Commit graph

9 commits

Author SHA1 Message Date
insellium
1717bf1649 bfg10k's color changed to blue
powerup sounds updated (quad, invis, haste, etc.)
fixed menu2.ogg and menu3.ogg sounds
2021-04-05 12:04:24 +00:00
insellium
5449c9beb8 little fix for shotgun texture 2021-04-04 10:27:51 +00:00
insellium
9e1419cd75 New shotgun model & shoot sound 2021-04-04 10:12:40 +00:00
q3rally
dd5de5f0c4 new levelshots in widescreen (insellium)
new machinegun model (insellium)
fixed shader for nightcity (insellium)
2021-03-20 11:37:40 +00:00
q3rally
d4f45f9e60 added new/tweaked headmodels by insellium
changed gauntlet to chainsaw
code changes for chainsaw
fixed q3r_david4 map
tweaked flag models again
new unknownmap image
2021-03-14 22:13:21 +00:00
q3rally
7cb3f10b46 lightning gun effects tweaked
blood marks replaced by sparks
widescreen levelshots added
2021-02-19 21:04:56 +00:00
zturtleman
dd1c25ea9e Fix flame thrower model (Linux), flash, ammo, and explosion
Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
0bd82cbdc2 Added missing content for the next release 2016-04-30 21:48:45 +00:00
q3rally
dcdc537bfa Added files 2011-02-18 14:31:32 +00:00