Commit graph

6 commits

Author SHA1 Message Date
Timothy C. McGrath
9871fa2401 defs.qc: added killed_monsters_oldcount so I can keep track of how many
monsters were previously seen by the kill detection code in combat.qc.

combat.qc now has a while loop to determine how many kills it should update
the client with.

boss.qc has an adjustment to prevent the boss death from giving you 2 frags.

all the rest have adjustments to make killed_monsters++ on monster death,
assuming you have respawn_enabled set to 1, it will only count gibs. Otherwise
it should work normally.

This code is a little buggy, but Grievre wanted to see, so... *shrug*

Hikaru
2004-02-14 11:23:40 +00:00
Timothy C. McGrath
029ab404b5 bringback.qc moved respawn_enabled to defs.qc and made a float, whitespace fixes
defs.qc added respawn_enabled
world.qc added setup for respawn_enabled. Is only checked on map load.
2004-02-14 10:35:17 +00:00
Ragnvald Maartmann-Moe IV
cf14b40c95 Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch. 2004-02-09 00:03:10 +00:00
Bill Currie
e158247afb --traditional is no longer needed. paroxysm/quake will take a lot more work
to get to this point, but now quake, quakeworld and paroxysm/quakeword can
start using qfcc's features.
2002-02-22 19:12:55 +00:00
Bill Currie
0490dbc283 cleanup all the warnings 2002-02-19 05:16:48 +00:00
Bill Currie
6eb3ebf41b initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00