This commit is contained in:
q3rally 2021-06-07 14:56:21 +00:00
parent cb1a03e5f2
commit bf13265969
4 changed files with 82 additions and 7 deletions

59
changelog.txt Normal file
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!!! --- Q3Rally v0.3 changelog --- !!!
new since v0.0.1.2
Added:
new Domination game type
new car model
added new skins from Bloody Rally (thx insellium)
changed gauntlet to chainsaw
new unknownmap image
new icon for q3rally.exe files
different icons for client and server
widescreen preview in offline and online mode
new widesreen map images
new ammoboxes and ammosprites
new shotgun sound
new console background
minimap can now switched on/off in the q3roptions menu
start/stop demo recording key binding via menu
added more skins (PS2)
new skins for the camaro
two new domination maps
added discord button to main menu
added alt fire mode for railgun (telefrag gun)
Fixed:
sync the code with ioquake3
some tweaks on Domination
change console background to something more readable
revised all shaders
minor changes on q3r_david4
get surfaceparms to work
fix bug where the game freeze at 161 mph
bug fixed where blue cannot win a ctf game (thx zturtleman)
fixed bug where q3rally crashed by selecting eu_greatbritain plate
fixed splash screen overlay in HUD
tweaked the overpowered railgun
fixed the menu transitions, now they are a bit faster
fixed serverinfo menu from q3a style to q3rally style
tweaked flags from insellium
code changes for chainsaw
fixed q3r_david4 map
tweaked flag models again
removed useless files
changed sounds from .wav to .ogg
fixed startserver screen (on and offline)
fixed torch shader
updated q3r_banner texture
tweaked/merged scripts
fixed tree shader
updated file headers
polished the speedometer
polished menu buttons, etc…
q3r_ctf_01 updated
shotgun bullet bug fixed
fixed bug in bot path creation system
reworked readme files

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@ -207,9 +207,9 @@ typedef struct
const purePak_t com_purePaks[] =
{
{BASEGAME, "assets0", 684878755u},
{BASEGAME, "assets0", 3629305249u},
{BASEGAME, "qvm", 2059895209u},
{BASEGAME, "textures", 2140773524u},
{BASEGAME, "textures", 2208510430u},
#if 0

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@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.3" // r400
#define PRODUCT_VERSION "v0.3b_r408"
#endif

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@ -863,12 +863,16 @@ q3rallycode
1=engine\code\qcommon\qcommon.h
2=engine\code\cgame\cg_info.c
3=engine\code\qcommon\files.c
4=engine\code\game\g_spawn.c
5=engine\code\cgame\cg_main.c
6=engine\code\cgame\cg_local.h
7=engine\code\cgame\cg_rally_tools.c
[Selected Project Files]
Main=
Selected=engine\code\qcommon\files.c
Selected=engine\code\qcommon\q_shared.h
[engine\code\qcommon\q_shared.h]
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[engine\code\qcommon\qcommon.h]
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[engine\code\qcommon\files.c]
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[engine\code\game\g_spawn.c]
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[engine\code\cgame\cg_main.c]
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[engine\code\cgame\cg_local.h]
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[engine\code\cgame\cg_rally_tools.c]
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