q3rally/engine/code/renderergl2/glsl
zturtleman e7405e98df ioquake3 resync to revision 3331 from 3306.
OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested
2017-08-07 05:23:43 +00:00
..
bokeh_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
bokeh_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
calclevels4x_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
calclevels4x_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
depthblur_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
depthblur_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
dlight_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
dlight_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
down4x_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
down4x_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
fogpass_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
fogpass_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
generic_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
generic_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
lightall_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
lightall_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
pshadow_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
pshadow_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
shadowfill_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
shadowfill_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
shadowmask_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
shadowmask_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
ssao_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
ssao_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
texturecolor_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
texturecolor_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
tonemap_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
tonemap_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00