Commit graph

14 commits

Author SHA1 Message Date
P3rlE
286579e497 Normalize all the line endings 2022-03-03 21:58:53 +01:00
insellium
56e8c61bc8 very little fix 2021-10-10 14:28:51 +00:00
q3rally
38d979fe7c forgot to change some code and a shader 2021-09-11 22:38:30 +00:00
insellium
cb1a03e5f2 ADDED 3 ADDON MAPS: q3r_downtown.bsp, q3r_valley.bsp, q3r_david5.bsp
q3r_babel, as it turns out, does not really fit into Deathmatch mode. q3r_babel is now only a DOM map.
2021-06-07 11:14:56 +00:00
q3rally
2ac94a1efe removed shader lines for crosshairs in gfx.shader 2021-04-12 20:03:19 +00:00
q3rally
4f04a97fdf worked out the surfaceparms stuff
added visual effect for SURF_SNOW (needs fixing)
deleted useless surfaceparms files
2021-04-03 23:31:23 +00:00
insellium
733666934a rewritten car shaders in one file
add chainsaw script in weapons.shader
new gauntlet medal icon
removed unnecessary script (doom_f)
2021-03-22 10:07:31 +00:00
insellium
a5735f31a9 new select weapon square
fixed torch shader
2021-03-21 12:10:36 +00:00
insellium
599dc0d3cc new console background 2021-03-21 05:38:49 +00:00
q3rally
dd5de5f0c4 new levelshots in widescreen (insellium)
new machinegun model (insellium)
fixed shader for nightcity (insellium)
2021-03-20 11:37:40 +00:00
q3rally
a43f8f2c3e fixed broken shader (thx insellium)
added new dm map by insellium
2021-03-02 20:01:57 +00:00
q3rally
ec43a3482f finished reworking shaders
added missing textures
2020-07-08 17:30:01 +00:00
q3rally
fc3728e5ba all shaders now have correct surface parms 2018-09-01 23:43:36 +00:00
q3rally
dcdc537bfa Added files 2011-02-18 14:31:32 +00:00