Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :)

This commit is contained in:
Ragnvald Maartmann-Moe IV 2000-12-22 05:26:42 +00:00
parent 8b10142de0
commit b61586b9b4

View file

@ -1138,10 +1138,6 @@ CL_MuzzleFlash (void)
if ((unsigned int) (i - 1) >= MAX_CLIENTS)
return;
// don't draw our own muzzle flash in gl if flashblending
if (i - 1 == cl.playernum && gl_flashblend->int_val)
return;
pl = &cl.frames[parsecountmod].playerstate[i - 1];
dl = CL_AllocDlight (i);