MotoLegacy
6f5889d169
CLIENT: Calculate slack for cl_viewent2
2024-01-19 10:40:13 -05:00
MotoLegacy
b1e70d7eb5
CLIENT: Force cl_bobup cvar value
2024-01-19 10:38:16 -05:00
MotoLegacy
4741ffed2f
SERVER: Fix Tesla-based weapons not awarding Score
2024-01-19 10:30:09 -05:00
MotoLegacy
5f1f9fa8fa
Stupid .DS_Store files..
2024-01-14 20:49:21 -05:00
MotoLegacy
bc46399f8c
CLIENT/SERVER: Add new event for screen flashing, add delay to game start
2024-01-14 20:48:42 -05:00
MotoLegacy
4deeb465ee
FTE: Considerable Protocol Optimizations
2024-01-13 21:47:02 -05:00
MotoLegacy
5a4ea035d3
FTE/CLIENT: Remove deprecated CSQC events
2024-01-13 12:57:11 -05:00
MotoLegacy
a8f1730d58
FTE/CLIENT: Streamline CSQC Particle System
2024-01-13 12:53:48 -05:00
MotoLegacy
2fc682810d
CLIENT: Draw Achievements Overlay over other HUD elements
2024-01-13 10:39:11 -05:00
MotoLegacy
28a51dbb96
CLIENT: Fix Controls menu registration for Weapon Switching
2024-01-12 17:08:59 -05:00
MotoLegacy
da4bd373b0
CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol
2024-01-12 14:40:38 -05:00
MotoLegacy
a41eeb23c6
FTE: Report menu status to other clients and draw on HUD
2024-01-11 10:40:10 -05:00
MotoLegacy
238e9d995d
FTE: Update extensions
2024-01-10 16:33:06 -05:00
MotoLegacy
5b4af6caeb
SERVER: Considerably reduce and modulate Melee functionality
2024-01-10 15:27:22 -05:00
cypress
35f15d1d3c
SERVER: Fix ADS Toggle overriding scopetime
2024-01-09 17:55:02 -05:00
cypress
671ee73a19
SERVER: Major Weapon Logic Revamp
2024-01-09 17:45:23 -05:00
cypress
81d7d9464a
SERVER: Use for ambient_generic
2024-01-08 14:08:56 -05:00
cypress
75cc18669f
SERVER: Allow to check conversion paths
2024-01-08 14:06:29 -05:00
cypress
f0bbed099f
SERVER: Implement Weapon_PlayerHasWeaponWithFiretype
2024-01-08 14:03:35 -05:00
cypress
93ef51f665
SERVER: Restore weapon spread increasing over time
2024-01-08 13:48:27 -05:00
cypress
5e374479d8
SERVER: Add a Blacklist for weapons that should not play Pack-A-Punch fire sfx
2024-01-08 12:39:48 -05:00
cypress
3acd5282ea
SERVER: Misc. Trench Gun inconsistency changes
2024-01-07 20:06:31 -05:00
cypress
8d159b9ec3
SERVER/FTE: Illicitly reset viewzoom when entering Last Stand
2024-01-07 18:53:23 -05:00
cypress
7d4ccdea60
SERVER: Prohibit Melee lunging while not Standing
2024-01-07 18:48:28 -05:00
cypress
68bfc0f695
SERVER: Prevent non-AI from triggering point-and-kill sequence for Tesla-based weapons
2024-01-07 18:46:20 -05:00
cypress
2ccd55a2b5
SERVER: Prevent cancellation of weapon swap before Perk-A-Cola animation
2024-01-07 18:44:47 -05:00
cypress
35bbd002ff
SERVER: Fix Weapon_PlayViewModel Duration time inconsistencies
2024-01-07 18:38:29 -05:00
cypress
dcff9b084e
Update copyright date
2024-01-07 18:24:48 -05:00
cypress
a6e109b3fd
YML: Fix compilation with GH Actions
2024-01-07 18:14:35 -05:00
cypress
51b4ce3819
Merge pull request #69 from nzp-team/map-compatibility
...
Add support for loading select maps from NZ:P Beta
2024-01-07 18:06:39 -05:00
cypress
efbb0582cd
SERVER/STANDARD: Add crc16 builtin
2024-01-07 10:08:50 -05:00
cypress
7fb2e98281
FTE/SERVER: Minor Waypoint cleanup, allow non-solid func_door
2024-01-06 21:43:23 -05:00
cypress
4579bd7884
SERVER: Fix all undefined behaviors with shooting Tesla weapons at ents
2024-01-06 18:27:44 -05:00
cypress
5e799823af
SERVER: Use generated hash table for model path conversion
2024-01-06 17:33:52 -05:00
cypress
fedc19c05a
SERVER: Remove substring check for ambient_generic
2024-01-05 17:41:57 -05:00
cypress
106d2d3019
Merge pull request #64 from Skibbo/patch-1
2024-01-04 18:40:31 -05:00
Skibbo
ee5a3df658
Fixed the achievement "No Perks? No Problem"
...
Added a reset for the tracker of the achievement when you get downed, so you can earn the achievement again.
2024-01-05 00:32:35 +01:00
cypress
6a6d39d4f8
Merge pull request #63 from Skibbo/main
2024-01-04 17:50:09 -05:00
Skibbo
9a50966208
Fixed the achievement "No Perk? No Problem"
...
The achievement should trigger at round 16 at the earliest after the description "Survive an entire Round without Perks past Round 15 or higher".
The achievement triggers at the end of round 12, regardless if you bought perks or not.
I added a line to check if it's after round 15 and removed the line "players.ach_tracker_npnp = 0;" which reset the count of drank perks, so it triggers correctly.
2024-01-04 23:46:20 +01:00
cypress
ab02936c00
Merge pull request #62 from Skibbo/main
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Update ADS positions
2024-01-02 12:11:35 -05:00
Skibbo
61029978e9
Updated ADS positions
...
Updated most of the weapons ADS positions, so they are more accurate.
2024-01-02 17:59:24 +01:00
cypress
8f1253244f
SERVER: Fix default Quake functionality for func_door
with targetname
2024-01-02 11:58:36 -05:00
cypress
471b08afe5
SERVER: Update path conversion list for NZ:P Beta
2024-01-02 09:51:07 -05:00
cypress
280c6063b5
SERVER: Disable IsLooking() check for wall weapons in NZ:P Beta
2024-01-02 09:35:14 -05:00
cypress
028e0a5a99
SERVER: Add support for Hospital from NZ:P Beta
2024-01-02 09:14:15 -05:00
cypress
407006191c
SERVER: Update model path redirection list
2024-01-01 17:24:43 -05:00
cypress
2fabf9b6e1
SERVER: Update model path redirection list
2024-01-01 17:08:29 -05:00
cypress
b1c0541e15
SERVER: Improve CastleOfDoom Barricade hopping
2024-01-01 17:08:17 -05:00
cypress
69d86ed722
SERVER: Bring changes necessary for '1room' Beta compatibility
2024-01-01 16:53:29 -05:00
cypress
c8bc829a83
SERVER: Add to NZ:P Beta prop redirection
2024-01-01 16:12:13 -05:00