Commit graph

39 commits

Author SHA1 Message Date
MotoLegacy
da4bd373b0 CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol 2024-01-12 14:40:38 -05:00
MotoLegacy
a41eeb23c6 FTE: Report menu status to other clients and draw on HUD 2024-01-11 10:40:10 -05:00
MotoLegacy
5b4af6caeb SERVER: Considerably reduce and modulate Melee functionality 2024-01-10 15:27:22 -05:00
cypress
671ee73a19 SERVER: Major Weapon Logic Revamp 2024-01-09 17:45:23 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
cypress
c1b68a8cda SERVER: Wrap stance changing for readability, ensure beta precautions 2023-12-30 10:17:05 -05:00
cypress
b6f4676a5c SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable 2023-12-29 19:49:13 -05:00
cypress
e5372d3107 CLIENT/SERVER: Tweak Game Over sequencing 2023-12-28 11:28:45 -05:00
cypress
987628e791 CLIENT/SERVER: Spike peer review fixes 2023-12-02 11:06:39 -05:00
cypress
75b9adb1a6 CLIENT: Add CSQC Flame particle effect 2023-11-29 14:48:01 -05:00
cypress
130ccd6cd1 SERVER: Allow Mappers to specify Double-Tap 1.0 2023-11-28 11:34:39 -05:00
cypress
2672e94387 CLIENT/SERVER: Draw character name on match start 2023-11-21 22:35:25 -05:00
cypress
bee0e764fc CLIENT: Handle chat in CSQC 2023-11-19 12:45:50 -05:00
cypress
fb40427c3c CLIENT: Network more important client fields 2023-11-12 10:46:49 -05:00
cypress
fd6cb138a2 CLIENT: Add support for Gib Event 2023-11-08 12:30:26 -05:00
cypress
84fb0662e3 SERVER/CLIENT: Trigger a Bouncing Betty tutorial on purchase 2023-10-28 12:09:57 -04:00
cypress
b8763ca465 SERVER: Control crosshair via QuakeC 2023-10-16 10:23:50 -04:00
cypress
56567d7e30 SERVER: Add barebones Ballistic Knife definitions 2023-09-15 09:43:04 -04:00
cypress
dbb25354b4 SERVER: Provide set durations for weapon swap animations 2023-09-14 21:46:46 -04:00
cypress
b691428e3c FTE/CLIENT: Tweak HUD health display to account for Juggernog 2023-07-18 12:23:14 -04:00
Steam Deck User
83caba0141 GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs 2023-03-29 10:49:58 -04:00
Steam Deck User
8ac9ff87bf CLIENT/SERVER: Implement game_songplay entity for music streaming 2023-03-25 20:23:42 -04:00
Steam Deck User
02d585ab5a SERVER: Implement hold fire frame for Flamethrower 2023-03-22 12:22:30 -04:00
Steam Deck User
55061f3f8b DEFINES: Set up defines for first take weapon frames 2023-03-22 10:19:14 -04:00
DerpedCrusader
82f5681994 Springfield
code for springfield

as well as changing the kar sounds folder to Boltaction
2023-03-12 19:00:32 -07:00
Steam Deck User
2e9838682b SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus 2023-03-11 15:41:52 -05:00
Steam Deck User
92b464b424 SERVER: Adds support for ADS framing, use it for Panzerschreck 2023-03-11 14:52:03 -05:00
Steam Deck User
12a2633738 CLIENT/SERVER: Misc. Weapon Spread improvements
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673 SERVER/CLIENT: Move away from sprite-based revive icon. 2023-01-13 17:53:54 -05:00
DerpedCrusader
aec5a0034f Adding the MP5K
adds all the coding for MP5K

to note, some things like the spread, recoil and kick are copied from the MP40, so they may be inaccurate, and might need to be changed in the future
2023-01-01 16:05:47 -07:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
4e366c62bd
Shared: Add extra defines for different reload types 2022-12-20 02:09:33 -05:00
Ian
5086304b51 Shared: Add #defines for weapon Firetypes.
This helps referencing which firetype corresponds to what in weapon_core.
2022-11-17 21:44:51 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
unknown
0a5b3de482 Client: Algorithmically determine low ammo counts 2022-04-23 17:21:54 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00