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https://github.com/Q3Rally-Team/q3rally.git
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OpenGL2: Use an OpenGL 3.2 core context if available OpenGL2: Remove GLSL_ValidateProgram() OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views OpenGL2: "Fix" cg_shadows 4 Fix score bonus for defending the flag carrier in CTF Restore not giving defense score bonus to flag carrier Add score bonus for defending the flag carrier in 1 Flag CTF Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash Make 'globalservers 0' fetch all masters OpenGL2: Don't use initialized arrays in glsl shaders Echo server say/tell/sayto message to console Don't try to remove non-existant command 'shaderstate' Update internal curl to 7.54.0 Silence g_util.c warning about set but not read variable Remove unused imgFlag_t value IMGFLAG_SRGB Make warmup in Team Deathmatch wait for players to join both teams Remove CVAR_PROTECTED from cl_renderer Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits Fix friction in AAS_ClientMovementPrediction Fix floating point precision loss in renderer Reject OpenGL contexts w/ software renderer when core context requested |
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.. | ||
glsl | ||
tr_animation.c | ||
tr_backend.c | ||
tr_bsp.c | ||
tr_cmds.c | ||
tr_curve.c | ||
tr_dsa.c | ||
tr_dsa.h | ||
tr_extensions.c | ||
tr_extramath.c | ||
tr_extramath.h | ||
tr_extratypes.h | ||
tr_fbo.c | ||
tr_fbo.h | ||
tr_flares.c | ||
tr_glsl.c | ||
tr_image.c | ||
tr_image_dds.c | ||
tr_init.c | ||
tr_light.c | ||
tr_local.h | ||
tr_main.c | ||
tr_marks.c | ||
tr_mesh.c | ||
tr_model.c | ||
tr_model_iqm.c | ||
tr_postprocess.c | ||
tr_postprocess.h | ||
tr_scene.c | ||
tr_shade.c | ||
tr_shade_calc.c | ||
tr_shader.c | ||
tr_shadows.c | ||
tr_sky.c | ||
tr_subs.c | ||
tr_surface.c | ||
tr_vbo.c | ||
tr_world.c |