MotoLegacy
da4bd373b0
CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol
2024-01-12 14:40:38 -05:00
MotoLegacy
a41eeb23c6
FTE: Report menu status to other clients and draw on HUD
2024-01-11 10:40:10 -05:00
MotoLegacy
5b4af6caeb
SERVER: Considerably reduce and modulate Melee functionality
2024-01-10 15:27:22 -05:00
cypress
671ee73a19
SERVER: Major Weapon Logic Revamp
2024-01-09 17:45:23 -05:00
cypress
dcff9b084e
Update copyright date
2024-01-07 18:24:48 -05:00
cypress
c1b68a8cda
SERVER: Wrap stance changing for readability, ensure beta precautions
2023-12-30 10:17:05 -05:00
cypress
b6f4676a5c
SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable
2023-12-29 19:49:13 -05:00
cypress
e5372d3107
CLIENT/SERVER: Tweak Game Over sequencing
2023-12-28 11:28:45 -05:00
cypress
987628e791
CLIENT/SERVER: Spike peer review fixes
2023-12-02 11:06:39 -05:00
cypress
75b9adb1a6
CLIENT: Add CSQC Flame particle effect
2023-11-29 14:48:01 -05:00
cypress
130ccd6cd1
SERVER: Allow Mappers to specify Double-Tap 1.0
2023-11-28 11:34:39 -05:00
cypress
2672e94387
CLIENT/SERVER: Draw character name on match start
2023-11-21 22:35:25 -05:00
cypress
bee0e764fc
CLIENT: Handle chat in CSQC
2023-11-19 12:45:50 -05:00
cypress
fb40427c3c
CLIENT: Network more important client fields
2023-11-12 10:46:49 -05:00
cypress
fd6cb138a2
CLIENT: Add support for Gib Event
2023-11-08 12:30:26 -05:00
cypress
84fb0662e3
SERVER/CLIENT: Trigger a Bouncing Betty tutorial on purchase
2023-10-28 12:09:57 -04:00
cypress
b8763ca465
SERVER: Control crosshair via QuakeC
2023-10-16 10:23:50 -04:00
cypress
56567d7e30
SERVER: Add barebones Ballistic Knife definitions
2023-09-15 09:43:04 -04:00
cypress
dbb25354b4
SERVER: Provide set durations for weapon swap animations
2023-09-14 21:46:46 -04:00
cypress
b691428e3c
FTE/CLIENT: Tweak HUD health display to account for Juggernog
2023-07-18 12:23:14 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
8ac9ff87bf
CLIENT/SERVER: Implement game_songplay entity for music streaming
2023-03-25 20:23:42 -04:00
Steam Deck User
02d585ab5a
SERVER: Implement hold fire frame for Flamethrower
2023-03-22 12:22:30 -04:00
Steam Deck User
55061f3f8b
DEFINES: Set up defines for first take weapon frames
2023-03-22 10:19:14 -04:00
DerpedCrusader
82f5681994
Springfield
...
code for springfield
as well as changing the kar sounds folder to Boltaction
2023-03-12 19:00:32 -07:00
Steam Deck User
2e9838682b
SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus
2023-03-11 15:41:52 -05:00
Steam Deck User
92b464b424
SERVER: Adds support for ADS framing, use it for Panzerschreck
2023-03-11 14:52:03 -05:00
Steam Deck User
12a2633738
CLIENT/SERVER: Misc. Weapon Spread improvements
...
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673
SERVER/CLIENT: Move away from sprite-based revive icon.
2023-01-13 17:53:54 -05:00
DerpedCrusader
aec5a0034f
Adding the MP5K
...
adds all the coding for MP5K
to note, some things like the spread, recoil and kick are copied from the MP40, so they may be inaccurate, and might need to be changed in the future
2023-01-01 16:05:47 -07:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
4e366c62bd
Shared: Add extra defines for different reload types
2022-12-20 02:09:33 -05:00
Ian
5086304b51
Shared: Add #defines for weapon Firetypes.
...
This helps referencing which firetype corresponds to what in weapon_core.
2022-11-17 21:44:51 -05:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
unknown
0a5b3de482
Client: Algorithmically determine low ammo counts
2022-04-23 17:21:54 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00