blubs
69696eb0e3
Adds nav_trav_auto_adjust
command
...
This command adjust a ledge traversal so its points are well-positioned.
Adjusts short ledge climb traversal execution code.
2023-08-07 22:24:15 -07:00
blubs
5e8cd1e655
Adds initial traversal logic
...
Adds traversal logic for climbing ledge
Adds traversal logic for climbing short ledge
Adds traversal logic for dropping down from a ledge
2023-08-06 22:50:46 -07:00
blubs
e9007c375a
Fully remove navmesh poly entrance_edge
2023-08-05 22:57:12 -07:00
blubs
47188f6632
Adds V3 AI animation driver logic
...
Fixes sv navmesh loading
Adds closed door checking to sv navmesh
Adds min / max util math functions
Removes entrance_edge from navmesh polygons
2023-08-05 22:53:44 -07:00
blubs
992c1137da
Adds traversal-based navmesh pathfinding to SSQC
...
Adds proof-of-concept navmesh + traversal use to AI_Chase
2023-08-03 01:27:01 -07:00
blubs
cf0ec43631
Fixes funnel algorithm for various edge cases
...
Adds server-side navmesh v0.1.0 loading
Refactors AI_Chase code
2023-08-02 01:27:40 -07:00
blubs
646dbf021c
Prototype AI_Zombie faces player and walks forward
...
Fleshes out AI_Chase and AI_Zombie classes
Fixes footstep frame numbers
Adds unclamped_lerp util function
2023-07-29 01:13:22 -07:00
blubs
316a8b3372
Adds FTE navmesh editor from navmesh branch
2023-02-05 02:07:35 -08:00
blubs
30a0895d45
SERVER Initial experiment commit
2023-02-04 21:52:50 -08:00
Steam Deck User
74ee37cd4e
SERVER: Potential runaway loop fix in Zombie_Find_Tesla_Target
2023-01-29 11:07:16 -05:00
Steam Deck User
5378bafa18
SERVER: Fix finding target for window reaching
2023-01-24 21:34:10 -05:00
Steam Deck User
172951de02
SERVER: Audio channel use changes
2023-01-20 12:51:14 -05:00
Steam Deck User
cf9466ed0f
SERVER: Fix crawler using wrong body model
2023-01-17 11:47:59 -05:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
33de260a56
SERVER: Hellhound pathfinding
2023-01-13 12:29:08 -05:00
Steam Deck User
54d8572321
Server: Misc. Co-Op fixes
2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
ab819c9ff3
Merge pull request #9 from ScatterBox/main
...
Updating zombie filepaths
2022-12-27 21:57:09 -05:00
Tyler Young
6987f175d0
Uncomment updateLimb stuff
...
cause we do dat
2022-12-27 21:55:13 -05:00
Tyler Young
8cb75597b5
Updating zombie filepaths
...
yes
2022-12-27 21:50:52 -05:00
Steam Deck User
c8c57f25f7
Server: Restore check if the goalentity is the world.
...
Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
3802fadefa
Server: Some AI targeting improvements
2022-12-22 11:44:13 -05:00
Ian
c2ad06a796
Allow Zombie Skins on everything else (not FTE)
2022-12-21 15:18:47 -05:00
Ian
5bc426ab95
CTR: Allow Zombie Skin Varients
2022-12-21 14:25:36 -05:00
Tyler Young
13087bc1cd
Quit linking hitboxes every frame
...
saves frames
2022-12-20 19:50:56 -05:00
Ian
68f66b4b7b
Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
...
Determined that 0 will never be a returned value by Do_Pathfind unless accidentally
executed on another platform.
2022-11-17 21:28:31 -05:00
Ian
c2afd12efa
Server: Remove irreverant FIXME case for Hound classname
...
The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.
Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
2022-11-17 21:25:29 -05:00
moto
22fb84ac25
Server: Find a new target/enemy other than Players in Last Stand
...
Fixes https://github.com/nzp-team/nzportable/issues/20
2022-10-25 12:49:02 -04:00
moto
9094c71a50
Server: Undo accidental Power-Up spawn changes
2022-05-08 17:43:21 -04:00
moto
b5cb3207f6
Server: Add explosion effect for Nuke'd Zombies
2022-05-08 17:42:40 -04:00
moto
3f328c6cd4
Server: Revamp Power-Ups to use rotation cycle
2022-05-07 22:18:55 -04:00
unknown
976770c9bf
Server: Improve Power-Up drop rate consistency
2022-04-23 23:18:38 -04:00
Ian
4446d96358
Server: Prohibit AI damage to Player when Nuke is active
2022-04-20 11:58:49 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00