New shotgun model & shoot sound

This commit is contained in:
insellium 2021-04-04 10:12:40 +00:00
parent 00bf6222a4
commit 9e1419cd75
16 changed files with 5 additions and 58 deletions

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@ -1152,7 +1152,8 @@ rocketFlare
// 10.Shotgun
// ------------------------------------------------------------
models/weapons2/shotgun/skinoa
models/weapons2/shotgun/shotgun
{
{
map models/weapons2/shotgun/shotgun.tga
@ -1166,14 +1167,6 @@ models/weapons2/shotgun/skinoa
}
}
models/weapons2/shotgun/shotgun_laser
{
{
map models/weapons2/shotgun/shotgun_laser.tga
blendfunc add
}
}
models/weapons2/shells/sgunshell_2
{
@ -1186,32 +1179,16 @@ models/weapons2/shells/sgunshell_2
}
shotgunFlash
models/weapons2/shotgun/f_shotgun
{
sort additive
cull disable
{
map models/weapons2/shotgun/muzzley.tga
map models/weapons2/shotgun/f_shotgun.tga
blendfunc add
}
}
cmuz_def_cone1
{
cull disable
{
map textures/oa/muzzle/muz3.tga
blendfunc add
rgbGen const ( 0.992157 0.533333 0.192157 )
tcMod rotate 1024
}
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.992157 0.533333 0.192157 )
tcMod rotate -1024
}
}
//The "fuzz" cone, used only for the _1 LOD mesh in subsitution
cmuz_def_cone2
{
@ -1277,36 +1254,6 @@ cmuz_def_fuzz4
}
}
muzzleSprite
{
sort additive
cull disable
deformVertexes autosprite
{
map models/weapons2/shotgun/shotgun_flash.tga
blendfunc add
}
}
muzzleSide
{
sort additive
deformVertexes autosprite2
{
map models/weapons2/shotgun/shotgun_flashside.tga
blendfunc add
}
}
muzzleSphere
{
sort additive
cull disable
{
map models/weapons2/shotgun/shotgun_flash.tga
blendfunc add
}
}
// ------------------------------------------------------------
// 11.Rearfire Flametrail
// ------------------------------------------------------------