.. |
gl_alias.c
|
removed hunk memory (as well as -mem argument).
|
2013-07-14 12:22:51 +00:00 |
gl_backend.c
|
don't crash on missing fog shaders.
|
2013-07-31 18:00:11 +00:00 |
gl_bloom.c
|
------------------------------------------------------------------------
|
2013-03-12 23:18:37 +00:00 |
gl_draw.c
|
Fix some of the issues highlighted by the emscripten port.
|
2013-08-06 02:19:06 +00:00 |
gl_draw.h
|
committing for fixes for OMC
|
2011-10-27 16:16:29 +00:00 |
gl_font.c
|
reworked demo playback and interpolation.
|
2013-07-26 17:19:06 +00:00 |
gl_heightmap.c
|
removed hunk memory (as well as -mem argument).
|
2013-07-14 12:22:51 +00:00 |
gl_hlmdl.c
|
removed hunk memory (as well as -mem argument).
|
2013-07-14 12:22:51 +00:00 |
gl_model.c
|
Fix sse alignment issues in linux.
|
2013-07-31 00:17:51 +00:00 |
gl_model.h
|
removed hunk memory (as well as -mem argument).
|
2013-07-14 12:22:51 +00:00 |
gl_ngraph.c
|
reworked demo playback and interpolation.
|
2013-07-26 17:19:06 +00:00 |
gl_rlight.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
gl_rmain.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
gl_rmisc.c
|
removed hunk memory (as well as -mem argument).
|
2013-07-14 12:22:51 +00:00 |
gl_rsurf.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
gl_screen.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
gl_shader.c
|
slightly better doom3 compat
|
2013-07-29 17:36:44 +00:00 |
gl_shadow.c
|
removed hunk memory (as well as -mem argument).
|
2013-07-14 12:22:51 +00:00 |
gl_vidcocoa.m
|
------------------------------------------------------------------------
|
2013-03-12 22:44:37 +00:00 |
gl_vidcommon.c
|
fix for gles2 headers/omissions
|
2013-07-27 23:13:40 +00:00 |
gl_viddroid.c
|
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4433 fc73d0e0-1445-4013-8a0c-d673dee63da5
|
2013-07-27 18:59:52 +00:00 |
gl_videgl.c
|
------------------------------------------------------------------------
|
2013-03-12 23:01:08 +00:00 |
gl_videgl.h
|
------------------------------------------------------------------------
|
2013-03-12 22:49:04 +00:00 |
gl_vidlinuxglx.c
|
removed hunk memory (as well as -mem argument).
|
2013-07-14 12:22:51 +00:00 |
gl_vidmacos.c
|
small update
|
2013-07-27 19:00:00 +00:00 |
gl_vidmorphos.c
|
tiny fix
|
2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
|
removed userinfobasic, things should be kept in sync more easily now.
|
2013-07-13 12:14:32 +00:00 |
gl_vidnull.c
|
Couple of tweeks, breakages, and fixes.
|
2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
|
Fix some of the issues highlighted by the emscripten port.
|
2013-08-06 02:20:56 +00:00 |
gl_vidtinyglstubs.c
|
Added copyright header, extended the comment a bit.
|
2007-09-09 14:33:13 +00:00 |
gl_warp.c
|
Try to fix a colours issue mixup. that glsl specifies a colour attribute.
|
2013-05-20 16:01:40 +00:00 |
gl_warp_sin.h
|
Initial checkin of OpenGL renderer
|
2004-08-22 22:29:09 +00:00 |
glmod_doom.c
|
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
|
2012-07-15 02:40:30 +00:00 |
glquake.h
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
glsupp.h
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
ltface.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
model_hl.h
|
Android tweeks
|
2012-07-05 19:42:36 +00:00 |
r_bishaders.h
|
misc fixes.
|
2013-06-26 00:39:13 +00:00 |
shader.h
|
slightly better doom3 compat
|
2013-07-29 17:36:44 +00:00 |