cypress
8004caccfb
SERVER: Fix v_morphine not hiding weapon2model
2023-12-28 11:56:04 -05:00
cypress
9d4e39c0cb
SERVER: Stop tying W2_Frame_Update() to W_Frame_Update()
2023-10-30 12:56:48 -04:00
cypress
206120f01e
SERVER: Better support for hiding crosshair during dual reload
2023-10-23 16:51:15 -04:00
cypress
b8763ca465
SERVER: Control crosshair via QuakeC
2023-10-16 10:23:50 -04:00
cypress
bf4afd4ae3
SERVER: Bouncing Betty Revamp
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* Fix timing of priming sound.
* Sped up animation playback rate.
* Fix not playing "take out" animation after placing Betty.
* Decreases raise time from 0.35 seconds to 0.28 seconds.
* Betties rise with more force.
* Increase explosion effect dramatics.
* Betties no longer inflict self-damage.
* Betties can no longer be re-bought from wall chalk.
* Fixed betties using cost2 for their entity instead of cost.
* Move bouncing betty logic to separate source file.
2023-09-10 10:39:38 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
9ac309ecfc
SERVER: Fix model path for grenades and betties in
...
model_should_hide_weapon2
Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
Steam Deck User
e1a11cbcb7
SERVER: Restore dual wield frame updates
2023-01-13 12:44:11 -05:00
Steam Deck User
a088c5aa9d
SERVER: Move W2_Frame_Update to EoF to fix out of sync frames
2023-01-13 11:55:25 -05:00
Steam Deck User
d964e9afb2
Server: Add melee weapons to weapon2model blacklist
...
Fixes issue where left weapon in dual wields would stay visible
2022-12-20 01:46:16 -05:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00