Commit graph

23 commits

Author SHA1 Message Date
Bill Currie
454ff21260 add declarations for SV_UserCmd 2003-03-10 23:54:41 +00:00
Bill Currie
464ea26cba don't send frag updates now that the server does it for us 2003-03-09 03:11:28 +00:00
Bill Currie
a8d0038696 compile compile fixes that slipped through 2003-03-08 05:43:26 +00:00
Ragnvald Maartmann-Moe IV
40b262b9ee Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it. 2003-03-08 03:20:32 +00:00
Bill Currie
819688576d hopefully fix mis-skinned bots 2003-03-06 22:06:59 +00:00
Bill Currie
8afe673da1 fix the ghost problem 2003-03-05 18:16:46 +00:00
Bill Currie
d187b49be6 remove the obsolete files list 2003-03-05 04:59:11 +00:00
Bill Currie
89b68fb386 bot player stats seem to be working 2003-03-05 03:57:55 +00:00
Bill Currie
490eeb89bc remove some debug code 2003-03-05 00:13:15 +00:00
Bill Currie
bad81338fd more docs, unused field nuckage and whitespace 2003-03-05 00:10:15 +00:00
Bill Currie
3c8806a56c start documenting frikbot entity fields (and nuke a useless field) 2003-03-04 23:19:07 +00:00
Bill Currie
53ec603bd0 bring back aim, sound and setspawnparms (oops, kind of important) 2003-03-04 21:59:49 +00:00
Bill Currie
04f269992a whitespace sweep 2003-03-04 18:26:17 +00:00
Bill Currie
8b92578ab5 various fixes, including getting the bot names into server status 2003-03-04 17:46:04 +00:00
Bill Currie
e260183d85 paritally working with the new server bot support (half borked, though) 2003-03-04 07:29:42 +00:00
Bill Currie
2dee2b38c9 convert frikbot to a lib. may or may not be broken 2003-02-24 16:05:25 +00:00
Bill Currie
2079867597 mention the waypoint files 2003-02-21 16:08:41 +00:00
Bill Currie
567f58c2fe reconstruct the player linked list when a player comes in because the server
zaps the edict wholesale. this fixes the runaway loop problem when an
incoming player takes the place of a bot. unfortunatly, the bot just
vanishes without a trace. Fixing that will take server extensions.
2003-02-21 15:33:05 +00:00
Bill Currie
28b1cc48b7 bring back the player linked list. rather vital for getting frikbot to pay
attention to you. also brings back the runaway loop, but I know how to fix
that
2003-02-21 15:12:42 +00:00
Bill Currie
bedcb0d64f fix the runaway loop problem caused by a player connecting after bots have
spawned
2003-02-20 16:49:11 +00:00
Bill Currie
09fa223030 fix an incorrect bit op 2003-02-20 05:37:56 +00:00
Bill Currie
638da49aa9 qfcc fixes 2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833 initial checkin of the frikbot source (not standalone) 2003-02-18 23:11:05 +00:00