mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-04-06 23:11:23 +00:00
Yaay, Debian package updates.
This commit is contained in:
parent
24477b651a
commit
e5641c148b
34 changed files with 108 additions and 42 deletions
8
debian/changelog
vendored
8
debian/changelog
vendored
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@ -1,3 +1,9 @@
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quakeforge (0.2.99beta6-0) frozen unstable; urgency=low
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* New upstream version
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-- Jeff Teunissen <deek@dusknet.dhs.org> Tue, 14 Nov 2000 03:28:03 -0500
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quakeforge (0.2.99alpha0-1) frozen unstable; urgency=low
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* New upstream release
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@ -5,7 +11,7 @@ quakeforge (0.2.99alpha0-1) frozen unstable; urgency=low
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* uquake-* targets dropped upstream, to be re-added in new package
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* New package quakeforge-common contains quakeforge.conf conffile
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-- Jeff Teunissen <deek@dusknet.dhs.org> Fri, 22 Sep 2000 03:22:56 -0400
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-- Jeff Teunissen <deek@dusknet.dhs.org> Tue, 14 Nov 2000 03:26:04 -0500
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quakeforge (0.2-20000308-1) frozen unstable; urgency=low
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7
debian/control
vendored
7
debian/control
vendored
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@ -30,6 +30,7 @@ Description: First-person shooter Internet game - common files
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Package: qf-client-ggi
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - GGI client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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@ -42,6 +43,7 @@ Description: First-person shooter Internet game - GGI client
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Package: qf-client-sdl
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Architecture: i386
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Depends: ${shlibs:Depends}, libsdl1.1, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - SDL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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@ -54,6 +56,7 @@ Description: First-person shooter Internet game - SDL client
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Package: qf-client-svga
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Architecture: i386
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - SVGAlib client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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@ -66,6 +69,7 @@ Description: First-person shooter Internet game - SVGAlib client
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Package: qf-client-x11
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - X11 client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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@ -78,6 +82,7 @@ Description: First-person shooter Internet game - X11 client
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Package: qf-client-glx
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Architecture: any
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Depends: ${shlibs:Depends}, libgl1, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - GLX Client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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@ -90,6 +95,7 @@ Description: First-person shooter Internet game - GLX Client
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Package: qf-client-sgl
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Architecture: any
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Depends: ${shlibs:Depends}, libsdl1.1 (>= 1.1.3), quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - SDL-GL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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@ -102,6 +108,7 @@ Description: First-person shooter Internet game - SDL-GL client
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Package: qf-server
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Suggests: joystick
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Provides: qf-client
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Description: First-person shooter Internet game - Server
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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29
debian/copyright
vendored
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29
debian/copyright
vendored
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@ -0,0 +1,29 @@
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This is a Debian prepackaged version of QuakeForge. This package was
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compiled by Jeff Teunissen <deek@dusknet.dhs.org>.
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Original sources can be found at:
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http://www.quakeforge.net/files.php
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Copyright (C) 1999,2000 contributors to the QuakeForge Project.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with QuakeForge; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place
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Suite 330 Boston, MA 02111-1307 USA
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Portions of QuakeForge are Copyright (C) 1996-1997 id Software, Inc.
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Used under license.
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Quake and QuakeWorld are registered trademarks of id Software, Inc.
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1
debian/qf-client-3dfx.dirs
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1
debian/qf-client-3dfx.dirs
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@ -1,2 +1 @@
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usr/games
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usr/share/man/man6
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1
debian/qf-client-3dfx.docs
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1
debian/qf-client-3dfx.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-client-3dfx.undocumented
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1
debian/qf-client-3dfx.undocumented
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@ -0,0 +1 @@
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qf-client-3dfx.6
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1
debian/qf-client-ggi.dirs
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1
debian/qf-client-ggi.dirs
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@ -1,2 +1 @@
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usr/games
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usr/share/man/man6
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1
debian/qf-client-ggi.docs
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1
debian/qf-client-ggi.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-client-ggi.undocumented
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Normal file
1
debian/qf-client-ggi.undocumented
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@ -0,0 +1 @@
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qf-client-ggi.6
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1
debian/qf-client-glx.dirs
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1
debian/qf-client-glx.dirs
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@ -1,2 +1 @@
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usr/games
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usr/share/man/man6
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1
debian/qf-client-glx.docs
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1
debian/qf-client-glx.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-client-glx.undocumented
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Normal file
1
debian/qf-client-glx.undocumented
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@ -0,0 +1 @@
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qf-client-glx.6
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1
debian/qf-client-sdl.dirs
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1
debian/qf-client-sdl.dirs
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@ -1,2 +1 @@
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usr/games
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usr/share/man/man6
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1
debian/qf-client-sdl.docs
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1
debian/qf-client-sdl.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-client-sdl.undocumented
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Normal file
1
debian/qf-client-sdl.undocumented
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@ -0,0 +1 @@
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qf-client-sdl.6
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1
debian/qf-client-sgl.dirs
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1
debian/qf-client-sgl.dirs
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@ -1,2 +1 @@
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usr/games
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usr/share/man/man6
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1
debian/qf-client-sgl.docs
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1
debian/qf-client-sgl.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-client-sgl.undocumented
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1
debian/qf-client-sgl.undocumented
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qf-client-sgl.6
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1
debian/qf-client-svga.dirs
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1
debian/qf-client-svga.dirs
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@ -1,2 +1 @@
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usr/games
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usr/share/man/man6
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1
debian/qf-client-svga.docs
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1
debian/qf-client-svga.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-client-svga.undocumented
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1
debian/qf-client-svga.undocumented
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qf-client-svga.6
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1
debian/qf-client-x11.dirs
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1
debian/qf-client-x11.dirs
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@ -1,2 +1 @@
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usr/games
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usr/share/man/man6
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1
debian/qf-client-x11.docs
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1
debian/qf-client-x11.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-client-x11.undocumented
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1
debian/qf-client-x11.undocumented
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qf-client-x11.6
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1
debian/qf-server.dirs
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1
debian/qf-server.dirs
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@ -1,3 +1,2 @@
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usr/games
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usr/share/man/man6
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usr/share/games/quake/qw
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1
debian/qf-server.docs
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1
debian/qf-server.docs
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@ -1,4 +1,3 @@
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INSTALL
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README
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doc
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NEWS
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1
debian/qf-server.undocumented
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Normal file
1
debian/qf-server.undocumented
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qf-server.6
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1
debian/quakeforge-common.conffiles
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Normal file
1
debian/quakeforge-common.conffiles
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/etc/quakeforge.conf
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1
debian/quakeforge-common.docs
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1
debian/quakeforge-common.docs
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INSTALL
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README
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doc
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NEWS
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15
debian/quakeforge.conf
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15
debian/quakeforge.conf
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// QuakeForge: NEEDNAME Configuration
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// QuakeForge: Newtree Configuration
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// Location of shared data
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setrom fs_sharepath "/usr/share/games/quake"
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set fs_sharepath "/usr/share/games/quake" // Location of shared data
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set fs_userpath "~/.quake" // Location of user's personal data
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// Location of user's personal data
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setrom fs_userpath "~/.quake"
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//set fs_basegame base // Name of the base
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// Video defaults
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set vid_width 640
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set vid_height 480
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set vid_fullscreen 0
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// Uncomment for high-quality OpenGL rendering
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//gl_texturemode gl_linear_mipmap_linear
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0
debian/quakeforge.files
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0
debian/quakeforge.files
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Normal file
5
debian/rules
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5
debian/rules
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@ -19,7 +19,7 @@ configure: configure-stamp
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configure-stamp:
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dh_testdir
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# Add here commands to configure the package.
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[ -d CVS ] && tools/cvs2cl/cvs2cl.pl
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# [ -d CVS ] && tools/cvs2cl/cvs2cl.pl
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./bootstrap
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./configure --prefix=/usr $(RETARGET) --bindir=/usr/games \
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--mandir=\$${prefix}/share/man \
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# Add here commands to compile the package.
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$(MAKE)
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$(MAKE) changelog
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touch build-stamp
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@ -85,7 +86,7 @@ binary-arch: build install
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dh_fixperms
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# You may want to make some executables suid here.
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chmod 4755 debian/qf-client-svga/usr/games/qf-client-svga
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# chmod 4755 debian/qf-client-3dfx/usr/games/qf-client-3dfx
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-chmod 4755 debian/qf-client-3dfx/usr/games/qf-client-3dfx
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dh_suidregister
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dh_installdeb
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dh_shlibdeps
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46
source/.gitignore
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46
source/.gitignore
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@ -1,19 +1,43 @@
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.vimrc
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*.i
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*.s
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*.a
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*.d
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*.i
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*.o
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*.obj
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*.s
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.deps
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.vimrc
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Makefile
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Makefile.in
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client.exe
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qf-client-ggi
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qf-client-glx
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qf-client-sdl
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qf-client-sgl
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qf-client-svga
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qf-client-x11
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qf-client-3dfx
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qf-client-3dfx.exe
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qf-client-ggi
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qf-client-ggi.exe
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qf-client-glx
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qf-client-glx.exe
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qf-client-sdl
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qf-client-sdl.exe
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qf-client-sgl
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qf-client-sgl.exe
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qf-client-svga
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qf-client-svga.exe
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qf-client-x11
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qf-client-x11.exe
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qf-server
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server.exe
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.deps
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qf-server.exe
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qwaq-client-3dfx
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qwaq-client-3dfx.exe
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qwaq-client-ggi
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qwaq-client-ggi.exe
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qwaq-client-glx
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qwaq-client-glx.exe
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qwaq-client-sdl
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qwaq-client-sdl.exe
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qwaq-client-sgl
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qwaq-client-sgl.exe
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qwaq-client-svga
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qwaq-client-svga.exe
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qwaq-client-x11
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qwaq-client-x11.exe
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qwaq-server
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qwaq-server.exe
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@ -340,11 +340,11 @@ Shared_Init8bitPalette()
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load_texture = (void *) dlsym(dlhand, "glColorTableEXT");
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#endif
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Con_Printf("8-bit GL extensions enabled.\n");
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glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
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Con_Printf ("8-bit GL extensions enabled.\n");
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glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
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oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
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newPalette = thePalette;
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for (i=0;i<256;i++) {
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for (i = 0; i < 256; i++) {
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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}
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is8bit = true;
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if (strstr(gl_renderer, "Mesa Glide")) {
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if (strstr (gl_renderer, "Mesa Glide")) {
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#ifdef HAVE_TDFXGL
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load_texture(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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load_texture (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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#endif
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} else
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glColorTable(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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glColorTable (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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}
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#endif
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void
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VID_Init8bitPalette(void)
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VID_Init8bitPalette (void)
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{
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if (COM_CheckParm("-no8bit")) {
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Con_Printf("disabled.\n");
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