Commit graph

605 commits

Author SHA1 Message Date
insellium
a9193cb4ee NEW MAP - WAREHOUSE PLAYGROUND (Block Fort Remake from Mario Kart) 2021-10-10 13:44:00 +00:00
insellium
dc820b2070 Removed unnecessary files in the wheels folder 2021-10-09 14:51:49 +00:00
insellium
228a79ed41 UPDATED default.cfg 2021-10-09 13:53:11 +00:00
q3rally
258fa92c41 added graphics settings to default.cfg
added missing murcielago sounds
2021-10-07 20:53:04 +00:00
danildm
9cf5988f71 Widescreen Support(Danil_Dm) 2021-10-03 14:08:37 +00:00
q3rally
651df8789c Draw FPS on/off is now available in the menu
version upcount
2021-10-02 20:12:29 +00:00
q3rally
ea090e6c3d default key config out of the box 2021-09-30 21:10:24 +00:00
q3rally
7c033f97bf Rear weapons now on by default in the rear view mirror 2021-09-30 20:15:36 +00:00
q3rally
c73f893280 fixed rear view mirror bug where the mirror disappears sometimes 2021-09-28 21:05:40 +00:00
q3rally
ffad5677c5 updated q3r_dm02.aas 2021-09-27 20:54:14 +00:00
insellium
0cf73fad5a optimized flags and q3rlogo/logo.md3 by To-Mos 2021-09-27 18:26:06 +00:00
insellium
e43aee21ad A little corrected map q3r_dm02 2021-09-27 07:43:44 +00:00
q3rally
24b46797a3 new health box fits now into the hud
tweaked the fpsmax in rearview mirror
version upcount
2021-09-26 20:53:21 +00:00
insellium
08d3297b72 tweaked powerups.shader
added bots in .arena files
2021-09-26 11:21:48 +00:00
insellium
f2dd555e11 ooops... 2021-09-25 18:56:44 +00:00
insellium
a25eca7250 Q3RALLY REMASTERED (NEW HD SPRITES)
new healthbox model (now it's a repairbox)
2021-09-25 18:49:10 +00:00
q3rally
865ce7e554 railgun bug should be fixed now 2021-09-21 17:03:15 +00:00
q3rally
8990eed8c1 tweaked the chat position a little bit 2021-09-21 14:44:27 +00:00
q3rally
84d8c60a4e changed "SIGIL" to "Control Point"
changed "Regenaration" to "Auto Repair"
Modified the Chat position
2021-09-21 12:46:07 +00:00
insellium
9e7dd83cef CAMARO UPDATE
fixed UV-map in mirrors
added separate textures for mirrors
2021-09-15 13:43:38 +00:00
q3rally
b1098cc61f reverted the last changes (thx zturtleman) 2021-09-11 23:10:09 +00:00
q3rally
38d979fe7c forgot to change some code and a shader 2021-09-11 22:38:30 +00:00
q3rally
9cedd46b8e added own font for plates
now bigchars.tga can get bigger than 256x256px (hopefully)
2021-09-11 22:12:59 +00:00
q3rally
f47d51f34c tweaked the direct steering mode a little bit
updated menu entries in q3r options
version upcount
2021-08-04 22:04:44 +00:00
q3rally
85a1e0718d Fixed bug #40
removed "Laps" from arenas.txt
version upcount
2021-07-31 20:36:42 +00:00
q3rally
2c8bf8438b Changed a few names in the menu
version upcount
2021-07-31 20:14:05 +00:00
q3rally
c9eeebd64e Added aas files for q3r_valley, q3r_downtown and q3r_david5 2021-07-31 15:32:00 +00:00
zturtleman
bcfd420250 ioquake3 resync to revision 6925 from 6920.
Allow unwinding of qvmcall64 call-stub for msvc/masm.
Add epsilon to avoid division by zero in CalcSpecular().
Add r_parallaxMapOffset.
Fix line not removed in previous commit.
OpenGL2: Flip normals for backfacing triangles.
2021-07-30 05:08:47 +00:00
insellium
ce7c0797c6 fixed q3r_babel map
removed old q3config.cfg
2021-07-28 16:26:26 +00:00
q3rally
8be1b5b71d added aas file for battlecanyon
fixed bug #39 (plasmagun alt fire)
2021-07-27 20:57:01 +00:00
insellium
51f77cca5e NEW MAP - BATTLE CANYON!
One of the unreleased P3rle maps made in 2016. Five years later, i finished it.
2021-07-21 14:11:48 +00:00
insellium
5eef73f131 updated .arena files
updated dirtyfun.jpg reflect file
2021-07-13 13:10:05 +00:00
q3rally
db15fc75f8 fixed q3r_arenas.txt 2021-07-10 21:08:28 +00:00
q3rally
782f65048a bots are now added via arena file 2021-07-08 21:12:39 +00:00
q3rally
30a4363ed2 arena files now contain "bot support" and "teams" 2021-07-08 15:21:20 +00:00
q3rally
d4d94bd63d Added the new sigils and icons from insellium codewise
version upcount
2021-07-08 09:31:01 +00:00
insellium
dbfe93232f q3r_david5 preview fixed 2021-07-05 07:49:38 +00:00
insellium
c35d60d9a6 added and updated CTF textures 2021-07-04 12:47:56 +00:00
insellium
4b2e3f4c3e Removed unnecessary icons
Flags textures updated
Icons of flag status updated
Added [iconS_color] domination sigils (for P3rle)
2021-07-03 10:32:21 +00:00
insellium
d81ea62c15 fixed Viper icons
added addon car model - Gravelord
added new domination models (for P3rle)
replaced some q3 textures with their remakes
changelog.txt updated
2021-07-03 07:55:50 +00:00
q3rally
6c8224cce7 homing rockets now shootable
adjusted rocket speed
2021-06-24 20:34:54 +00:00
q3rally
64ee3a5374 power of the homing rockets decreased
version upcount to v0.3c
2021-06-15 16:15:53 +00:00
zturtleman
62467f97b9 Fix losing race rank after finishing if following other player
If you finish the race and then follow another player (fire and then
rear fire to switch to SPECTATOR_FOLLOW) and then after other player
finishes and there is no one else to follow the game switches you
to SPECTATOR_FREE. This calls ClientBegin() which clears most of the
game client data, including the finishRaceTime. This puts the player
in last place on the scoreboard.
2021-06-15 10:30:30 +00:00
q3rally
cad778cadc Added 4-Team-Domination
Added default bots to arena files
2021-06-11 04:29:41 +00:00
insellium
cc348d4b56 Added new bots. Now, each of them has its own unique botfile. 23 bots = 23 botfile groups.
new chat balloon sprite
fixed reaper/shacknews.skin
tweaked menu/tab sprites
deleted more unnecessary files
2021-06-08 18:40:12 +00:00
insellium
b01cee6e6d Reconverted menu backgrounds from 32bit to 24bit
Removed some unnecessary models from the folder models/mapobjects/
2021-06-08 05:39:55 +00:00
insellium
98aeda3b0a oops. one missing texture :) 2021-06-07 18:28:59 +00:00
q3rally
bf13265969 2021-06-07 14:56:21 +00:00
insellium
cb1a03e5f2 ADDED 3 ADDON MAPS: q3r_downtown.bsp, q3r_valley.bsp, q3r_david5.bsp
q3r_babel, as it turns out, does not really fit into Deathmatch mode. q3r_babel is now only a DOM map.
2021-06-07 11:14:56 +00:00
zturtleman
1568196e27 ioquake3 resync to revision 6920 from 6893.
Updated to latest recommended build settings, increased deployment target to 10.7
Further tweaks to Xcode project
Now works as well as possible in Xcode 11
Figured out method of referencing GLSL generated C files outside of code directory
Update README.md
Add C syntax highlighting to readme
Simplify glsl -> C stringification
Make LCC path resolution more robust
GitHub Actions setup
Remove old CI system configurations
Add status badge to README
Fix shader stringify
Run apt-get update before installing deps
Avoid platform sed differences
Run actions on pull request too
Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default
[sdl] Turn tentative definition into actual definition.
Add TOOLS_CFLAGS to build preamble
Fix use of TOOLS_CC being reported as CC
Use the correct compiler for tools when cross building under cygwin
Allow using pulseaudio for SDL audio capture
Restore bots crushing unseen player on q3tourney6 in non-CTF
Fix the number of weights in the IQM model calculation
Fixes a crash when compiling the project on windows in 64 bit mode.
2021-06-07 09:11:19 +00:00