fteqw/engine/gl
2013-08-06 02:20:56 +00:00
..
gl_alias.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_backend.c don't crash on missing fog shaders. 2013-07-31 18:00:11 +00:00
gl_bloom.c ------------------------------------------------------------------------ 2013-03-12 23:18:37 +00:00
gl_draw.c Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:19:06 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
gl_heightmap.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_hlmdl.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_model.c Fix sse alignment issues in linux. 2013-07-31 00:17:51 +00:00
gl_model.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_ngraph.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
gl_rlight.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_rmain.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_rmisc.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_rsurf.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
gl_screen.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_shader.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
gl_shadow.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_vidcocoa.m ------------------------------------------------------------------------ 2013-03-12 22:44:37 +00:00
gl_vidcommon.c fix for gles2 headers/omissions 2013-07-27 23:13:40 +00:00
gl_viddroid.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4433 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-07-27 18:59:52 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_vidmacos.c small update 2013-07-27 19:00:00 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:20:56 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Try to fix a colours issue mixup. that glsl specifies a colour attribute. 2013-05-20 16:01:40 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
glsupp.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
ltface.c Fix various warnings. 2013-05-11 05:03:07 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h misc fixes. 2013-06-26 00:39:13 +00:00
shader.h slightly better doom3 compat 2013-07-29 17:36:44 +00:00