Commit graph

66 commits

Author SHA1 Message Date
cypress
9ec5bf9de4 SERVER: Add support for nzp_lockviewmodel builtin 2024-06-29 18:07:02 -07:00
Peter0x44
55aef7c1b6
SERVER/STANDARD: revert part of PR #73 (#78) 2024-06-18 17:04:57 -07:00
cypress
244f21bf79
Misc. QuakeC workflow improvements (#73)
* REPO: Update progs.src standards, consolidate both ssqc to one src file

* FTEQCC: Optimize SSQC with -O3

* PROGS: Globally disable useless fastarrays on standard

* TOOLS: Consolidate Linux and macOS build scripts into one

* Remove some debug stuff

* ACTIONS: Change build script reference name
2024-06-16 08:41:13 -07:00
cypress
8810ab5636 SERVER: Clean, improve readability for appending Score to Clients 2024-06-09 17:16:38 -07:00
MotoLegacy
bc46399f8c CLIENT/SERVER: Add new event for screen flashing, add delay to game start 2024-01-14 20:48:42 -05:00
MotoLegacy
4deeb465ee FTE: Considerable Protocol Optimizations 2024-01-13 21:47:02 -05:00
MotoLegacy
da4bd373b0 CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol 2024-01-12 14:40:38 -05:00
cypress
671ee73a19 SERVER: Major Weapon Logic Revamp 2024-01-09 17:45:23 -05:00
cypress
f0bbed099f SERVER: Implement Weapon_PlayerHasWeaponWithFiretype 2024-01-08 14:03:35 -05:00
cypress
93ef51f665 SERVER: Restore weapon spread increasing over time 2024-01-08 13:48:27 -05:00
cypress
35bbd002ff SERVER: Fix Weapon_PlayViewModel Duration time inconsistencies 2024-01-07 18:38:29 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
cypress
5e799823af SERVER: Use generated hash table for model path conversion 2024-01-06 17:33:52 -05:00
cypress
028e0a5a99 SERVER: Add support for Hospital from NZ:P Beta 2024-01-02 09:14:15 -05:00
cypress
b1c0541e15 SERVER: Improve CastleOfDoom Barricade hopping 2024-01-01 17:08:17 -05:00
cypress
69d86ed722 SERVER: Bring changes necessary for '1room' Beta compatibility 2024-01-01 16:53:29 -05:00
cypress
5c66559922 SERVER: Scale Mystery Box down in NZ:P Beta 2024-01-01 16:01:24 -05:00
cypress
78ad4ce386 SERVER: Fix Power Switch position and scale in NZ:P Beta 2024-01-01 15:38:02 -05:00
cypress
973dfc113f SERVER: Force NZ:P Beta maps to use Double Tap v1 2024-01-01 15:30:24 -05:00
cypress
b0931d1f12 SERVER: Scale down weapon world models for NZ:P Beta 2024-01-01 15:26:59 -05:00
cypress
56db495482 SERVER/FTE: Corrected implementation of NZ:P Beta Waypoint file parsing 2023-12-31 17:41:50 -05:00
cypress
dc574c4a20 SERVER/FTE: Start of NZ:P Beta Waypoint loading 2023-12-30 12:25:07 -05:00
cypress
21ce43b477 SERVER: Convert some props and buy_weapon entities for NZ:P Beta 2023-12-30 12:05:08 -05:00
cypress
b6f4676a5c SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable 2023-12-29 19:49:13 -05:00
cypress
d815f9f037 SERVER: Match playback rate with duration for Take Out and Put Away animations 2023-12-28 12:24:22 -05:00
cypress
965bb03b7c SERVER: More tweaks to GameRestart_OpenClosedDoors 2023-12-24 12:59:33 -05:00
cypress
96b08dcaba SERVER: Fix entity relinking with GameRestart_TurnPerkOff 2023-12-23 12:15:00 -05:00
cypress
ba2f2f225a SERVER: Unlatch special Perk-A-Cola functions from Quick Revive 2023-12-16 11:09:46 -05:00
cypress
fdbf7989cc SERVER: Set ADS_Offset on weapon swap, not just when deemed worthy 2023-12-05 13:00:34 -05:00
cypress
cb72f35aa5 SERVER: Improve Door restoration via Soft_Restart 2023-11-30 11:56:49 -05:00
cypress
8e0aa1056f SERVER: Fix bleedout time being inconsistent and ticking while being revived 2023-11-29 14:04:31 -05:00
cypress
bee0e764fc CLIENT: Handle chat in CSQC 2023-11-19 12:45:50 -05:00
cypress
a19658ec9e SERVER: Fix co-op tracking, update Quick Revive on connect/disconnect 2023-11-08 08:50:34 -05:00
MotoLegacy
8bdf2e2f1f SERVER: Fix automatic reload not always functioning 2023-11-05 17:08:55 -05:00
MotoLegacy
c8e5a75ed9 SERVER: Fix STANDARD progs not having weapon skin update properly 2023-11-05 09:56:29 -05:00
cypress
9866a529b0 SERVER: More intelligent Carpenter Power-Up 2023-11-03 13:34:59 -04:00
cypress
e58ffeb60a SERVER: Fix weapon list when Pack-A-Punching 2023-10-17 09:21:22 -04:00
cypress
b8763ca465 SERVER: Control crosshair via QuakeC 2023-10-16 10:23:50 -04:00
cypress
1f3280a10f SERVER: Total weapon storage revamp 2023-10-15 11:30:01 -04:00
cypress
dbb25354b4 SERVER: Provide set durations for weapon swap animations 2023-09-14 21:46:46 -04:00
cypress
aec68db169 SERVER: Make Teddies work with Soft_Restart 2023-08-29 22:46:50 -04:00
Ian
ea90417314 SERVER: Major Mystery Box Revamp, add support for MBOX2 format 2023-08-29 11:44:41 -04:00
cypress
2a94f8daf9 SERVER: Fix Mystery Box causing Soft_Restart issues 2023-08-26 20:57:13 -04:00
cypress
8c65c22f82 SERVER/STANDARD: Fix weapon2model when swapping 2023-07-20 13:08:39 -04:00
cypress
0504f1d8d1 SERVER: Allow for more rotation options for zapper_nodes 2023-07-17 13:52:50 -04:00
Steam Deck User
83caba0141 GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs 2023-03-29 10:49:58 -04:00
Steam Deck User
e95d2255a4 SERVER: no longer references world as entity 2023-03-28 22:04:26 -04:00
Steam Deck User
8516fb22e9 SERVER/FTE: Tell Client to update weapon fields when using 2023-03-28 21:59:32 -04:00
MikeyRay
e5e4e1637e SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon 2023-03-27 02:58:22 +02:00
Steam Deck User
0e3a08206f SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise' 2023-03-22 11:31:11 -04:00