mirror of
https://github.com/Q3Rally-Team/q3rally.git
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e7405e98df
OpenGL2: Use an OpenGL 3.2 core context if available OpenGL2: Remove GLSL_ValidateProgram() OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views OpenGL2: "Fix" cg_shadows 4 Fix score bonus for defending the flag carrier in CTF Restore not giving defense score bonus to flag carrier Add score bonus for defending the flag carrier in 1 Flag CTF Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash Make 'globalservers 0' fetch all masters OpenGL2: Don't use initialized arrays in glsl shaders Echo server say/tell/sayto message to console Don't try to remove non-existant command 'shaderstate' Update internal curl to 7.54.0 Silence g_util.c warning about set but not read variable Remove unused imgFlag_t value IMGFLAG_SRGB Make warmup in Team Deathmatch wait for players to join both teams Remove CVAR_PROTECTED from cl_renderer Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits Fix friction in AAS_ClientMovementPrediction Fix floating point precision loss in renderer Reject OpenGL contexts w/ software renderer when core context requested |
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.. | ||
bokeh_fp.glsl | ||
bokeh_vp.glsl | ||
calclevels4x_fp.glsl | ||
calclevels4x_vp.glsl | ||
depthblur_fp.glsl | ||
depthblur_vp.glsl | ||
dlight_fp.glsl | ||
dlight_vp.glsl | ||
down4x_fp.glsl | ||
down4x_vp.glsl | ||
fogpass_fp.glsl | ||
fogpass_vp.glsl | ||
generic_fp.glsl | ||
generic_vp.glsl | ||
lightall_fp.glsl | ||
lightall_vp.glsl | ||
pshadow_fp.glsl | ||
pshadow_vp.glsl | ||
shadowfill_fp.glsl | ||
shadowfill_vp.glsl | ||
shadowmask_fp.glsl | ||
shadowmask_vp.glsl | ||
ssao_fp.glsl | ||
ssao_vp.glsl | ||
texturecolor_fp.glsl | ||
texturecolor_vp.glsl | ||
tonemap_fp.glsl | ||
tonemap_vp.glsl |