Bill Currie
9bb8dc358f
apply an axe to the gl scraps code
2001-01-30 21:40:39 +00:00
Bill Currie
645ba3fe40
function header comment cleanup
2001-01-29 04:03:00 +00:00
Ragnvald Maartmann-Moe IV
030f721d89
Dim crosshair fix, maybe.
2001-01-28 03:20:36 +00:00
Ragnvald Maartmann-Moe IV
c81a8b79db
Crosshair 2 fix.
2001-01-28 02:23:54 +00:00
Ragnvald Maartmann-Moe IV
96d1b3239c
Whitespace.
2001-01-27 23:14:09 +00:00
Ragnvald Maartmann-Moe IV
684eeee134
Fix mipmapping default. Oops. :P
2001-01-27 12:18:53 +00:00
Ragnvald Maartmann-Moe IV
0e88a1f18b
Fix crosshair blurring, while maintaining gl_texturemode handling.
2001-01-27 11:01:51 +00:00
Ragnvald Maartmann-Moe IV
16c66488e9
Fix blurred cursor when picmip, and a minor include cleanup.
2001-01-27 07:23:39 +00:00
Ragnvald Maartmann-Moe IV
4717448bd6
Minor lighting cleanup, plus fix minor bug (loss of color on nearby dlights).
2001-01-27 03:01:09 +00:00
Bill Currie
bbac14a7d5
commands now sport descriptions (currently "No Description", but then I'm a
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lazy bastard:)
2001-01-15 17:07:06 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Bill Currie
c71fc78360
it was decided the menu code should return until release. here it is with the
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gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Jeff Teunissen
6081ed15a7
more () -> (void) for function defs
2000-12-28 09:30:32 +00:00
Zephaniah E. Hull
01238243c1
Due to snax's ping stuff not compiling under windows, I did a little
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cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Bill Currie
86222ca684
don't unroll the resaple loops manually. causes segs for < 4 pixel output
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textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d
don't resample a texture when the output size is 0xN or Nx0
2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4
Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well.
2000-12-23 00:09:42 +00:00
Bill Currie
130a99f6f4
undo some of indent's drainbamage
2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64
Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups
2000-12-20 21:59:56 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9
Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!)
2000-12-20 19:39:59 +00:00
Jeff Teunissen
0c662b0e6a
cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
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rest: Myriad stuff.
r_netgraph now recognizes and abides by the cl_hudswap Cvar.
show_fps and show_time are on the same line now, and stay out of each
others' way.
New Draw_ function: Draw_TextBox(). It's like M_DrawTextBox(), except it
doesn't screw around with the screen coordinates.
2000-12-12 02:46:46 +00:00
Bill Currie
2ed7b7106d
remove gratuitous differences between gl_screen.c and screen.c
2000-12-09 23:26:27 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
600e6dac57
remove possible trigraphs (eww)
2000-12-07 17:08:38 +00:00
Bill Currie
fbf23b9597
#ifdef out the 8 bit support functions
2000-12-01 04:44:05 +00:00
Jeff Teunissen
2a306a092e
Whitespace.
2000-11-23 08:01:04 +00:00
Bill Currie
1697026a62
fix some compile and link errors
2000-11-22 02:28:10 +00:00
Jeff Teunissen
861e83d7ff
Mostly whitespace.
2000-11-21 09:15:36 +00:00
Bill Currie
06ead88d9d
removal of Draw_TranPic. Thanks, Seth.
2000-11-19 21:34:27 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Bill Currie
9d80b4394e
cl_main.c:
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what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Zephaniah E. Hull
e4c9ccff8f
Cvar audit 1, all unused cvars are gone, with the exception of software
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rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
3935e40c3a
Killed the mirror code completely.
2000-09-28 07:16:29 +00:00
Zephaniah E. Hull
0b8cf1e303
glTexEnvf audit.
2000-09-28 06:58:24 +00:00
Zephaniah E. Hull
f6bfcfc82d
State change cleanup, but saner code!
2000-09-28 00:22:24 +00:00
Jeff Teunissen
bf2ec8da6d
glquake.h: Comment out <GL/glu.h> -- may be used in the future, but we
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don't use libGLU right now.
gl_draw.c: brightness/contrast are created in r_view.c, I'm a little
surprised this didn't cause a crash.
menu.c: Use bound() for sliders.
2000-09-25 04:12:58 +00:00
Forest Hale
1a3eb27f8b
changed texture update validation to normal CRC
2000-09-22 15:08:28 +00:00
Zephaniah E. Hull
5242630d16
I don't know WHY having the charset loaded as a texture after the
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crosshair makes it look like crap, but it does, so it is loaded
before the crosshair now, looks MUCH nicer.
2000-09-22 09:12:03 +00:00
Zephaniah E. Hull
210ba16069
First off in gl_draw.c we have some nice cleanup code for the upload
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code.
Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!
Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Bill Currie
ddef594b2e
gl bmodel fullbrights implemented. I hope. I'll find out for sure when I get
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home.
2000-09-20 23:06:26 +00:00
Zephaniah E. Hull
51aa5518ae
Slight change in the crosshair code, minor cleanup really.
2000-08-31 17:36:02 +00:00
Maddes Buecher
a927261f89
Conwidth/height charset fix by TcT: weird charset when you set -conwidth/-conheight to other values than screen resolution
2000-08-17 20:15:20 +00:00
Zephaniah E. Hull
23d81824dc
Old draw cleanups, frogot I had them around..
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Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Forest Hale
54648f9a93
Rewrote multitexture rendering. (faster, no fullbright bugs)
2000-07-04 09:29:56 +00:00
Forest Hale
906ab864c2
Brightness controls (brightness, contrast) and gl_lightmode cvar.
2000-07-02 05:16:10 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
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This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Joseph Carter
39dcc9fdf3
The "Save Endy's Life" commit
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Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
Joseph Carter
d182c83842
When you change gamedirs, cachepics (such as your conback) will be reloaded
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in GL.. Please test this extensively, I _think_ the tempfile loader is
smart enough to handle what I'm doing properly. If it's not, we'll have
to fix a slight memory leak.
2000-06-23 18:36:59 +00:00