Commit graph

15 commits

Author SHA1 Message Date
insellium
c35d60d9a6 added and updated CTF textures 2021-07-04 12:47:56 +00:00
insellium
e1122a8a45 updated menu backgrounds
updated icons & tab sprites
fixed glass debris
added flameball explosion sound
added lost textures/shaders for future Y/G CTF/DOM flags
2021-04-27 10:27:10 +00:00
insellium
4e8c7e80b6 CTF/DOM Flags UPDATED
Added Yellow/Green Flags (need to be introduced into the game)
2021-04-16 06:17:21 +00:00
q3rally
be898b455a fixed some shaders
fixed shaderlist
2021-03-29 20:53:34 +00:00
q3rally
ec43a3482f finished reworking shaders
added missing textures
2020-07-08 17:30:01 +00:00
q3rally
fe42c5b36b still on the shaderthing ;-) 2020-07-08 07:13:15 +00:00
q3rally
65bf8687e6 reworking shaders - still unfinished 2020-07-07 22:36:26 +00:00
zturtleman
9d8633c712 Restore data fixes that were reverted in r214
r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
7b8af0f21d reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working 2018-04-30 23:15:10 +00:00
zturtleman
a88c9f1746 Resolve invalid shader keywords
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
zturtleman
feaf0d2757 Fix ctf.shader failing newer ioq3 syntax check 2016-05-16 06:20:31 +00:00
q3rally
38b3991cec Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 12:17:32 +00:00
q3rally
cd03dd5642 Commit for Prealpha release 2011-03-12 21:16:14 +00:00
q3rally
f6cd078ace Removed much useless oa stuff 2011-03-05 05:14:42 +00:00
q3rally
dcdc537bfa Added files 2011-02-18 14:31:32 +00:00