Open-source survival racing game on the ioquake3 engine.
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zturtleman 1568196e27 ioquake3 resync to revision 6920 from 6893.
Updated to latest recommended build settings, increased deployment target to 10.7
Further tweaks to Xcode project
Now works as well as possible in Xcode 11
Figured out method of referencing GLSL generated C files outside of code directory
Update README.md
Add C syntax highlighting to readme
Simplify glsl -> C stringification
Make LCC path resolution more robust
GitHub Actions setup
Remove old CI system configurations
Add status badge to README
Fix shader stringify
Run apt-get update before installing deps
Avoid platform sed differences
Run actions on pull request too
Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default
[sdl] Turn tentative definition into actual definition.
Add TOOLS_CFLAGS to build preamble
Fix use of TOOLS_CC being reported as CC
Use the correct compiler for tools when cross building under cygwin
Allow using pulseaudio for SDL audio capture
Restore bots crushing unseen player on q3tourney6 in non-CTF
Fix the number of weights in the IQM model calculation
Fixes a crash when compiling the project on windows in 64 bit mode.
2021-06-07 09:11:19 +00:00
baseq3r fixed links to q3r websties and discord 2021-06-06 06:43:40 +00:00
engine ioquake3 resync to revision 6920 from 6893. 2021-06-07 09:11:19 +00:00
tools/radiant-config/radiant15-netradiant updated q3rally.game pack for Netradiant 2021-04-14 21:11:02 +00:00
q3rallycode.ppr added q3r_citydom map and aas and textures 2021-05-28 19:46:16 +00:00
roadmap_0.0.4.0.txt commit for 0.0.3.0 release (code freeze) 2021-05-13 16:02:43 +00:00
run-debug.sh Restore .x86 to Linux and macOS client/server executable names. 2018-08-08 15:57:53 +00:00
run.sh Restore .x86 to Linux and macOS client/server executable names. 2018-08-08 15:57:53 +00:00