P3rlE
|
286579e497
|
Normalize all the line endings
|
2022-03-03 21:58:53 +01:00 |
|
insellium
|
56e8c61bc8
|
very little fix
|
2021-10-10 14:28:51 +00:00 |
|
q3rally
|
38d979fe7c
|
forgot to change some code and a shader
|
2021-09-11 22:38:30 +00:00 |
|
insellium
|
cb1a03e5f2
|
ADDED 3 ADDON MAPS: q3r_downtown.bsp, q3r_valley.bsp, q3r_david5.bsp
q3r_babel, as it turns out, does not really fit into Deathmatch mode. q3r_babel is now only a DOM map.
|
2021-06-07 11:14:56 +00:00 |
|
q3rally
|
2ac94a1efe
|
removed shader lines for crosshairs in gfx.shader
|
2021-04-12 20:03:19 +00:00 |
|
q3rally
|
4f04a97fdf
|
worked out the surfaceparms stuff
added visual effect for SURF_SNOW (needs fixing)
deleted useless surfaceparms files
|
2021-04-03 23:31:23 +00:00 |
|
insellium
|
733666934a
|
rewritten car shaders in one file
add chainsaw script in weapons.shader
new gauntlet medal icon
removed unnecessary script (doom_f)
|
2021-03-22 10:07:31 +00:00 |
|
insellium
|
a5735f31a9
|
new select weapon square
fixed torch shader
|
2021-03-21 12:10:36 +00:00 |
|
insellium
|
599dc0d3cc
|
new console background
|
2021-03-21 05:38:49 +00:00 |
|
q3rally
|
dd5de5f0c4
|
new levelshots in widescreen (insellium)
new machinegun model (insellium)
fixed shader for nightcity (insellium)
|
2021-03-20 11:37:40 +00:00 |
|
q3rally
|
a43f8f2c3e
|
fixed broken shader (thx insellium)
added new dm map by insellium
|
2021-03-02 20:01:57 +00:00 |
|
q3rally
|
ec43a3482f
|
finished reworking shaders
added missing textures
|
2020-07-08 17:30:01 +00:00 |
|
q3rally
|
fc3728e5ba
|
all shaders now have correct surface parms
|
2018-09-01 23:43:36 +00:00 |
|
q3rally
|
dcdc537bfa
|
Added files
|
2011-02-18 14:31:32 +00:00 |
|