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don't crash on missing fog shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4450 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3680,7 +3680,7 @@ static void DrawMeshes(void)
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DrawPass(p);
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}
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}
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if (shaderstate.curbatch->fog)
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if (shaderstate.curbatch->fog && shaderstate.curbatch->fog->shader)
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{
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GL_DeSelectProgram();
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