Steam Deck User
11f4d470c8
SERVER: Restore different walktypes for dogs.
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Was a note about crashing but couldn't repro. Hopefully I did my due
dilligence.
2023-02-07 12:49:21 -05:00
Steam Deck User
3fabf292c2
SERVER/FTE: Remove dland2.wav dependancy.
2023-02-07 12:43:03 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
74ee37cd4e
SERVER: Potential runaway loop fix in Zombie_Find_Tesla_Target
2023-01-29 11:07:16 -05:00
Steam Deck User
5378bafa18
SERVER: Fix finding target for window reaching
2023-01-24 21:34:10 -05:00
Steam Deck User
172951de02
SERVER: Audio channel use changes
2023-01-20 12:51:14 -05:00
Steam Deck User
cf9466ed0f
SERVER: Fix crawler using wrong body model
2023-01-17 11:47:59 -05:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
33de260a56
SERVER: Hellhound pathfinding
2023-01-13 12:29:08 -05:00
Steam Deck User
54d8572321
Server: Misc. Co-Op fixes
2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
ab819c9ff3
Merge pull request #9 from ScatterBox/main
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Updating zombie filepaths
2022-12-27 21:57:09 -05:00
Tyler Young
6987f175d0
Uncomment updateLimb stuff
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cause we do dat
2022-12-27 21:55:13 -05:00
Tyler Young
8cb75597b5
Updating zombie filepaths
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yes
2022-12-27 21:50:52 -05:00
Steam Deck User
c8c57f25f7
Server: Restore check if the goalentity is the world.
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Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
3802fadefa
Server: Some AI targeting improvements
2022-12-22 11:44:13 -05:00
Ian
c2ad06a796
Allow Zombie Skins on everything else (not FTE)
2022-12-21 15:18:47 -05:00
Ian
5bc426ab95
CTR: Allow Zombie Skin Varients
2022-12-21 14:25:36 -05:00
Tyler Young
13087bc1cd
Quit linking hitboxes every frame
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saves frames
2022-12-20 19:50:56 -05:00
Ian
68f66b4b7b
Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
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Determined that 0 will never be a returned value by Do_Pathfind unless accidentally
executed on another platform.
2022-11-17 21:28:31 -05:00
Ian
c2afd12efa
Server: Remove irreverant FIXME case for Hound classname
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The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.
Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
2022-11-17 21:25:29 -05:00
moto
22fb84ac25
Server: Find a new target/enemy other than Players in Last Stand
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Fixes https://github.com/nzp-team/nzportable/issues/20
2022-10-25 12:49:02 -04:00
moto
9094c71a50
Server: Undo accidental Power-Up spawn changes
2022-05-08 17:43:21 -04:00
moto
b5cb3207f6
Server: Add explosion effect for Nuke'd Zombies
2022-05-08 17:42:40 -04:00
moto
3f328c6cd4
Server: Revamp Power-Ups to use rotation cycle
2022-05-07 22:18:55 -04:00
unknown
976770c9bf
Server: Improve Power-Up drop rate consistency
2022-04-23 23:18:38 -04:00
Ian
4446d96358
Server: Prohibit AI damage to Player when Nuke is active
2022-04-20 11:58:49 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00