Use absolute mouse input instead of relative in the menus. Convert the
absolute position to relative movement in virtual "640x480 but aspect
correct" coords and preserve fractional movement. Synchronize the
position of the UI's menu cursor by forcing it to 0,0 and then sending
a delta of the current position in virtual coords.
The cursor can also freely move out of the window in the menu.
Q3 updates the weapon model at end of drop weapon animation but
Q3Rally doesn't use animations. So update the weapon model when
triggering the weapon change sound.
ui_controls2.c updated to ioq3 using WP_NUM_WEAPONS, to avoid out
of range enum usage, but ui_players.c was not updated.
The weapon was probably set to WP_NUM_WEAPONS. There is no item
for it so it would use machinegun model instead.
This reverts commit 2b93e67527.
This change made the in-game cursor speed match system cursor if
in_nograb is 1 but slower than the system cursor if in_nograb is 0
(the default).
Fix IQM quat normalize fail case
Remove erroneous newlines from Com_Error in sdl_glimp.c
Restore OpenGL 1.1 support (GL_CLAMP)
q3rcc: Allow to override build date
Fix lightning gun handling for corpses and single player podiums
Fix for macOS Catalina screen resolution issue
Fix team orders menu not listing clients with lower clientnums
Fix duplicate team join center print for bots and g_teamAutoJoin
E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option
Make Team Arena prevTeamMember command loop around player list
Prevent Q_IsColorString from asserting on negative ascii chars
Add .gitignore for misc/msvc12
OpenGL2: r_cubemapping 2 for box cubemap parallax.
Add r_parallaxMapShadows.
Fix PRINT_ERROR print level missing from CL_RefPrintf
OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1
Add current (custom) resolution to Q3 UI video mode list
Override video mode list in Team Arena UI
OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+
Fix rendering IQM models between model frames
Fix warnings that IQM blendWeights may not be initialized