Steam Deck User
e8d8fd63d9
SERVER: Stop executing push_away_zombies
...
It was mainly responsible for making the horde less tight but this is
less accurate to CoD as well as being incredibly performance taxing,
usually taking 5% of overall execution time on PSP because of the
findradius() spam.
2023-03-04 13:46:39 -05:00
Steam Deck User
e74e3fb9dd
FTE/SERVER: Make tracemove inline for small perf boost
2023-02-08 22:15:14 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
5378bafa18
SERVER: Fix finding target for window reaching
2023-01-24 21:34:10 -05:00
Steam Deck User
33de260a56
SERVER: Hellhound pathfinding
2023-01-13 12:29:08 -05:00
Steam Deck User
54d8572321
Server: Misc. Co-Op fixes
2022-12-28 19:32:21 -05:00
Ian
ab819c9ff3
Merge pull request #9 from ScatterBox/main
...
Updating zombie filepaths
2022-12-27 21:57:09 -05:00
Tyler Young
8cb75597b5
Updating zombie filepaths
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yes
2022-12-27 21:50:52 -05:00
Steam Deck User
c8c57f25f7
Server: Restore check if the goalentity is the world.
...
Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
3802fadefa
Server: Some AI targeting improvements
2022-12-22 11:44:13 -05:00
Tyler Young
13087bc1cd
Quit linking hitboxes every frame
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saves frames
2022-12-20 19:50:56 -05:00
Ian
68f66b4b7b
Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
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Determined that 0 will never be a returned value by Do_Pathfind unless accidentally
executed on another platform.
2022-11-17 21:28:31 -05:00
Ian
c2afd12efa
Server: Remove irreverant FIXME case for Hound classname
...
The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.
Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
2022-11-17 21:25:29 -05:00
moto
22fb84ac25
Server: Find a new target/enemy other than Players in Last Stand
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Fixes https://github.com/nzp-team/nzportable/issues/20
2022-10-25 12:49:02 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00