Commit graph

47 commits

Author SHA1 Message Date
cypress
045914d984 SERVER: Add path redirection for Pack-A-Punch 2023-12-01 10:36:45 -05:00
blubs
681db293af SERVER/FTE: Fix wrong pathfind results
SERVER/FTE: Let AI advance to next path waypoint when already at first
SERVER: Add zombie goaldummy drawing in dev mode
SERVER/FTE: Fix parsing of waypoint files
SERVER/FTE: Fix reading of unassigned waypoints
2023-11-30 01:56:53 -08:00
cypress
d80a31b9ee SERVER: Improve AI responsiveness 2023-11-28 12:18:14 -05:00
cypress
2672e94387 CLIENT/SERVER: Draw character name on match start 2023-11-21 22:35:25 -05:00
cypress
724e202e11 SERVER/FTE: Reduce bandwidth rate of zombies 2023-11-13 12:11:09 -05:00
cypress
c14e2345bd SERVER: Fix waypoint_mode precaches 2023-11-07 10:01:41 -05:00
cypress
818e413753 SERVER: Fix offsets for maps that use old lamp sprites 2023-10-31 12:31:58 -04:00
cypress
e96648d8c4 SERVER: Enhance support for old asset path conversion 2023-10-31 11:53:07 -04:00
cypress
1f3280a10f SERVER: Total weapon storage revamp 2023-10-15 11:30:01 -04:00
cypress
6ac0883126 SERVER: Reduce PaP time 2023-09-14 14:12:51 -04:00
cypress
d56a17faf3 SERVER: Better management of model and sound allocation 2023-08-25 15:14:24 -04:00
cypress
b691428e3c FTE/CLIENT: Tweak HUD health display to account for Juggernog 2023-07-18 12:23:14 -04:00
Steam Deck User
83caba0141 GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs 2023-03-29 10:49:58 -04:00
Steam Deck User
5487e14384 SERVER: Clear some unneccessary precaches 2023-03-29 00:11:51 -04:00
Steam Deck User
618cda4e04 SERVER: Add sv_tracedmgmultiplier 2023-03-17 15:01:32 -04:00
Steam Deck User
7baadb907d SERVER: Add old Power Switch path to conver_old_asset_path 2023-03-12 12:40:48 -04:00
Steam Deck User
c49f66904d SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie 2023-03-11 18:58:29 -05:00
Steam Deck User
377453f04b SERVER: Make the anti-cheat respond to sv_cheats 2023-03-07 20:12:58 -05:00
Steam Deck User
7f8e9cce64 SERVER: Redirect DerpedCrusader's wall lamp prop path 2023-03-05 21:38:15 -05:00
Steam Deck User
77959ef3e4 SERVER: nerf zombie update time a bit 2023-02-09 00:31:11 -05:00
Steam Deck User
3fabf292c2 SERVER/FTE: Remove dland2.wav dependancy. 2023-02-07 12:43:03 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
87fb0f4dc9 SERVER: Rename Zombie Body to use % instead of # 2023-01-16 20:11:16 -05:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Ian
8c2866a89c
SERVER: Remove wasteful what.wav precache
ez 130kB
2023-01-12 16:27:07 -05:00
Steam Deck User
6d8202b8e5 SERVER: Properly hide disconnected players 2023-01-11 10:21:16 -05:00
Steam Deck User
6290ba3a76 Prompt new build; update copyright on main.qc 2023-01-02 11:20:57 -05:00
Tyler Young
169b0d1233 Merge branch 'main' of https://github.com/ScatterBox/quakec 2023-01-01 21:22:12 -05:00
Tyler Young
1250040764 Fix precaching on devices other than PC 2023-01-01 21:22:10 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Tyler Young
96cd0931d1 Fixing again 2022-12-27 22:34:32 -05:00
Tyler Young
bb9992455d whoops
ok
2022-12-27 22:14:04 -05:00
Tyler Young
8cb75597b5 Updating zombie filepaths
yes
2022-12-27 21:50:52 -05:00
Ian
61d341d6a6
Update main.qc 2022-12-20 19:56:16 -05:00
Tyler Young
13087bc1cd Quit linking hitboxes every frame
saves frames
2022-12-20 19:50:56 -05:00
Tyler Young
240956e24e Precache sounds until engine side steps aren't borked
it is what it is
2022-11-27 15:05:06 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
moto
921e16e118 Server: don't precache footsteps for engines that do it clientside 2022-07-14 17:11:06 -04:00
moto
87319e13cf Server: more small perf tweaks 2022-07-02 10:19:33 -04:00
moto
f11f58b84d Server: fix explosion.spr precache 2022-05-09 13:23:25 -04:00
moto
3f328c6cd4 Server: Revamp Power-Ups to use rotation cycle 2022-05-07 22:18:55 -04:00
unknown
c364b20bac Fix broken lightning.spr path precache 2022-04-09 12:52:00 -04:00
unknown
cb978e2288 Server: Oops, do the same with PaP 2022-04-06 14:36:59 -04:00
unknown
4f80f71cbe Server: Add support for legacy Perk model paths 2022-04-06 14:34:38 -04:00
unknown
0553d33213 Server: Have Power Switch toggle lightstyles 2022-04-06 09:59:54 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00