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Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :)
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1 changed files with 0 additions and 4 deletions
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@ -1138,10 +1138,6 @@ CL_MuzzleFlash (void)
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if ((unsigned int) (i - 1) >= MAX_CLIENTS)
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return;
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// don't draw our own muzzle flash in gl if flashblending
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if (i - 1 == cl.playernum && gl_flashblend->int_val)
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return;
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pl = &cl.frames[parsecountmod].playerstate[i - 1];
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dl = CL_AllocDlight (i);
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