New shotgun model & shoot sound
BIN
baseq3r/models/weapons2/shotgun/f_shotgun.jpg
Normal file
After Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 768 KiB After Width: | Height: | Size: 768 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 108 KiB |
Before Width: | Height: | Size: 1.3 KiB |
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@ -1152,7 +1152,8 @@ rocketFlare
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// 10.Shotgun
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// ------------------------------------------------------------
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models/weapons2/shotgun/skinoa
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models/weapons2/shotgun/shotgun
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{
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{
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map models/weapons2/shotgun/shotgun.tga
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@ -1166,14 +1167,6 @@ models/weapons2/shotgun/skinoa
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}
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}
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models/weapons2/shotgun/shotgun_laser
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{
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{
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map models/weapons2/shotgun/shotgun_laser.tga
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blendfunc add
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}
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}
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models/weapons2/shells/sgunshell_2
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{
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@ -1186,32 +1179,16 @@ models/weapons2/shells/sgunshell_2
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}
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shotgunFlash
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models/weapons2/shotgun/f_shotgun
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{
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sort additive
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cull disable
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{
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map models/weapons2/shotgun/muzzley.tga
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map models/weapons2/shotgun/f_shotgun.tga
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blendfunc add
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}
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}
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cmuz_def_cone1
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{
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cull disable
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{
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map textures/oa/muzzle/muz3.tga
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blendfunc add
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rgbGen const ( 0.992157 0.533333 0.192157 )
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tcMod rotate 1024
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}
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{
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map textures/oa/muzzle/muz6.tga
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blendfunc add
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rgbGen const ( 0.992157 0.533333 0.192157 )
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tcMod rotate -1024
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}
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}
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//The "fuzz" cone, used only for the _1 LOD mesh in subsitution
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cmuz_def_cone2
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{
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@ -1277,36 +1254,6 @@ cmuz_def_fuzz4
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}
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}
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muzzleSprite
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{
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sort additive
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cull disable
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deformVertexes autosprite
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{
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map models/weapons2/shotgun/shotgun_flash.tga
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blendfunc add
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}
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}
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muzzleSide
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{
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sort additive
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deformVertexes autosprite2
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{
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map models/weapons2/shotgun/shotgun_flashside.tga
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blendfunc add
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}
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}
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muzzleSphere
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{
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sort additive
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cull disable
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{
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map models/weapons2/shotgun/shotgun_flash.tga
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blendfunc add
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}
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}
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// ------------------------------------------------------------
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// 11.Rearfire Flametrail
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// ------------------------------------------------------------
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