Ragnvald Maartmann-Moe IV
39115d98a7
Tweak teleport effect a little. Particles not so absurdly large.
2001-02-04 04:56:50 +00:00
Ragnvald Maartmann-Moe IV
3affa48786
Whitespace, and a very minor tweak to dynamic texture generation.
2001-01-31 07:52:28 +00:00
Ragnvald Maartmann-Moe IV
e930c800f0
Rename gl_particles to r_particles, and allow software to disable particles as well. Thanks sergio!
2001-01-29 00:13:01 +00:00
Zephaniah E. Hull
23b015af3f
Slight tweak to the particle code.
2001-01-28 22:03:42 +00:00
Ragnvald Maartmann-Moe IV
33bea927c9
Tune blood trail length for speed again. *sigh*
2001-01-25 01:33:29 +00:00
Ragnvald Maartmann-Moe IV
bcb8ec45da
Whitespace.
2001-01-24 18:26:23 +00:00
Ragnvald Maartmann-Moe IV
f1a5a25b69
Make blood and slight blood different, like original quakeworld, again.
2001-01-24 09:53:35 +00:00
Bill Currie
49ed4186f8
remove an unused variable
2001-01-23 23:59:32 +00:00
Zephaniah E. Hull
712b655c1b
Oops, forgot a few commas.
2001-01-23 14:42:16 +00:00
Zephaniah E. Hull
33b135f3dd
locs and teamplay: Minor cleanup. (locisgz!? Gone!)
...
gl_dyn_part.c: Minor cleanup.
2001-01-23 14:36:53 +00:00
Bill Currie
5f21837c33
cleanup the includes in host.h
2000-12-30 03:23:31 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Jeff Teunissen
8c9e535247
s/()/(void)/g
2000-12-28 09:29:38 +00:00
Bill Currie
dd3ea544ce
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
...
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
...
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
...
NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
...
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Zephaniah E. Hull
f0d92da7db
Oops, still need to do physics and such on particles too close to us.
2000-10-29 09:39:38 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
...
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00