newtree/source/vid_common_gl.c

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/*
vid_common_gl.c
Common OpenGL video driver functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef _WIN32
// must be BEFORE include gl/gl.h
# include "winquake.h"
#endif
#include <GL/gl.h>
#include "console.h"
#include "glquake.h"
#include "input.h"
#include "qargs.h"
#include "qfgl_ext.h"
#include "quakefs.h"
#include "sbar.h"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
//unsigned short d_8to16table[256];
unsigned int d_8to24table[256];
unsigned char d_15to8table[65536];
cvar_t *vid_mode;
/*-----------------------------------------------------------------------*/
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
// ARB Multitexture
qboolean gl_mtex_capable = false;
GLenum gl_mtex_enum = GL_TEXTURE0_ARB;
QF_glColorTableEXT qglColorTableEXT = NULL;
qboolean is8bit = false;
cvar_t *vid_use8bit;
cvar_t *brightness;
cvar_t *contrast;
extern int gl_filter_min, gl_filter_max;
/*-----------------------------------------------------------------------*/
void
GL_Common_Init_Cvars (void)
{
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL, "Use 8-bit shared palettes.");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, NULL, "Brightness level");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, NULL, "Contrast level");
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, NULL, "Use multitexture when available");
}
/*
CheckMultiTextureExtensions
Check for ARB multitexture support
*/
void
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CheckMultiTextureExtensions (void)
{
Con_Printf ("Checking for multitexture: ");
if (COM_CheckParm ("-nomtex")) {
Con_Printf ("disabled.\n");
return;
}
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if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
int max_texture_units = 0;
glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
if (max_texture_units >= 2) {
Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
qglMultiTexCoord2f = QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
gl_mtex_capable = true;
} else {
Con_Printf ("disabled, not enough TMUs.\n");
}
} else {
Con_Printf ("not found.\n");
}
}
// LordHavoc: finds closest color match
byte
LHFindColor(unsigned char *palette, int first, int last, int r, int g, int b)
{
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int i, bestdistance, bestcolor, distance, color[3];
bestdistance = 1000000000;
bestcolor = first;
color[0] = r;
color[1] = g;
color[2] = b;
palette += first * 3;
for (i = first; i < last; i++) {
// LordHavoc: distance in color cube from desired color
distance = VectorDistance_fast(palette, color);
if (distance < bestdistance) {
bestdistance = distance;
bestcolor = i;
}
palette += 3;
}
return bestcolor;
}
void
VID_SetPalette (unsigned char *palette)
{
byte *pal, *out;
unsigned short i;
QFile *f;
char s[255];
static qboolean palflag = false;
// Con_Printf("Converting 8to24\n");
// LordHavoc: cleaned up stupid endian-specific table building,
// now builds directly as bytes
pal = palette;
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out = (byte *)&d_8to24table;
for (i = 0; i < 255; i++) {
*out++ = *pal++;
*out++ = *pal++;
*out++ = *pal++;
*out++ = 255;
}
d_8to24table[255] = 0; // 255 is transparent
if (palflag)
return;
palflag = true;
COM_FOpenFile ("glquake/15to8.pal", &f);
if (f) {
Qread (f, d_15to8table, 1 << 15);
Qclose (f);
} else {
// LordHavoc: cleaned this up
Con_DPrintf("Building 15bit to 8bit color conversion table\n");
for (i = 0; i < (1 << 15); i++) {
int r, g, b;
// split out to 8bit components
r = ((i & 0x001F) >> 0) << 3;
g = ((i & 0x03E0) >> 5) << 3;
b = ((i & 0x7C00) >> 10) << 3;
d_15to8table[i] = LHFindColor (palette, 0, 256, r, g, b);
}
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir);
COM_CreatePath (s);
if ((f = Qopen (s, "wb"))) {
Qwrite (f, d_15to8table, 32768);
Qclose (f);
}
}
}
/*
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GL_Init_Common
*/
void
GL_Init_Common (void)
{
GL_Common_Init_Cvars ();
gl_vendor = glGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
glClearColor (0, 0, 0, 0);
glCullFace (GL_FRONT);
glEnable (GL_TEXTURE_2D);
glEnable (GL_ALPHA_TEST);
glAlphaFunc (GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
CheckMultiTextureExtensions ();
}
/*
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GL_BeginRendering
*/
void
GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = scr_width;
*height = scr_height;
}
qboolean
VID_Is8bit (void)
{
return is8bit;
}
#ifdef GL_SHARED_TEXTURE_PALETTE_EXT
void
Tdfx_Init8bitPalette (void)
{
// Check for 8bit Extensions and initialize them.
int i;
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if (is8bit) {
return;
}
if (QFGL_ExtensionPresent ("3DFX_set_global_palette")) {
char *oldpal;
GLubyte table[256][4];
QF_gl3DfxSetPaletteEXT qgl3DfxSetPaletteEXT = NULL;
if (!(qgl3DfxSetPaletteEXT = QFGL_ExtensionAddress ("gl3DfxSetPaletteEXT"))) {
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return;
}
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Con_Printf ("3DFX_set_global_palette.\n");
oldpal = (char *) d_8to24table; // d_8to24table3dfx;
for (i = 0; i < 256; i++) {
table[i][2] = *oldpal++;
table[i][1] = *oldpal++;
table[i][0] = *oldpal++;
table[i][3] = 255;
oldpal++;
}
glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
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qgl3DfxSetPaletteEXT ((GLuint *) table);
is8bit = true;
}
}
/*
* The GL_EXT_shared_texture_palette seems like an idea which is
* /almost/ a good idea, but seems to be severely broken with many
* drivers, as such it is disabled.
*
* It should be noted, that a palette object extension as suggested by
* the GL_EXT_shared_texture_palette spec might be a very good idea in
* general.
*/
void
Shared_Init8bitPalette (void)
{
int i;
GLubyte thePalette[256 * 3];
GLubyte *oldPalette, *newPalette;
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if (is8bit) {
return;
}
if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
return;
}
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Con_Printf ("GL_EXT_shared_texture_palette\n");
glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
newPalette = thePalette;
for (i = 0; i < 256; i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
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}
qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
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is8bit = true;
}
}
#endif
void
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VID_Init8bitPalette (void)
{
Con_Printf ("Checking for 8-bit extension: ");
if (vid_use8bit->int_val) {
#ifdef GL_SHARED_TEXTURE_PALETTE_EXT
Tdfx_Init8bitPalette ();
Shared_Init8bitPalette ();
#endif
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if (!is8bit) {
Con_Printf ("not found.\n");
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}
} else {
Con_Printf ("disabled.\n");
}
}
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}