insellium
a9193cb4ee
NEW MAP - WAREHOUSE PLAYGROUND (Block Fort Remake from Mario Kart)
2021-10-10 13:44:00 +00:00
insellium
dc820b2070
Removed unnecessary files in the wheels folder
2021-10-09 14:51:49 +00:00
insellium
228a79ed41
UPDATED default.cfg
2021-10-09 13:53:11 +00:00
q3rally
258fa92c41
added graphics settings to default.cfg
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added missing murcielago sounds
2021-10-07 20:53:04 +00:00
danildm
9cf5988f71
Widescreen Support(Danil_Dm)
2021-10-03 14:08:37 +00:00
q3rally
651df8789c
Draw FPS on/off is now available in the menu
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version upcount
2021-10-02 20:12:29 +00:00
q3rally
ea090e6c3d
default key config out of the box
2021-09-30 21:10:24 +00:00
q3rally
7c033f97bf
Rear weapons now on by default in the rear view mirror
2021-09-30 20:15:36 +00:00
q3rally
c73f893280
fixed rear view mirror bug where the mirror disappears sometimes
2021-09-28 21:05:40 +00:00
q3rally
ffad5677c5
updated q3r_dm02.aas
2021-09-27 20:54:14 +00:00
insellium
0cf73fad5a
optimized flags and q3rlogo/logo.md3 by To-Mos
2021-09-27 18:26:06 +00:00
insellium
e43aee21ad
A little corrected map q3r_dm02
2021-09-27 07:43:44 +00:00
q3rally
24b46797a3
new health box fits now into the hud
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tweaked the fpsmax in rearview mirror
version upcount
2021-09-26 20:53:21 +00:00
insellium
08d3297b72
tweaked powerups.shader
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added bots in .arena files
2021-09-26 11:21:48 +00:00
insellium
f2dd555e11
ooops...
2021-09-25 18:56:44 +00:00
insellium
a25eca7250
Q3RALLY REMASTERED (NEW HD SPRITES)
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new healthbox model (now it's a repairbox)
2021-09-25 18:49:10 +00:00
q3rally
865ce7e554
railgun bug should be fixed now
2021-09-21 17:03:15 +00:00
q3rally
8990eed8c1
tweaked the chat position a little bit
2021-09-21 14:44:27 +00:00
q3rally
84d8c60a4e
changed "SIGIL" to "Control Point"
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changed "Regenaration" to "Auto Repair"
Modified the Chat position
2021-09-21 12:46:07 +00:00
insellium
9e7dd83cef
CAMARO UPDATE
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fixed UV-map in mirrors
added separate textures for mirrors
2021-09-15 13:43:38 +00:00
q3rally
b1098cc61f
reverted the last changes (thx zturtleman)
2021-09-11 23:10:09 +00:00
q3rally
38d979fe7c
forgot to change some code and a shader
2021-09-11 22:38:30 +00:00
q3rally
9cedd46b8e
added own font for plates
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now bigchars.tga can get bigger than 256x256px (hopefully)
2021-09-11 22:12:59 +00:00
q3rally
f47d51f34c
tweaked the direct steering mode a little bit
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updated menu entries in q3r options
version upcount
2021-08-04 22:04:44 +00:00
q3rally
85a1e0718d
Fixed bug #40
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removed "Laps" from arenas.txt
version upcount
2021-07-31 20:36:42 +00:00
q3rally
2c8bf8438b
Changed a few names in the menu
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version upcount
2021-07-31 20:14:05 +00:00
q3rally
c9eeebd64e
Added aas files for q3r_valley, q3r_downtown and q3r_david5
2021-07-31 15:32:00 +00:00
zturtleman
bcfd420250
ioquake3 resync to revision 6925 from 6920.
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Allow unwinding of qvmcall64 call-stub for msvc/masm.
Add epsilon to avoid division by zero in CalcSpecular().
Add r_parallaxMapOffset.
Fix line not removed in previous commit.
OpenGL2: Flip normals for backfacing triangles.
2021-07-30 05:08:47 +00:00
insellium
ce7c0797c6
fixed q3r_babel map
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removed old q3config.cfg
2021-07-28 16:26:26 +00:00
q3rally
8be1b5b71d
added aas file for battlecanyon
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fixed bug #39 (plasmagun alt fire)
2021-07-27 20:57:01 +00:00
insellium
51f77cca5e
NEW MAP - BATTLE CANYON!
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One of the unreleased P3rle maps made in 2016. Five years later, i finished it.
2021-07-21 14:11:48 +00:00
insellium
5eef73f131
updated .arena files
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updated dirtyfun.jpg reflect file
2021-07-13 13:10:05 +00:00
q3rally
db15fc75f8
fixed q3r_arenas.txt
2021-07-10 21:08:28 +00:00
q3rally
782f65048a
bots are now added via arena file
2021-07-08 21:12:39 +00:00
q3rally
30a4363ed2
arena files now contain "bot support" and "teams"
2021-07-08 15:21:20 +00:00
q3rally
d4d94bd63d
Added the new sigils and icons from insellium codewise
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version upcount
2021-07-08 09:31:01 +00:00
insellium
dbfe93232f
q3r_david5 preview fixed
2021-07-05 07:49:38 +00:00
insellium
c35d60d9a6
added and updated CTF textures
2021-07-04 12:47:56 +00:00
insellium
4b2e3f4c3e
Removed unnecessary icons
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Flags textures updated
Icons of flag status updated
Added [iconS_color] domination sigils (for P3rle)
2021-07-03 10:32:21 +00:00
insellium
d81ea62c15
fixed Viper icons
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added addon car model - Gravelord
added new domination models (for P3rle)
replaced some q3 textures with their remakes
changelog.txt updated
2021-07-03 07:55:50 +00:00
q3rally
6c8224cce7
homing rockets now shootable
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adjusted rocket speed
2021-06-24 20:34:54 +00:00
q3rally
64ee3a5374
power of the homing rockets decreased
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version upcount to v0.3c
2021-06-15 16:15:53 +00:00
zturtleman
62467f97b9
Fix losing race rank after finishing if following other player
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If you finish the race and then follow another player (fire and then
rear fire to switch to SPECTATOR_FOLLOW) and then after other player
finishes and there is no one else to follow the game switches you
to SPECTATOR_FREE. This calls ClientBegin() which clears most of the
game client data, including the finishRaceTime. This puts the player
in last place on the scoreboard.
2021-06-15 10:30:30 +00:00
q3rally
cad778cadc
Added 4-Team-Domination
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Added default bots to arena files
2021-06-11 04:29:41 +00:00
insellium
cc348d4b56
Added new bots. Now, each of them has its own unique botfile. 23 bots = 23 botfile groups.
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new chat balloon sprite
fixed reaper/shacknews.skin
tweaked menu/tab sprites
deleted more unnecessary files
2021-06-08 18:40:12 +00:00
insellium
b01cee6e6d
Reconverted menu backgrounds from 32bit to 24bit
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Removed some unnecessary models from the folder models/mapobjects/
2021-06-08 05:39:55 +00:00
insellium
98aeda3b0a
oops. one missing texture :)
2021-06-07 18:28:59 +00:00
q3rally
bf13265969
2021-06-07 14:56:21 +00:00
insellium
cb1a03e5f2
ADDED 3 ADDON MAPS: q3r_downtown.bsp, q3r_valley.bsp, q3r_david5.bsp
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q3r_babel, as it turns out, does not really fit into Deathmatch mode. q3r_babel is now only a DOM map.
2021-06-07 11:14:56 +00:00
zturtleman
1568196e27
ioquake3 resync to revision 6920 from 6893.
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Updated to latest recommended build settings, increased deployment target to 10.7
Further tweaks to Xcode project
Now works as well as possible in Xcode 11
Figured out method of referencing GLSL generated C files outside of code directory
Update README.md
Add C syntax highlighting to readme
Simplify glsl -> C stringification
Make LCC path resolution more robust
GitHub Actions setup
Remove old CI system configurations
Add status badge to README
Fix shader stringify
Run apt-get update before installing deps
Avoid platform sed differences
Run actions on pull request too
Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default
[sdl] Turn tentative definition into actual definition.
Add TOOLS_CFLAGS to build preamble
Fix use of TOOLS_CC being reported as CC
Use the correct compiler for tools when cross building under cygwin
Allow using pulseaudio for SDL audio capture
Restore bots crushing unseen player on q3tourney6 in non-CTF
Fix the number of weights in the IQM model calculation
Fixes a crash when compiling the project on windows in 64 bit mode.
2021-06-07 09:11:19 +00:00