Joseph Carter
2f811fc65b
Poly list system beginnings - Depth polys are done but currently have zero
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effects. Will need to do wall poly implementation before it matters.
2000-06-19 10:14:00 +00:00
Joseph Carter
32b13fb303
gl_finish - it's done
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gl_ztrick - here's the hat, but no rabbit
considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone. gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
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not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
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support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Zephaniah E. Hull
b8a92f28dc
Newtree compiles again, no promices that it will work though..
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I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
Joseph Carter
3287c0e38b
ARB multitexture for glx, wgl, and 3dfx targets
2000-06-09 21:34:21 +00:00
Joseph Carter
9a348350df
Multitexture for GLX, sortof. It's useless to you unless you've got
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SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!) Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Joseph Carter
19afb34084
This adds multitexture for win32 back into the game.
2000-06-03 22:32:53 +00:00
Marcus Sundberg
1af69a110f
Replaced 40 lines of silly shellscript code in configure with a pair of
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nice and clean #ifdefs in glquake.h
2000-05-31 22:53:07 +00:00
Joseph Carter
0f9bcaf22f
-gamma for Linux! No you can't control it from the menu, it has to be
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done on the cmdline at the moment. Menu support later if possible.
2000-05-31 17:46:59 +00:00
Jeff Teunissen
02eaf75b18
cvar cleanups.
2000-05-23 21:46:17 +00:00
Jeff Teunissen
c1fde8e2ca
Fix comments
2000-05-22 08:40:21 +00:00
Bill Currie
af032b8d55
port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
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split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Yan Sweitzer
440b2aec18
added uniform #ifdef _xxx_H encapsulation and appropriate includes to avoid header dependencies and circular conflicts
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(work in progress, need to clean .c files as well)
2000-05-19 06:44:56 +00:00
Joseph Carter
466344b359
Not as clean as it could be, but for now it will work.
2000-05-19 03:06:05 +00:00
Joseph Carter
0c93f0d1f2
Skybox support - just add env/*.tga!
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Bring your own Cmd_LoadSky_f (), I haven't done that or the server code
yet.
2000-05-18 04:34:26 +00:00
Dan Olson
1d26c02826
Cvar merge... segfault problems... also unknown problems in vid_svga.c
2000-05-16 04:47:41 +00:00
Marcus Sundberg
d4845db15c
Define GLAPIENTRY even if APIENTRY is not defined.
2000-05-14 18:09:31 +00:00
Marcus Sundberg
f7569b8d0d
Whitespace is not allowed before the '#' of pre-processor directives.
2000-05-14 17:04:13 +00:00
Yan Sweitzer
1277d085f0
added a pragma disable warning (win32)
2000-05-14 01:41:22 +00:00
James Brown
0ef098f6f7
api patch
2000-05-14 00:53:11 +00:00
Bill Currie
5928058c00
hehe, qw-client-glx compiles (probably with lots of stuff missing) but doesn't link
2000-05-13 02:52:36 +00:00
Joseph Carter
64c8e8000d
bleh!
2000-05-13 02:42:42 +00:00
Joseph Carter
9adb98d87e
A little more progress
2000-05-12 23:19:23 +00:00
Dan Olson
74c19068e5
gl_* now compiles... need to change around the Makefile before it will link
2000-05-12 19:17:02 +00:00
Joseph Carter
d859383680
Initial revision
2000-05-10 11:29:38 +00:00