Commit graph

67 commits

Author SHA1 Message Date
cypress
be9796f3f5 SERVER/CLIENT: Support for GamePad rumble 2024-06-30 18:17:36 -07:00
cypress
4d27e899f9
SERVER: Improve accuracy and readability of damage and score components (#77) 2024-06-16 14:04:40 -07:00
cypress
5e2b802635 SERVER: Fix Zombes spawning at origin when theres no active spawn target 2024-05-14 19:30:33 -07:00
cypress
9bf962939e
SERVER: Report when no zombie spawn points are active 2024-04-20 15:24:29 -07:00
cypress
d94ce26392 SERVER: Insta-Kill always gibs Zombie head 2024-04-14 22:02:06 -07:00
cypress
bc2aec1a96 SERVER: Clean up Flamethrower Logic
Streamlines Flamethrower contact code to be faster/simpler as well as do some damage so Insta-Kill activates on time.
2024-04-14 21:53:14 -07:00
cypress
aaca254c03 SERVER: Adjust Power-Up spawning height 2024-04-07 20:27:10 -07:00
MotoLegacy
5ddd0a0474 SERVER: Increase time between second AI swing 2024-02-12 13:36:14 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
cypress
51b4ce3819
Merge pull request #69 from nzp-team/map-compatibility
Add support for loading select maps from NZ:P Beta
2024-01-07 18:06:39 -05:00
cypress
4579bd7884 SERVER: Fix all undefined behaviors with shooting Tesla weapons at ents 2024-01-06 18:27:44 -05:00
cypress
499ab18f8d FTE/SERVER: Force Hull 1 for NZ:P Beta Zombies 2024-01-01 15:06:27 -05:00
cypress
c8989aa40c SERVER: Appropriately scale Zombie bounding boxes for NZ:P Beta 2023-12-30 11:06:46 -05:00
cypress
b6f4676a5c SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable 2023-12-29 19:49:13 -05:00
cypress
3ea3d20e67 SERVER: Basic support for trigger_setfire 2023-12-24 10:31:08 -05:00
cypress
997d6748e9 SERVER: Further mitigate PF_findfloat errors 2023-12-23 16:03:41 -05:00
cypress
36fe639248
SERVER: Fix call to PF_FindFloat with value of 0 2023-12-21 14:23:50 -05:00
cypress
f0b3b93e5e SERVER: Set Zombies on fire after Nuke explosion 2023-12-20 14:51:52 -05:00
cypress
7453903a0b SERVER: Greater parity for Zombie spawning 2023-12-20 14:45:51 -05:00
cypress
0874299caf SERVER: Fix several instances of Zombies not reaching and hopping over barricades 2023-12-20 11:38:50 -05:00
cypress
b4a2ce2ac5 SERVER: Force stuck zombie respawn 2023-12-14 12:28:04 -05:00
cypress
8ed98c51d8 SERVER: Add fast swiping Zombie attack variations, add 'double swipe' attack 2023-12-12 17:31:12 -05:00
blubs
681db293af SERVER/FTE: Fix wrong pathfind results
SERVER/FTE: Let AI advance to next path waypoint when already at first
SERVER: Add zombie goaldummy drawing in dev mode
SERVER/FTE: Fix parsing of waypoint files
SERVER/FTE: Fix reading of unassigned waypoints
2023-11-30 01:56:53 -08:00
cypress
6a955e322d SERVER: Tweak player and zombie sounds 2023-11-15 19:34:01 -05:00
cypress
619980e88c SERVER: Fix AI getting stuck inside player 2023-11-07 12:56:56 -05:00
MotoLegacy
da8fc2fe31 SERVER: More accurate gibbing, headshot damage nerf 2023-11-05 11:37:46 -05:00
cypress
db90c9fd7b SERVER: Fix walktype not being applied to barrier crawlers 2023-11-03 14:35:55 -04:00
cypress
7842010fd0 SERVER: Restore Power-Up Rate Percentage
This was changed not too long ago to be 4% from 2%, testing found that
this is incorrect. Unsure where 4% came from, this restores previous
functionality.
2023-10-30 18:23:51 -04:00
Ian
6631813cf9 SERVER: Let host engine dictate max AI at once 2023-10-16 15:59:22 -04:00
Ian
973d60eb9b SERVER: Fix Deadshot targetting dead zombies 2023-09-09 14:18:24 -04:00
blubs
d156216f42 SERVER: Revamps wunderwaffe logic 2023-09-02 23:49:29 -07:00
cypress
5b28f65d9e
SERVER: Bump Random Power-Up Drop Rate to 4%
Primarily impacts later rounds when the threshold is harder to meet.
2023-08-31 23:06:07 -04:00
cypress
77af97d136 SERVER: Irrelevant Zombie Health Tweak 2023-08-31 10:38:44 -04:00
cypress
126298114c SERVER: Fix Zombies dropping Power-Ups when killed via Trap 2023-08-28 11:07:07 -04:00
cypress
4232fc233d SERVER: Fix issue with subsequent power-ups not blinking for despawn 2023-07-17 14:51:25 -04:00
cypress
90a6c38bd5 SERVER: Fix calls to limbs for Hellhounds on removal 2023-07-16 13:41:53 -04:00
MikeyRay
eeab4dd4c2 SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to 2023-03-24 20:06:17 +01:00
Steam Deck User
65576833ca SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40% 2023-03-11 18:54:40 -05:00
Steam Deck User
fc469cd213 SERVER: Buff Zombie attack radius from 60 to 64 units 2023-03-11 18:48:10 -05:00
Steam Deck User
0c2f840a5e SERVER: Nerf the running speed of Sprinter Zombies slightly 2023-03-11 18:44:18 -05:00
Steam Deck User
737681c21c SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types 2023-03-11 18:31:44 -05:00
Steam Deck User
dc4cbbb410 SERVER: Allow Zombies to jog on Round 2 2023-03-11 18:15:12 -05:00
Steam Deck User
f97e82828b SERVER: Have Zombies do more damage when Barricade reaching. 2023-03-10 11:40:01 -05:00
Steam Deck User
34350827ce SERVER: Fix error when Hounds die off 2023-03-09 11:38:52 -05:00
Steam Deck User
1321afa1ee SERVER: Undo Power-Up test drops 2023-03-06 20:50:05 -05:00
Steam Deck User
c1cb2df897 SERVER: Recycle Entities for Power-Ups, don't leak anymore 2023-03-06 18:44:42 -05:00
Steam Deck User
92a68870aa SERVER: Fix Parse_Damage running on Waffe'd Zombies 2023-03-05 00:41:58 -05:00
Steam Deck User
e63f68e897 SERVER: Make getFreeZombieEnt inline, remove pointless param 2023-02-08 22:26:14 -05:00
Steam Deck User
3fabf292c2 SERVER/FTE: Remove dland2.wav dependancy. 2023-02-07 12:43:03 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00