insellium
c35d60d9a6
added and updated CTF textures
2021-07-04 12:47:56 +00:00
insellium
e1122a8a45
updated menu backgrounds
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updated icons & tab sprites
fixed glass debris
added flameball explosion sound
added lost textures/shaders for future Y/G CTF/DOM flags
2021-04-27 10:27:10 +00:00
insellium
4e8c7e80b6
CTF/DOM Flags UPDATED
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Added Yellow/Green Flags (need to be introduced into the game)
2021-04-16 06:17:21 +00:00
q3rally
be898b455a
fixed some shaders
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fixed shaderlist
2021-03-29 20:53:34 +00:00
q3rally
ec43a3482f
finished reworking shaders
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added missing textures
2020-07-08 17:30:01 +00:00
q3rally
fe42c5b36b
still on the shaderthing ;-)
2020-07-08 07:13:15 +00:00
q3rally
65bf8687e6
reworking shaders - still unfinished
2020-07-07 22:36:26 +00:00
zturtleman
9d8633c712
Restore data fixes that were reverted in r214
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r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
7b8af0f21d
reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working
2018-04-30 23:15:10 +00:00
zturtleman
a88c9f1746
Resolve invalid shader keywords
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The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
zturtleman
feaf0d2757
Fix ctf.shader failing newer ioq3 syntax check
2016-05-16 06:20:31 +00:00
q3rally
38b3991cec
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 12:17:32 +00:00
q3rally
cd03dd5642
Commit for Prealpha release
2011-03-12 21:16:14 +00:00
q3rally
f6cd078ace
Removed much useless oa stuff
2011-03-05 05:14:42 +00:00
q3rally
dcdc537bfa
Added files
2011-02-18 14:31:32 +00:00