Commit Graph

31 Commits

Author SHA1 Message Date
Steam Deck User 24f772d0b9 SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
Steam Deck User 41cd921c5f SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times 2023-03-10 12:20:43 -05:00
Steam Deck User a0b89faa22 SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead 2023-03-10 11:47:42 -05:00
Ian acd2ac8062 SERVER: More accurate weapon walk and sprint speed math and data 2023-03-08 20:03:35 -05:00
Steam Deck User 3df23f64c1 SERVER/FTE: Increase sprint punchangles a tad 2023-03-06 14:15:10 -05:00
Steam Deck User 6651566aad CLIENT/SERVER: Enable sprint bobbing for FTE 2023-03-06 13:56:59 -05:00
Steam Deck User ab0d4315ba CLIENT/SERVER: More accurate sprint camera movement in FTE 2023-03-06 13:04:50 -05:00
Steam Deck User f85f3e5429 SERVER: Add a 0.25s delay before checking if we're facing an enemy 2023-02-08 22:49:38 -05:00
Steam Deck User 93d2e7db1a FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors 2023-02-08 22:23:17 -05:00
Steam Deck User ab21e3d6e0 SERVER: Remove PC_fog hack 2023-02-07 02:32:14 -05:00
Steam Deck User 87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User 19e119945c SERVER: Smarter Co-Op Spawn Picking 2023-01-31 16:12:06 -05:00
Tyler Young c776eb42dd Added facingenemy def to Quakespasm
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
Steam Deck User 59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User 57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
blubs ff355b6439 SERVER Add fix for crosshairs to detect limbs 2023-01-16 00:37:30 -08:00
blubs 5d8af19ecc Add fix for player-limb collisions 2023-01-15 10:10:25 -08:00
Steam Deck User 76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User 220253d1b9 SERVER: Give spectators some health to avoid game over screen rendering 2023-01-13 11:46:14 -05:00
Steam Deck User 29f3ca4849 SERVER: Fix usage of Co-Op spawnpoints 2023-01-13 11:42:27 -05:00
Steam Deck User 85d723c5e4 SERVER: Don't play splash.wav if we aren't host 2023-01-11 10:24:04 -05:00
Steam Deck User 6d8202b8e5 SERVER: Properly hide disconnected players 2023-01-11 10:21:16 -05:00
Steam Deck User 89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User a1f07c75f0 Server: Re-Write GetDown
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User d4fafff812 Server: Move Command Parser out of player.qc and revamp command system.
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Steam Deck User 0d8da55cf2 Server: Rewrite SV_ParseClientCommand
Increases readability and fixes an issue where cl_chatmode would append
'say' to everything in FTE, making the command now work properly
there.
2022-12-16 12:49:38 -05:00
Ian 328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
moto 92f38d906a Server: Proper handling of SV_ParseClientCommand 2022-06-02 08:54:44 -04:00
moto 0ccb6357f0 Server: Target player when running god 2022-05-09 13:49:56 -04:00
unknown 2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00