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Open-source survival racing game on the ioquake3 engine.
bcfd420250
Allow unwinding of qvmcall64 call-stub for msvc/masm. Add epsilon to avoid division by zero in CalcSpecular(). Add r_parallaxMapOffset. Fix line not removed in previous commit. OpenGL2: Flip normals for backfacing triangles. |
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baseq3r | ||
engine | ||
tools/radiant-config/radiant15-netradiant | ||
changelog.txt | ||
q3rallycode.ppr | ||
roadmap_0.0.4.0.txt | ||
run-debug.sh | ||
run.sh |