cypress
2fabf9b6e1
SERVER: Update model path redirection list
2024-01-01 17:08:29 -05:00
cypress
69d86ed722
SERVER: Bring changes necessary for '1room' Beta compatibility
2024-01-01 16:53:29 -05:00
cypress
c8bc829a83
SERVER: Add to NZ:P Beta prop redirection
2024-01-01 16:12:13 -05:00
cypress
21ce43b477
SERVER: Convert some props and buy_weapon entities for NZ:P Beta
2023-12-30 12:05:08 -05:00
cypress
b6f4676a5c
SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable
2023-12-29 19:49:13 -05:00
cypress
045914d984
SERVER: Add path redirection for Pack-A-Punch
2023-12-01 10:36:45 -05:00
blubs
681db293af
SERVER/FTE: Fix wrong pathfind results
...
SERVER/FTE: Let AI advance to next path waypoint when already at first
SERVER: Add zombie goaldummy drawing in dev mode
SERVER/FTE: Fix parsing of waypoint files
SERVER/FTE: Fix reading of unassigned waypoints
2023-11-30 01:56:53 -08:00
cypress
d80a31b9ee
SERVER: Improve AI responsiveness
2023-11-28 12:18:14 -05:00
cypress
2672e94387
CLIENT/SERVER: Draw character name on match start
2023-11-21 22:35:25 -05:00
cypress
724e202e11
SERVER/FTE: Reduce bandwidth rate of zombies
2023-11-13 12:11:09 -05:00
cypress
c14e2345bd
SERVER: Fix waypoint_mode precaches
2023-11-07 10:01:41 -05:00
cypress
818e413753
SERVER: Fix offsets for maps that use old lamp sprites
2023-10-31 12:31:58 -04:00
cypress
e96648d8c4
SERVER: Enhance support for old asset path conversion
2023-10-31 11:53:07 -04:00
cypress
1f3280a10f
SERVER: Total weapon storage revamp
2023-10-15 11:30:01 -04:00
cypress
6ac0883126
SERVER: Reduce PaP time
2023-09-14 14:12:51 -04:00
cypress
d56a17faf3
SERVER: Better management of model and sound allocation
2023-08-25 15:14:24 -04:00
cypress
b691428e3c
FTE/CLIENT: Tweak HUD health display to account for Juggernog
2023-07-18 12:23:14 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
5487e14384
SERVER: Clear some unneccessary precaches
2023-03-29 00:11:51 -04:00
Steam Deck User
618cda4e04
SERVER: Add sv_tracedmgmultiplier
2023-03-17 15:01:32 -04:00
Steam Deck User
7baadb907d
SERVER: Add old Power Switch path to conver_old_asset_path
2023-03-12 12:40:48 -04:00
Steam Deck User
c49f66904d
SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie
2023-03-11 18:58:29 -05:00
Steam Deck User
377453f04b
SERVER: Make the anti-cheat respond to sv_cheats
2023-03-07 20:12:58 -05:00
Steam Deck User
7f8e9cce64
SERVER: Redirect DerpedCrusader's wall lamp prop path
2023-03-05 21:38:15 -05:00
Steam Deck User
77959ef3e4
SERVER: nerf zombie update time a bit
2023-02-09 00:31:11 -05:00
Steam Deck User
3fabf292c2
SERVER/FTE: Remove dland2.wav dependancy.
2023-02-07 12:43:03 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Ian
8c2866a89c
SERVER: Remove wasteful what.wav precache
...
ez 130kB
2023-01-12 16:27:07 -05:00
Steam Deck User
6d8202b8e5
SERVER: Properly hide disconnected players
2023-01-11 10:21:16 -05:00
Steam Deck User
6290ba3a76
Prompt new build; update copyright on main.qc
2023-01-02 11:20:57 -05:00
Tyler Young
169b0d1233
Merge branch 'main' of https://github.com/ScatterBox/quakec
2023-01-01 21:22:12 -05:00
Tyler Young
1250040764
Fix precaching on devices other than PC
2023-01-01 21:22:10 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Tyler Young
96cd0931d1
Fixing again
2022-12-27 22:34:32 -05:00
Tyler Young
bb9992455d
whoops
...
ok
2022-12-27 22:14:04 -05:00
Tyler Young
8cb75597b5
Updating zombie filepaths
...
yes
2022-12-27 21:50:52 -05:00
Ian
61d341d6a6
Update main.qc
2022-12-20 19:56:16 -05:00
Tyler Young
13087bc1cd
Quit linking hitboxes every frame
...
saves frames
2022-12-20 19:50:56 -05:00
Tyler Young
240956e24e
Precache sounds until engine side steps aren't borked
...
it is what it is
2022-11-27 15:05:06 -05:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
moto
921e16e118
Server: don't precache footsteps for engines that do it clientside
2022-07-14 17:11:06 -04:00
moto
87319e13cf
Server: more small perf tweaks
2022-07-02 10:19:33 -04:00
moto
f11f58b84d
Server: fix explosion.spr precache
2022-05-09 13:23:25 -04:00
moto
3f328c6cd4
Server: Revamp Power-Ups to use rotation cycle
2022-05-07 22:18:55 -04:00
unknown
c364b20bac
Fix broken lightning.spr path precache
2022-04-09 12:52:00 -04:00
unknown
cb978e2288
Server: Oops, do the same with PaP
2022-04-06 14:36:59 -04:00
unknown
4f80f71cbe
Server: Add support for legacy Perk model paths
2022-04-06 14:34:38 -04:00