mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
misc fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4404 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
7a70549690
commit
138eecf7d7
4 changed files with 13 additions and 13 deletions
|
@ -1085,8 +1085,8 @@ static qboolean Shader_LoadPermutations(char *name, program_t *prog, char *scrip
|
|||
{
|
||||
if (prog->permu[p].handle.glsl)
|
||||
qglDeleteProgramObject_(prog->permu[p].handle.glsl);
|
||||
prog->permu[p].handle.glsl = GLSlang_CreateProgram(name, (((p & PERMUTATION_SKELETAL) && ver < 120)?120:ver), permutationdefines, script, script, onefailed);
|
||||
if (!prog->permu[p].handle.glsl)
|
||||
prog->permu[p].handle.glsl = GLSlang_CreateProgram(name, (((p & PERMUTATION_SKELETAL) && ver < 120)?120:ver), permutationdefines, script, script, (p & PERMUTATION_SKELETAL)?true:onefailed);
|
||||
if (!prog->permu[p].handle.glsl && !(p & PERMUTATION_SKELETAL))
|
||||
onefailed = true;
|
||||
if (!p && !prog->permu[p].handle.glsl)
|
||||
break;
|
||||
|
|
|
@ -1612,7 +1612,7 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
|
|||
//s0=diffuse, s1=normal, s2=specular, s3=shadowmap
|
||||
//custom modifiers:
|
||||
//PCF(shadowmap)
|
||||
//CUBEPROJ(projected cubemap)
|
||||
//CUBE(projected cubemap)
|
||||
//SPOT(projected circle
|
||||
//CUBESHADOW
|
||||
|
||||
|
@ -1632,7 +1632,7 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
|
|||
"varying vec3 eyevector;\n"
|
||||
"#endif\n"
|
||||
|
||||
"#if defined(PCF) || defined(CUBEPROJ) || defined(SPOT)\n"
|
||||
"#if defined(PCF) || defined(CUBE) || defined(SPOT)\n"
|
||||
"varying vec4 vtexprojcoord;\n"
|
||||
"uniform mat4 l_cubematrix;\n"
|
||||
"#ifndef SPOT\n"
|
||||
|
@ -1661,7 +1661,7 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
|
|||
"eyevector.y = dot(eyeminusvertex, t.xyz);\n"
|
||||
"eyevector.z = dot(eyeminusvertex, n.xyz);\n"
|
||||
"#endif\n"
|
||||
"#if defined(PCF) || defined(SPOT) || defined(PROJECTION)\n"
|
||||
"#if defined(PCF) || defined(SPOT) || defined(CUBE)\n"
|
||||
//for texture projections/shadowmapping on dlights
|
||||
"vtexprojcoord = (l_cubematrix*vec4(w.xyz, 1.0));\n"
|
||||
"#endif\n"
|
||||
|
@ -1681,7 +1681,7 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
|
|||
"#ifdef SPECULAR\n"
|
||||
"uniform sampler2D s_t2; //specular\n"
|
||||
"#endif\n"
|
||||
"#ifdef CUBEPROJ\n"
|
||||
"#ifdef CUBE\n"
|
||||
"uniform samplerCube s_t3; //projected cubemap\n"
|
||||
"#endif\n"
|
||||
"#ifdef PCF\n"
|
||||
|
@ -1850,7 +1850,7 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
|
|||
|
||||
|
||||
|
||||
"#ifdef CUBEPROJ\n"
|
||||
"#ifdef CUBE\n"
|
||||
/*filter the colour by the cubemap projection*/
|
||||
"diff *= textureCube(s_t3, vtexprojcoord.xyz).rgb;\n"
|
||||
"#endif\n"
|
||||
|
|
|
@ -466,7 +466,7 @@ void World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers)
|
|||
}
|
||||
|
||||
// link to PVS leafs
|
||||
if (w->worldmodel)
|
||||
if (w->worldmodel && !w->worldmodel->needload)
|
||||
{
|
||||
w->worldmodel->funcs.FindTouchedLeafs(w->worldmodel, &ent->pvsinfo, ent->v->absmin, ent->v->absmax);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
//s0=diffuse, s1=normal, s2=specular, s3=shadowmap
|
||||
//custom modifiers:
|
||||
//PCF(shadowmap)
|
||||
//CUBEPROJ(projected cubemap)
|
||||
//CUBE(projected cubemap)
|
||||
//SPOT(projected circle
|
||||
//CUBESHADOW
|
||||
|
||||
|
@ -30,7 +30,7 @@ varying vec3 lightvector;
|
|||
varying vec3 eyevector;
|
||||
#endif
|
||||
|
||||
#if defined(PCF) || defined(CUBEPROJ) || defined(SPOT)
|
||||
#if defined(PCF) || defined(CUBE) || defined(SPOT)
|
||||
varying vec4 vtexprojcoord;
|
||||
uniform mat4 l_cubematrix;
|
||||
#ifndef SPOT
|
||||
|
@ -59,7 +59,7 @@ void main ()
|
|||
eyevector.y = dot(eyeminusvertex, t.xyz);
|
||||
eyevector.z = dot(eyeminusvertex, n.xyz);
|
||||
#endif
|
||||
#if defined(PCF) || defined(SPOT) || defined(PROJECTION)
|
||||
#if defined(PCF) || defined(SPOT) || defined(CUBE)
|
||||
//for texture projections/shadowmapping on dlights
|
||||
vtexprojcoord = (l_cubematrix*vec4(w.xyz, 1.0));
|
||||
#endif
|
||||
|
@ -79,7 +79,7 @@ uniform sampler2D s_t1; //normalmap
|
|||
#ifdef SPECULAR
|
||||
uniform sampler2D s_t2; //specular
|
||||
#endif
|
||||
#ifdef CUBEPROJ
|
||||
#ifdef CUBE
|
||||
uniform samplerCube s_t3; //projected cubemap
|
||||
#endif
|
||||
#ifdef PCF
|
||||
|
@ -248,7 +248,7 @@ void main ()
|
|||
|
||||
|
||||
|
||||
#ifdef CUBEPROJ
|
||||
#ifdef CUBE
|
||||
/*filter the colour by the cubemap projection*/
|
||||
diff *= textureCube(s_t3, vtexprojcoord.xyz).rgb;
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue