Brian Koropoff
0210465303
This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
2000-12-25 02:36:36 +00:00
Bill Currie
e537c27a70
fix a long standing (but only recently discovered) but with INFO cvars (USER
...
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
2000-12-24 23:39:43 +00:00
Brian Koropoff
382fe8feff
A quick hack so that inserting in the server list will use the current server's ip and description if connected.
2000-12-24 05:37:24 +00:00
Bill Currie
86222ca684
don't unroll the resaple loops manually. causes segs for < 4 pixel output
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textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d
don't resample a texture when the output size is 0xN or Nx0
2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4
Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well.
2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28
The GL_EXT_shared_texture_palette seems like an idea which is
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/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.
It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4
Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :)
2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0
fix the broken torches
2000-12-22 05:23:53 +00:00
Bill Currie
6f30e5ee26
dlights now work for BOTH software AND gl :)
2000-12-22 04:36:28 +00:00
Bill Currie
bf0f29bdcd
cl_ents.c:
...
fix sporadic rocket dlights in software
cl_parse.c:
simpify CL_ParseStatic
cl_tent.c:
misc cleanups
2000-12-21 20:43:19 +00:00
Bill Currie
b52f1baf96
the spirits shall no longer flee from the bodies of the dead :)
2000-12-21 05:49:14 +00:00
Bill Currie
933f9a1054
add sys_x86.S and ver_check.c to the project (I hope I didn't `corrupt' the
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dsp)
2000-12-20 23:38:36 +00:00
Bill Currie
130a99f6f4
undo some of indent's drainbamage
2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64
Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups
2000-12-20 21:59:56 +00:00
Bill Currie
8d579b7a0b
fix warnings when zlib is not available
2000-12-20 21:31:09 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9
Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!)
2000-12-20 19:39:59 +00:00
Dabb
dae1954eaf
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
2000-12-20 18:18:27 +00:00
Dabb
20f0e102ce
More win32 cleanups:
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"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Bill Currie
d2e9339f00
this should fix the unknown error on w2k
2000-12-20 17:16:56 +00:00
Dabb
4822383a94
Minor cleanup (dibwindow) and some cosmetic changes :)
2000-12-20 16:42:51 +00:00
Bill Currie
f4c300676f
forgot to commit this
2000-12-20 06:56:08 +00:00
Bill Currie
1634c57339
lerp torches. the fast torches (the more common ones), look a bit odd due to
...
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie
6925190ffd
fix a nail related segfault caused by the re-write
2000-12-20 06:43:04 +00:00
Bill Currie
dd3ea544ce
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
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should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie
3669d78d1b
white space
2000-12-19 22:48:16 +00:00
Bill Currie
5de89ed5f1
add a $Id tag
2000-12-19 21:39:20 +00:00
Bill Currie
24a76ef439
don't seek while backing up over demotime. gzipped demos no longer slow down as
...
the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie
0e268f9ca7
This is what I have done with this patch
...
Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)
Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.
patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch
Please let me know what you change so I may learn from it
Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie
5163916a4d
forgot to remove j
2000-12-19 19:46:03 +00:00
Bill Currie
7816365252
remove an inner loop for readabilities sake
2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV
ea76f45bc6
Merge phase separated mixing from nuq. Still has bugs, but defaults off.
2000-12-19 19:02:37 +00:00
Dabb
36ddd0670e
gl_efrag -> r_efrag.
2000-12-19 15:15:26 +00:00
Bill Currie
1a84d5e93b
turns out gl_refrag.c just isn't really needed
2000-12-19 05:42:15 +00:00
Bill Currie
151c487fea
remove commented out error code. it only confused the reader anyway
2000-12-19 03:29:26 +00:00
Bill Currie
74d8c81457
fix a silly gzio bug
2000-12-19 03:21:12 +00:00
Jeff Teunissen
2f8f1b39b7
Add the use of XQueryExtension() to the DGA and VidMode checks. The game
...
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie
9f0035bdf9
make sure the server doesn't seg if an info cvar is set early
2000-12-19 00:57:30 +00:00
Jeff Teunissen
fea862d434
Fix the problem with water and sprites acting funny with lerping
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on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie
8c90357234
subdivided skys are back. it seems some cards don't like big polys.
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gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie
db7450c11d
finally, the stupid sw alias model bug is fixed! There were several possible
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symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie
316b74eddc
fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs)
2000-12-15 23:24:22 +00:00
Anton E. Gavrilov
32910a1b5f
This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :)
2000-12-15 12:18:54 +00:00
Jeff Teunissen
ea2a5c6f3e
Fix up a silly bug in interpolation that made certain players get
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"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie
b6749ecc0f
write out meshed models using gzip compression (files will NOT have the .gz
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extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie
b98e19fdd6
hopefully fix the sky "/usr/local/share/games/qf" not found bug
2000-12-14 22:25:35 +00:00
Bill Currie
c3f6aa669a
sv_main.c:
...
check sv_minqfversion->string[0] instead of value
sv_user.c:
white space
2000-12-14 07:46:17 +00:00
Bill Currie
a7612bfd0d
seems to work now :) probably needs harder testing
2000-12-13 23:20:38 +00:00
Dabb
3bbb9ec7d4
Instructions about basic DoS tone-down in Quakeforge servers.
2000-12-13 22:52:15 +00:00
Bill Currie
cee0850c35
doesn't really work after all. Seems to kill the channel once XRUNs occur :(
2000-12-13 18:55:58 +00:00