawSubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
/*
=============
Sbar_DrawTransPic
=============
Sbar_DrawTransPic
*/
void
Sbar_DrawTransPic (int x, int y, qpic_t *pic)
@ -303,11 +286,9 @@ Sbar_DrawTransPic (int x, int y, qpic_t *pic)
}
/*
================
Sbar_DrawCharacter
Sbar_DrawCharacter
Draws one solid graphics character
================
Draws one solid graphics character
*/
void
Sbar_DrawCharacter (int x, int y, int num)
@ -317,9 +298,7 @@ Sbar_DrawCharacter (int x, int y, int num)
}
/*
================
Sbar_DrawString
================
Sbar_DrawString
*/
void
Sbar_DrawString (int x, int y, char *str)
@ -329,9 +308,7 @@ Sbar_DrawString (int x, int y, char *str)
}
/*
=============
Sbar_itoa
=============
Sbar_itoa
*/
int
Sbar_itoa (int num, char *buf)
@ -363,9 +340,7 @@ Sbar_itoa (int num, char *buf)
/*
=============
Sbar_DrawNum
=============
Sbar_DrawNum
*/
void
Sbar_DrawNum (int x, int y, int num, int digits, int color)
@ -410,9 +385,7 @@ int teamsort[MAX_CLIENTS];
int scoreboardteams;
/*
===============
Sbar_SortFrags
===============
Sbar_SortFrags
*/
void
Sbar_SortFrags (qboolean includespec)
@ -514,9 +487,7 @@ Sbar_ColorForMap (int m)
/*
===============
Sbar_SoloScoreboard
===============
Sbar_SoloScoreboard
*/
void
Sbar_SoloScoreboard (void)
@ -538,9 +509,7 @@ Sbar_SoloScoreboard (void)
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
Sbar_DrawInventory
*/
void
Sbar_DrawInventory (void)
@ -645,9 +614,7 @@ Sbar_DrawInventory (void)
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
Sbar_DrawFrags
*/
void
Sbar_DrawFrags (void)
@ -709,9 +676,7 @@ Sbar_DrawFrags (void)
/*
===============
Sbar_DrawFace
===============
Sbar_DrawFace
*/
void
Sbar_DrawFace (void)
@ -750,9 +715,7 @@ Sbar_DrawFace (void)
}
/*
=============
Sbar_DrawNormal
=============
Sbar_DrawNormal
*/
void
Sbar_DrawNormal (void)
@ -796,9 +759,7 @@ Sbar_DrawNormal (void)
}
/*
===============
Sbar_Draw
===============
Sbar_Draw
*/
void
Sbar_Draw (void)
@ -873,10 +834,7 @@ Sbar_Draw (void)
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
Sbar_IntermissionNumber
*/
void
Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
@ -905,12 +863,10 @@ Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
}
/*
==================
Sbar_TeamOverlay
Sbar_TeamOverlay
team frags
added by Zoid
==================
team frags
added by Zoid
*/
void
Sbar_TeamOverlay (void)
@ -1000,11 +956,9 @@ Sbar_TeamOverlay (void)
}
/*
==================
Sbar_DeathmatchOverlay
Sbar_DeathmatchOverlay
ping time frags name
==================
ping time frags name
*/
void
Sbar_DeathmatchOverlay (int start)
@ -1157,13 +1111,11 @@ Sbar_DeathmatchOverlay (int start)
}
/*
==================
Sbar_MiniDeathmatchOverlay
Sbar_MiniDeathmatchOverlay
frags name
frags team name
displayed to right of status bar if there's room
==================
frags name
frags team name
displayed to right of status bar if there's room
*/
void
Sbar_MiniDeathmatchOverlay (void)
@ -1301,10 +1253,7 @@ Sbar_MiniDeathmatchOverlay (void)
/*
==================
Sbar_IntermissionOverlay
==================
Sbar_IntermissionOverlay
*/
void
Sbar_IntermissionOverlay (void)
@ -1320,10 +1269,7 @@ Sbar_IntermissionOverlay (void)
/*
==================
Sbar_FinaleOverlay
==================
Sbar_FinaleOverlay
*/
void
Sbar_FinaleOverlay (void)

View file

@ -152,11 +152,7 @@ void SCR_ScreenShot_f (void);
void SCR_RSShot_f (void);
/*
===============================================================================
CENTER PRINTING
===============================================================================
CENTER PRINTING
*/
char scr_centerstring[1024];
@ -644,11 +640,7 @@ SCR_DrawConsole (void)
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/

View file

@ -317,11 +317,9 @@ SNDDMA_Shutdown (void)
}
/*
==============
SNDDMA_Submit
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)

View file

@ -302,11 +302,9 @@ SNDDMA_Shutdown (void)
}
/*
==============
SNDDMA_Submit
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)

View file

@ -95,11 +95,9 @@ SNDDMA_Shutdown (void)
}
/*
==============
SNDDMA_Submit
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)

View file

@ -163,9 +163,7 @@ S_SoundInfo_f (void)
/*
================
S_Startup
================
S_Startup
*/
void
@ -193,9 +191,7 @@ S_Startup (void)
/*
================
S_Init
================
S_Init
*/
void
S_Init (void)
@ -312,10 +308,7 @@ S_Shutdown (void)
// =======================================================================
/*
==================
S_FindName
==================
S_FindName
*/
sfx_t *
S_FindName (char *name)
@ -348,10 +341,7 @@ S_FindName (char *name)
/*
==================
S_TouchSound
==================
S_TouchSound
*/
void
S_TouchSound (char *name)
@ -366,10 +356,7 @@ S_TouchSound (char *name)
}
/*
==================
S_PrecacheSound
==================
S_PrecacheSound
*/
sfx_t *
S_PrecacheSound (char *name)
@ -392,9 +379,7 @@ S_PrecacheSound (char *name)
//=============================================================================
/*
=================
SND_PickChannel
=================
SND_PickChannel
*/
channel_t *
SND_PickChannel (int entnum, int entchannel)
@ -436,9 +421,7 @@ SND_PickChannel (int entnum, int entchannel)
}
/*
=================
SND_Spatialize
=================
SND_Spatialize
*/
void
SND_Spatialize (channel_t *ch)
@ -632,9 +615,7 @@ S_ClearBuffer (void)
/*
=================
S_StaticSound
=================
S_StaticSound
*/
void
S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
@ -676,9 +657,7 @@ S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
//=============================================================================
/*
===================
S_UpdateAmbientSounds
===================
S_UpdateAmbientSounds
*/
void
S_UpdateAmbientSounds (void)
@ -728,11 +707,9 @@ S_UpdateAmbientSounds (void)
/*
============
S_Update
S_Update
Called once each time through the main loop
============
Called once each time through the main loop
*/
void
S_Update (vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
@ -893,11 +870,7 @@ S_Update_ (void)
}
/*
===============================================================================
console functions
===============================================================================
console functions
*/
void

View file

@ -47,9 +47,7 @@ int cache_full_cycle;
byte *S_Alloc (int size);
/*
================
ResampleSfx
================
ResampleSfx
*/
void
ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte * data)
@ -164,9 +162,7 @@ ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte * data)
//=============================================================================
/*
==============
S_LoadSound
==============
S_LoadSound
*/
sfxcache_t *
S_LoadSound (sfx_t *s)
@ -232,11 +228,7 @@ S_LoadSound (sfx_t *s)
/*
===============================================================================
WAV loading
===============================================================================
WAV loading
*/
@ -322,9 +314,7 @@ DumpChunks (void)
}
/*
============
GetWavinfo
============
GetWavinfo
*/
wavinfo_t
GetWavinfo (char *name, byte * wav, int wavlength)

View file

@ -193,11 +193,7 @@ S_TransferPaintBuffer (int endtime)
/*
===============================================================================
CHANNEL MIXING
===============================================================================
CHANNEL MIXING
*/
void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);

View file

@ -296,11 +296,9 @@ SNDDMA_Shutdown (void)
}
/*
==============
SNDDMA_Submit
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)

View file

@ -267,11 +267,9 @@ SNDDMA_Shutdown (void)
}
/*
==============
SNDDMA_Submit
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)

View file

@ -184,11 +184,9 @@ SNDDMA_Shutdown (void)
}
/*
==============
SNDDMA_Submit
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)

View file

@ -88,9 +88,7 @@ qboolean SNDDMA_InitWav (void);
/*
==================
S_BlockSound
==================
S_BlockSound
*/
void
S_BlockSound (void)
@ -107,9 +105,7 @@ S_BlockSound (void)
/*
==================
S_UnblockSound
==================
S_UnblockSound
*/
void
S_UnblockSound (void)
@ -123,9 +119,7 @@ S_UnblockSound (void)
/*
==================
FreeSound
==================
FreeSound
*/
void
FreeSound (void)
@ -183,11 +177,9 @@ FreeSound (void)
/*
==================
SNDDMA_InitDirect
SNDDMA_InitDirect
Direct-Sound support
==================
Direct-Sound support
*/
sndinitstat
SNDDMA_InitDirect (void)
@ -380,11 +372,9 @@ SNDDMA_InitDirect (void)
/*
==================
SNDDM_InitWav
SNDDM_InitWav
Crappy windows multimedia base
==================
Crappy windows multimedia base
*/
qboolean
SNDDMA_InitWav (void)
@ -494,12 +484,10 @@ SNDDMA_InitWav (void)
}
/*
==================
SNDDMA_Init
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
==================
Try to find a sound device to mix for.
Returns false if nothing is found.
*/
qboolean
@ -562,13 +550,11 @@ SNDDMA_Init (void)
}
/*
==============
SNDDMA_GetDMAPos
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
*/
int
SNDDMA_GetDMAPos (void)
@ -594,11 +580,9 @@ SNDDMA_GetDMAPos (void)
}
/*
==============
SNDDMA_Submit
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)
@ -648,11 +632,9 @@ SNDDMA_Submit (void)
}
/*
==============
SNDDMA_Shutdown
SNDDMA_Shutdown
Reset the sound device for exiting
===============
Reset the sound device for exiting
*/
void
SNDDMA_Shutdown (void)

View file

@ -57,20 +57,16 @@ extern redirect_t sv_redirected;
/*
===============================================================================
OPERATOR CONSOLE ONLY COMMANDS
OPERATOR CONSOLE ONLY COMMANDS
These commands can only be entered from stdin or by a remote operator datagram
===============================================================================
These commands can only be entered from stdin or by a remote operator
datagram
*/
/*
====================
SV_SetMaster_f
SV_SetMaster_f
Make a master server current
====================
Make a master server current
*/
void
SV_SetMaster_f (void)
@ -104,9 +100,7 @@ SV_SetMaster_f (void)
/*
==================
SV_Quit_f
==================
SV_Quit_f
*/
void
SV_Quit_f (void)
@ -118,9 +112,7 @@ SV_Quit_f (void)
}
/*
============
SV_Logfile_f
============
SV_Logfile_f
*/
void
SV_Logfile_f (void)
@ -143,9 +135,7 @@ SV_Logfile_f (void)
/*
============
SV_Fraglogfile_f
============
SV_Fraglogfile_f
*/
void
SV_Fraglogfile_f (void)
@ -182,11 +172,9 @@ SV_Fraglogfile_f (void)
/*
==================
SV_SetPlayer
SV_SetPlayer
Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
==================
Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
*/
qboolean
SV_SetPlayer (void)
@ -212,11 +200,9 @@ SV_SetPlayer (void)
/*
==================
SV_God_f
SV_God_f
Sets client to godmode
==================
Sets client to godmode
*/
void
SV_God_f (void)
@ -261,9 +247,7 @@ SV_Noclip_f (void)
/*
==================
SV_Give_f
==================
SV_Give_f
*/
void
SV_Give_f (void)
@ -318,13 +302,11 @@ SV_Give_f (void)
static char curlevel[MAX_QPATH] = "";
/*
======================
SV_Map_f
SV_Map_f
handle a
map <mapname>
command from the console or progs.
======================
handle a
map <mapname>
command from the console or progs.
*/
void
SV_Map_f (void)
@ -366,11 +348,9 @@ SV_Map_f (void)
/*
==================
SV_Kick_f
SV_Kick_f
Kick a user off of the server
==================
Kick a user off of the server
*/
void
SV_Kick_f (void)
@ -399,9 +379,7 @@ SV_Kick_f (void)
/*
================
SV_Status_f
================
SV_Status_f
*/
void
SV_Status_f (void)
@ -499,9 +477,7 @@ SV_Status_f (void)
}
/*
==================
SV_ConSay_f
==================
SV_ConSay_f
*/
void
SV_ConSay_f (void)
@ -533,9 +509,7 @@ SV_ConSay_f (void)
/*
==================
SV_Heartbeat_f
==================
SV_Heartbeat_f
*/
void
SV_Heartbeat_f (void)
@ -555,11 +529,9 @@ SV_SendServerInfoChange (char *key, char *value)
}
/*
===========
SV_Serverinfo_f
SV_Serverinfo_f
Examine or change the serverinfo string
===========
Examine or change the serverinfo string
*/
char *CopyString (char *s);
void
@ -597,11 +569,9 @@ SV_Serverinfo_f (void)
/*
===========
SV_Serverinfo_f
SV_Serverinfo_f
Examine or change the serverinfo string
===========
Examine or change the serverinfo string
*/
char *CopyString (char *s);
void
@ -628,11 +598,9 @@ SV_Localinfo_f (void)
/*
===========
SV_User_f
SV_User_f
Examine a users info strings
===========
Examine a users info strings
*/
void
SV_User_f (void)
@ -649,11 +617,9 @@ SV_User_f (void)
}
/*
================
SV_Gamedir
SV_Gamedir
Sets the fake *gamedir to a different directory.
================
Sets the fake *gamedir to a different directory.
*/
void
SV_Gamedir (void)
@ -683,11 +649,9 @@ SV_Gamedir (void)
}
/*
================
SV_Floodport_f
SV_Floodport_f
Sets the gamedir and path to a different directory.
================
Sets the gamedir and path to a different directory.
*/
void
@ -746,9 +710,7 @@ SV_Floodprotmsg_f (void)
}
/*
================
SV_Snap
================
SV_Snap
*/
void
SV_Snap (int uid)
@ -800,9 +762,7 @@ SV_Snap (int uid)
}
/*
================
SV_Snap_f
================
SV_Snap_f
*/
void
SV_Snap_f (void)
@ -820,9 +780,7 @@ SV_Snap_f (void)
}
/*
================
SV_Snap
================
SV_Snap
*/
void
SV_SnapAll_f (void)
@ -838,9 +796,7 @@ SV_SnapAll_f (void)
}
/*
==================
SV_InitOperatorCommands
==================
SV_InitOperatorCommands
*/
void
SV_InitOperatorCommands (void)

View file

@ -49,14 +49,10 @@ extern int eval_alpha, eval_scale, eval_glowsize, eval_glowcolor,
extern eval_t *GETEDICTFIELDVALUE (edict_t *ed, int fieldoffset);
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
The PVS must include a small area around the client to allow head
bobbing or other small motion on the client side. Otherwise, a bob
might cause an entity that should be visible to not show up, especially
when the bob crosses a waterline.
*/
int fatbytes;
@ -95,12 +91,10 @@ SV_AddToFatPVS (vec3_t org, mnode_t *node)
}
/*
=============
SV_FatPVS
SV_FatPVS
Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
given point.
=============
Calculates a PVS that is the inclusive or of all leafs within 8 pixels
of the given point.
*/
byte *
SV_FatPVS (vec3_t org)
@ -171,12 +165,10 @@ SV_EmitNailUpdate (sizebuf_t *msg)
/*
==================
SV_WriteDelta
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
*/
void
SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg,
@ -320,12 +312,9 @@ SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg,
}
/*
=============
SV_EmitPacketEntities
SV_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
=============
Writes a delta update of a packet_entities_t to the message.
*/
void
SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
@ -393,10 +382,7 @@ SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
}
/*
=============
SV_WritePlayersToClient
=============
SV_WritePlayersToClient
*/
void
SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
@ -510,14 +496,12 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
/*
=============
SV_WriteEntitiesToClient
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
*/
void
SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)

View file

@ -50,10 +50,7 @@ char localmodels[MAX_MODELS][5]; // inline model names for precache
char localinfo[MAX_LOCALINFO_STRING + 1]; // local game info
/*
================
SV_ModelIndex
================
SV_ModelIndex
*/
int
SV_ModelIndex (char *name)
@ -72,11 +69,9 @@ SV_ModelIndex (char *name)
}
/*
================
SV_FlushSignon
SV_FlushSignon
Moves to the next signon buffer if needed
================
Moves to the next signon buffer if needed
*/
void
SV_FlushSignon (void)
@ -94,13 +89,11 @@ SV_FlushSignon (void)
}
/*
================
SV_CreateBaseline
SV_CreateBaseline
Entity baselines are used to compress the update messages
to the clients -- only the fields that differ from the
baseline will be transmitted
================
Entity baselines are used to compress the update messages
to the clients -- only the fields that differ from the
baseline will be transmitted
*/
void
SV_CreateBaseline (void)
@ -165,13 +158,11 @@ SV_CreateBaseline (void)
/*
================
SV_SaveSpawnparms
SV_SaveSpawnparms
Grabs the current state of the progs serverinfo flags
and each client for saving across the
transition to another level
================
Grabs the current state of the progs serverinfo flags
and each client for saving across the
transition to another level
*/
void
SV_SaveSpawnparms (void)
@ -200,12 +191,10 @@ SV_SaveSpawnparms (void)
}
/*
================
SV_CalcPHS
SV_CalcPHS
Expands the PVS and calculates the PHS
(Potentially Hearable Set)
================
Expands the PVS and calculates the PHS
(Potentially Hearable Set)
*/
void
SV_CalcPHS (void)
@ -294,14 +283,12 @@ SV_CheckModel (char *mdl)
}
/*
================
SV_SpawnServer
SV_SpawnServer
Change the server to a new map, taking all connected
clients along with it.
Change the server to a new map, taking all connected
clients along with it.
This is only called from the SV_Map_f() function.
================
This is only called from the SV_Map_f() function.
*/
void
SV_SpawnServer (char *server)

View file

@ -41,13 +41,10 @@
#define STEPSIZE 18
/*
=============
SV_CheckBottom
SV_CheckBottom
Returns false if any part of the bottom of the entity is off an edge that
is not a staircase.
=============
Returns false if any part of the bottom of the entity is off an edge that
is not a staircase.
*/
int c_yes, c_no;
@ -114,14 +111,12 @@ SV_CheckBottom (edict_t *ent)
/*
=============
SV_movestep
SV_movestep
Called by monster program code.
The move will be adjusted for slopes and stairs, but if the move isn't
possible, no move is done, false is returned, and
pr_global_struct->trace_normal is set to the normal of the blocking wall
=============
Called by monster program code.
The move will be adjusted for slopes and stairs, but if the move isn't
possible, no move is done, false is returned, and
pr_global_struct->trace_normal is set to the normal of the blocking wall
*/
qboolean
SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
@ -233,13 +228,10 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
//============================================================================
/*
======================
SV_StepDirection
SV_StepDirection
Turns to the movement direction, and walks the current distance if
facing it.
======================
Turns to the movement direction, and walks the current distance if
facing it.
*/
qboolean
SV_StepDirection (edict_t *ent, float yaw, float dist)
@ -271,10 +263,7 @@ SV_StepDirection (edict_t *ent, float yaw, float dist)
}
/*
======================
SV_FixCheckBottom
======================
SV_FixCheckBottom
*/
void
SV_FixCheckBottom (edict_t *ent)
@ -287,10 +276,7 @@ SV_FixCheckBottom (edict_t *ent)
/*
================
SV_NewChaseDir
================
SV_NewChaseDir
*/
#define DI_NODIR -1
void
@ -371,10 +357,7 @@ SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
}
/*
======================
SV_CloseEnough
======================
SV_CloseEnough
*/
qboolean
SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
@ -391,10 +374,7 @@ SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
}
/*
======================
SV_MoveToGoal
======================
SV_MoveToGoal
*/
void
SV_MoveToGoal (progs_t *pr)

View file

@ -73,9 +73,7 @@ cvar_t *sv_waterfriction;
void SV_Physics_Toss (edict_t *ent);
/*
================
SV_CheckAllEnts
================
SV_CheckAllEnts
*/
void
SV_CheckAllEnts (void)
@ -98,9 +96,7 @@ SV_CheckAllEnts (void)
}
/*
================
SV_CheckVelocity
================
SV_CheckVelocity
*/
void
SV_CheckVelocity (edict_t *ent)
@ -134,14 +130,12 @@ SV_CheckVelocity (edict_t *ent)
}
/*
=============
SV_RunThink
SV_RunThink
Runs thinking code if time. There is some play in the exact time the think
function will be called, because it is called before any movement is done
in a frame. Not used for pushmove objects, because they must be exact.
Returns false if the entity removed itself.
=============
Runs thinking code if time. There is some play in the exact time the think
function will be called, because it is called before any movement is done
in a frame. Not used for pushmove objects, because they must be exact.
Returns false if the entity removed itself.
*/
qboolean
SV_RunThink (edict_t *ent)
@ -173,11 +167,9 @@ SV_RunThink (edict_t *ent)
}
/*
==================
SV_Impact
SV_Impact
Two entities have touched, so run their touch functions
==================
Two entities have touched, so run their touch functions
*/
void
SV_Impact (edict_t *e1, edict_t *e2)
@ -206,12 +198,10 @@ SV_Impact (edict_t *e1, edict_t *e2)
/*
==================
ClipVelocity
ClipVelocity
Slide off of the impacting object
returns the blocked flags (1 = floor, 2 = step / wall)
==================
Slide off of the impacting object
returns the blocked flags (1 = floor, 2 = step / wall)
*/
int
ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
@ -240,16 +230,14 @@ ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
/*
============
SV_FlyMove
SV_FlyMove
The basic solid body movement clip that slides along multiple planes
Returns the clipflags if the velocity was modified (hit something solid)
1 = floor
2 = wall / step
4 = dead stop
If steptrace is not NULL, the trace of any vertical wall hit will be stored
============
The basic solid body movement clip that slides along multiple planes
Returns the clipflags if the velocity was modified (hit something solid)
1 = floor
2 = wall / step
4 = dead stop
If steptrace is not NULL, the trace of any vertical wall hit will be stored
*/
#define MAX_CLIP_PLANES 5
int
@ -374,10 +362,7 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
/*
============
SV_AddGravity
============
SV_AddGravity
*/
void
SV_AddGravity (edict_t *ent, float scale)
@ -386,19 +371,13 @@ SV_AddGravity (edict_t *ent, float scale)
}
/*
===============================================================================
PUSHMOVE
===============================================================================
PUSHMOVE
*/
/*
============
SV_PushEntity
SV_PushEntity
Does not change the entities velocity at all
============
Does not change the entities velocity at all
*/
trace_t
SV_PushEntity (edict_t *ent, vec3_t push)
@ -433,10 +412,7 @@ SV_PushEntity (edict_t *ent, vec3_t push)
/*
============
SV_Push
============
SV_Push
*/
qboolean
SV_Push (edict_t *pusher, vec3_t move)
@ -553,10 +529,7 @@ SV_Push (edict_t *pusher, vec3_t move)
}
/*
============
SV_PushMove
============
SV_PushMove
*/
void
SV_PushMove (edict_t *pusher, float movetime)
@ -579,10 +552,7 @@ SV_PushMove (edict_t *pusher, float movetime)
/*
================
SV_Physics_Pusher
================
SV_Physics_Pusher
*/
void
SV_Physics_Pusher (edict_t *ent)
@ -630,11 +600,9 @@ SV_Physics_Pusher (edict_t *ent)
/*
=============
SV_Physics_None
SV_Physics_None
Non moving objects can only think
=============
Non moving objects can only think
*/
void
SV_Physics_None (edict_t *ent)
@ -645,11 +613,9 @@ SV_Physics_None (edict_t *ent)
}
/*
=============
SV_Physics_Noclip
SV_Physics_Noclip
A moving object that doesn't obey physics
=============
A moving object that doesn't obey physics
*/
void
SV_Physics_Noclip (edict_t *ent)
@ -665,18 +631,11 @@ SV_Physics_Noclip (edict_t *ent)
}
/*
==============================================================================
TOSS / BOUNCE
==============================================================================
TOSS / BOUNCE
*/
/*
=============
SV_CheckWaterTransition
=============
SV_CheckWaterTransition
*/
void
SV_CheckWaterTransition (edict_t *ent)
@ -708,11 +667,9 @@ SV_CheckWaterTransition (edict_t *ent)
}
/*
=============
SV_Physics_Toss
SV_Physics_Toss
Toss, bounce, and fly movement. When onground, do nothing.
=============
Toss, bounce, and fly movement. When onground, do nothing.
*/
void
SV_Physics_Toss (edict_t *ent)
@ -771,24 +728,18 @@ SV_Physics_Toss (edict_t *ent)
}
/*
===============================================================================
STEPPING MOVEMENT
===============================================================================
STEPPING MOVEMENT
*/
/*
=============
SV_Physics_Step
SV_Physics_Step
Monsters freefall when they don't have a ground entity, otherwise
all movement is done with discrete steps.
Monsters freefall when they don't have a ground entity, otherwise
all movement is done with discrete steps.
This is also used for objects that have become still on the ground, but
will fall if the floor is pulled out from under them.
FIXME: is this true?
=============
This is also used for objects that have become still on the ground, but
will fall if the floor is pulled out from under them.
FIXME: is this true?
*/
void
SV_Physics_Step (edict_t *ent)
@ -936,10 +887,7 @@ SV_ProgStartFrame (void)
}
/*
================
SV_RunEntity
================
SV_RunEntity
*/
void
SV_RunEntity (edict_t *ent)
@ -976,10 +924,7 @@ SV_RunEntity (edict_t *ent)
}
/*
================
SV_RunNewmis
================
SV_RunNewmis
*/
void
SV_RunNewmis (void)
@ -996,10 +941,7 @@ SV_RunNewmis (void)
}
/*
================
SV_Physics
================
SV_Physics
*/
void
SV_Physics (void)

View file

@ -44,11 +44,7 @@
#define RETURN_STRING(p, s) (((int *)(p)->pr_globals)[OFS_RETURN] = PR_SetString((p), s))
/*
===============================================================================
BUILT-IN FUNCTIONS
===============================================================================
*/
char *
@ -1295,11 +1291,7 @@ PF_changeyaw (progs_t *pr)
}
/*
===============================================================================
MESSAGE WRITING
===============================================================================
MESSAGE WRITING
*/
#define MSG_BROADCAST 0 // unreliable to all

View file

@ -49,11 +49,7 @@
#define CHAN_BODY 4
/*
=============================================================================
Con_Printf redirection
=============================================================================
*/
char outputbuf[8000];
@ -66,9 +62,7 @@ extern cvar_t *sv_timestamps;
extern cvar_t *sv_timefmt;
/*
==================
SV_FlushRedirect
==================
SV_FlushRedirect
*/
void
SV_FlushRedirect (void)
@ -96,12 +90,10 @@ SV_FlushRedirect (void)
/*
==================
SV_BeginRedirect
SV_BeginRedirect
Send Con_Printf data to the remote client
instead of the console
==================
Send Con_Printf data to the remote client
instead of the console
*/
void
SV_BeginRedirect (redirect_t rd)
@ -119,11 +111,9 @@ SV_EndRedirect (void)
/*
================
Con_Printf
Con_Printf
Handles cursor positioning, line wrapping, etc
================
Handles cursor positioning, line wrapping, etc
*/
#define MAXPRINTMSG 4096
@ -177,11 +167,9 @@ Con_Printf (char *fmt, ...)
}
/*
================
Con_DPrintf
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
A Con_Printf that only shows up if the "developer" cvar is set
*/
void
Con_DPrintf (char *fmt, ...)
@ -200,11 +188,7 @@ Con_DPrintf (char *fmt, ...)
}
/*
=============================================================================
EVENT MESSAGES
=============================================================================
EVENT MESSAGES
*/
static void
@ -217,11 +201,9 @@ SV_PrintToClient (client_t *cl, int level, char *string)
/*
=================
SV_ClientPrintf
SV_ClientPrintf
Sends text across to be displayed if the level passes
=================
Sends text across to be displayed if the level passes
*/
void
SV_ClientPrintf (client_t *cl, int level, char *fmt, ...)
@ -240,11 +222,9 @@ SV_ClientPrintf (client_t *cl, int level, char *fmt, ...)
}
/*
=================
SV_BroadcastPrintf
SV_BroadcastPrintf
Sends text to all active clients
=================
Sends text to all active clients
*/
void
SV_BroadcastPrintf (int level, char *fmt, ...)
@ -271,11 +251,9 @@ SV_BroadcastPrintf (int level, char *fmt, ...)
}
/*
=================
SV_BroadcastCommand
SV_BroadcastCommand
Sends text to all active clients
=================
Sends text to all active clients
*/
void
SV_BroadcastCommand (char *fmt, ...)
@ -295,16 +273,14 @@ SV_BroadcastCommand (char *fmt, ...)
/*
=================
SV_Multicast
SV_Multicast
Sends the contents of sv.multicast to a subset of the clients,
then clears sv.multicast.
Sends the contents of sv.multicast to a subset of the clients,
then clears sv.multicast.
MULTICAST_ALL same as broadcast
MULTICAST_PVS send to clients potentially visible from org
MULTICAST_PHS send to clients potentially hearable from org
=================
MULTICAST_ALL same as broadcast
MULTICAST_PVS send to clients potentially visible from org
MULTICAST_PHS send to clients potentially hearable from org
*/
void
SV_Multicast (vec3_t origin, int to)
@ -386,19 +362,16 @@ SV_Multicast (vec3_t origin, int to)
/*
==================
SV_StartSound
SV_StartSound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
==================
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
*/
void
SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
@ -483,11 +456,7 @@ SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
/*
===============================================================================
FRAME UPDATES
===============================================================================
FRAME UPDATES
*/
int sv_nailmodel, sv_supernailmodel, sv_playermodel;
@ -515,10 +484,7 @@ SV_FindModelNumbers (void)
/*
==================
SV_WriteClientdataToMessage
==================
SV_WriteClientdataToMessage
*/
void
SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
@ -559,12 +525,10 @@ SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
}
/*
=======================
SV_UpdateClientStats
SV_UpdateClientStats
Performs a delta update of the stats array. This should only be performed
when a reliable message can be delivered this frame.
=======================
Performs a delta update of the stats array. This should only be performed
when a reliable message can be delivered this frame.
*/
void
SV_UpdateClientStats (client_t *client)
@ -622,9 +586,7 @@ SV_UpdateClientStats (client_t *client)
}
/*
=======================
SV_SendClientDatagram
=======================
SV_SendClientDatagram
*/
qboolean
SV_SendClientDatagram (client_t *client)
@ -669,9 +631,7 @@ SV_SendClientDatagram (client_t *client)
}
/*
=======================
SV_UpdateToReliableMessages
=======================
SV_UpdateToReliableMessages
*/
void
SV_UpdateToReliableMessages (void)
@ -747,9 +707,7 @@ SV_UpdateToReliableMessages (void)
/*
=======================
SV_SendClientMessages
=======================
SV_SendClientMessages
*/
void
SV_SendClientMessages (void)
@ -837,11 +795,9 @@ SV_SendClientMessages (void)
/*
=======================
SV_SendMessagesToAll
SV_SendMessagesToAll
FIXME: does this sequence right?
=======================
FIXME: does this sequence right?
*/
void
SV_SendMessagesToAll (void)

View file

@ -64,17 +64,11 @@ char *svs_info = svs.info;
/*
===============================================================================
REQUIRED SYS FUNCTIONS
===============================================================================
*/
/*
================
Sys_Error
================
Sys_Error
*/
void
Sys_Error (char *error, ...)
@ -92,9 +86,7 @@ Sys_Error (char *error, ...)
/*
================
Sys_Quit
================
Sys_Quit
*/
void
Sys_Quit (void)
@ -110,12 +102,10 @@ Sys_Quit (void)
static int do_stdin = 1;
/*
================
Sys_ConsoleInput
Sys_ConsoleInput
Checks for a complete line of text typed in at the console, then forwards
it to the host command processor
================
Checks for a complete line of text typed in at the console, then forwards
it to the host command processor
*/
char *
Sys_ConsoleInput (void)
@ -141,12 +131,10 @@ Sys_ConsoleInput (void)
}
/*
=============
Sys_Init
Sys_Init
Quake calls this so the system can register variables before host_hunklevel
is marked
=============
Quake calls this so the system can register variables before host_hunklevel
is marked
*/
void
Sys_Init_Cvars (void)
@ -169,9 +157,7 @@ Sys_Init (void)
}
/*
=============
main
=============
main
*/
int
main (int argc, char *argv[])

View file

@ -50,9 +50,7 @@ extern cvar_t *sys_nostdout;
cvar_t *sys_sleep;
/*
================
Sys_FileTime
================
Sys_FileTime
*/
int
Sys_FileTime (char *path)
@ -70,9 +68,7 @@ Sys_FileTime (char *path)
/*
================
Sys_Error
================
Sys_Error
*/
void
Sys_Error (char *error, ...)
@ -92,9 +88,7 @@ Sys_Error (char *error, ...)
/*
================
Sys_ConsoleInput
================
Sys_ConsoleInput
*/
char *
Sys_ConsoleInput (void)
@ -133,9 +127,7 @@ Sys_ConsoleInput (void)
}
/*
================
Sys_Quit
================
Sys_Quit
*/
void
Sys_Quit (void)
@ -147,12 +139,10 @@ Sys_Quit (void)
}
/*
=============
Sys_Init
Sys_Init
Quake calls this so the system can register variables before host_hunklevel
is marked
=============
Quake calls this so the system can register variables before host_hunklevel
is marked
*/
void
@ -192,10 +182,7 @@ Sys_Init (void)
}
/*
==================
main
==================
main
*/
char *newargv[256];

View file

@ -78,21 +78,16 @@ extern cvar_t *pausable;
void SV_FullClientUpdateToClient (client_t *client, client_t *cl);
/*
============================================================
USER STRINGCMD EXECUTION
USER STRINGCMD EXECUTION
host_client and sv_player will be valid.
============================================================
host_client and sv_player will be valid.
*/
/*
================
SV_New_f
SV_New_f
Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
================
Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
*/
void
SV_New_f (void)
@ -160,9 +155,7 @@ SV_New_f (void)
}
/*
==================
SV_Soundlist_f
==================
SV_Soundlist_f
*/
void
SV_Soundlist_f (void)
@ -212,9 +205,7 @@ SV_Soundlist_f (void)
}
/*
==================
SV_Modellist_f
==================
SV_Modellist_f
*/
void
SV_Modellist_f (void)
@ -263,9 +254,7 @@ SV_Modellist_f (void)
}
/*
==================
SV_PreSpawn_f
==================
SV_PreSpawn_f
*/
void
SV_PreSpawn_f (void)
@ -332,9 +321,7 @@ SV_PreSpawn_f (void)
}
/*
==================
SV_Spawn_f
==================
SV_Spawn_f
*/
void
SV_Spawn_f (void)
@ -431,9 +418,7 @@ SV_Spawn_f (void)
}
/*
==================
SV_SpawnSpectator
==================
SV_SpawnSpectator
*/
void
SV_SpawnSpectator (void)
@ -457,9 +442,7 @@ SV_SpawnSpectator (void)
}
/*
==================
SV_Begin_f
==================
SV_Begin_f
*/
void
SV_Begin_f (void)
@ -548,9 +531,7 @@ SV_Begin_f (void)
//=============================================================================
/*
==================
SV_NextDownload_f
==================
SV_NextDownload_f
*/
void
SV_NextDownload_f (void)
@ -605,9 +586,7 @@ OutofBandPrintf (netadr_t where, char *fmt, ...)
}
/*
==================
SV_NextUpload
==================
SV_NextUpload
*/
void
SV_NextUpload (void)
@ -677,9 +656,7 @@ SV_NextUpload (void)
}
/*
==================
SV_BeginDownload_f
==================
SV_BeginDownload_f
*/
void
SV_BeginDownload_f (void)
@ -774,9 +751,7 @@ SV_BeginDownload_f (void)
//=============================================================================
/*
==================
SV_Say
==================
SV_Say
*/
void
SV_Say (qboolean team)
@ -868,9 +843,7 @@ SV_Say (qboolean team)
/*
==================
SV_Say_f
==================
SV_Say_f
*/
void
SV_Say_f (void)
@ -879,9 +852,7 @@ SV_Say_f (void)
}
/*
==================
SV_Say_Team_f
==================
SV_Say_Team_f
*/
void
SV_Say_Team_f (void)
@ -894,12 +865,10 @@ SV_Say_Team_f (void)
//============================================================================
/*
=================
SV_Pings_f
SV_Pings_f
The client is showing the scoreboard, so send new ping times for all
clients
=================
The client is showing the scoreboard, so send new ping times for all
clients
*/
void
SV_Pings_f (void)
@ -923,9 +892,7 @@ SV_Pings_f (void)
/*
==================
SV_Kill_f
==================
SV_Kill_f
*/
void
SV_Kill_f (void)
@ -944,9 +911,7 @@ SV_Kill_f (void)
}
/*
==================
SV_TogglePause
==================
SV_TogglePause
*/
void
SV_TogglePause (const char *msg)
@ -970,9 +935,7 @@ SV_TogglePause (const char *msg)
/*
==================
SV_Pause_f
==================
SV_Pause_f
*/
void
SV_Pause_f (void)
@ -1011,11 +974,9 @@ SV_Pause_f (void)
/*
=================
SV_Drop_f
SV_Drop_f
The client is going to disconnect, so remove the connection immediately
=================
The client is going to disconnect, so remove the connection immediately
*/
void
SV_Drop_f (void)
@ -1027,11 +988,9 @@ SV_Drop_f (void)
}
/*
=================
SV_PTrack_f
SV_PTrack_f
Change the bandwidth estimate for a client
=================
Change the bandwidth estimate for a client
*/
void
SV_PTrack_f (void)
@ -1268,19 +1227,13 @@ SV_ExecuteUserCommand (char *s)
}
/*
===========================================================================
USER CMD EXECUTION
===========================================================================
USER CMD EXECUTION
*/
/*
===============
SV_CalcRoll
SV_CalcRoll
Used by view and sv_user
===============
Used by view and sv_user
*/
float
SV_CalcRoll (vec3_t angles, vec3_t velocity)
@ -1314,10 +1267,7 @@ SV_CalcRoll (vec3_t angles, vec3_t velocity)
vec3_t pmove_mins, pmove_maxs;
/*
====================
AddLinksToPmove
====================
AddLinksToPmove
*/
void
AddLinksToPmove (areanode_t *node)
@ -1379,11 +1329,9 @@ AddLinksToPmove (areanode_t *node)
/*
================
AddAllEntsToPmove
AddAllEntsToPmove
For debugging
================
For debugging
*/
void
AddAllEntsToPmove (void)
@ -1431,10 +1379,9 @@ AddAllEntsToPmove (void)
}
/*
===========
SV_PreRunCmd
===========
Done before running a player command. Clears the touch array
SV_PreRunCmd
Done before running a player command. Clears the touch array
*/
byte playertouch[(MAX_EDICTS + 7) / 8];
@ -1445,9 +1392,7 @@ SV_PreRunCmd (void)
}
/*
===========
SV_RunCmd
===========
SV_RunCmd
*/
extern qboolean nouse; // 1999-10-29 +USE fix by Maddes
@ -1633,10 +1578,9 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
}
/*
===========
SV_PostRunCmd
===========
Done after running a player command.
SV_PostRunCmd
Done after running a player command.
*/
void
SV_PostRunCmd (void)
@ -1657,11 +1601,9 @@ SV_PostRunCmd (void)
/*
===================
SV_ExecuteClientMessage
SV_ExecuteClientMessage
The current net_message is parsed for the given client
===================
The current net_message is parsed for the given client
*/
void
SV_ExecuteClientMessage (client_t *cl)
@ -1808,9 +1750,7 @@ SV_ExecuteClientMessage (client_t *cl)
}
/*
==============
SV_UserInit
==============
SV_UserInit
*/
void
SV_UserInit (void)

View file

@ -51,11 +51,7 @@ extern char loadname[];
extern model_t *loadmodel;
/*
==============================================================================
ALIAS MODELS
==============================================================================
ALIAS MODELS
*/
extern aliashdr_t *pheader;
@ -96,9 +92,7 @@ Mod_LoadSkin (byte * skin, int skinsize, int *pskinindex, int snum, int gnum)
}
/*
===============
Mod_LoadAllSkins
===============
Mod_LoadAllSkins
*/
void *
Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
@ -198,9 +192,7 @@ GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s)
}
/*
=================
Mod_LoadAliasFrame
=================
Mod_LoadAliasFrame
*/
void *
Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
@ -241,9 +233,7 @@ Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame)
/*
=================
Mod_LoadAliasGroup
=================
Mod_LoadAliasGroup
*/
void *
Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)

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