Commit graph

  • 969d286ca0 ctrl+enter when typing text will use say_team instead of say Spoike 2005-01-17 17:41:54 +0000
  • cb0e9f7351 Some new cvars added for controlling ent effects (fuhquake compatability) Spoike 2005-01-17 17:40:37 +0000
  • ef62abd8f9 Fixed 3 bugs, found the extra modelindexes we need. Spoike 2005-01-17 17:40:21 +0000
  • 157811e948 Fixed say prompt crash. Spoike 2005-01-17 17:36:37 +0000
  • aa642ce2a5 r_rockettrail and r_grenadetrail cvars added. Spoike 2005-01-17 17:35:15 +0000
  • 0f9893992a it's more likly to compile now. Spoike 2005-01-16 19:55:35 +0000
  • 2e8ecb5dbe Removed some debug checks, added some bug fixes, should be a mite bit more robust now. Spoike 2005-01-16 02:31:39 +0000
  • 7a1ee42b80 fixed some warnings Spoike 2005-01-16 02:28:09 +0000
  • 42bcf8b637 rcon bugfix Spoike 2005-01-16 02:27:30 +0000
  • ca3f6d69a6 fixme: make all calls go through this new function. Spoike 2005-01-16 02:26:54 +0000
  • 17e9ea55a7 removed a warning Spoike 2005-01-16 02:26:29 +0000
  • 890bc1f637 chunked downloads are in Spoike 2005-01-16 02:25:35 +0000
  • 8e8d12ac19 added a chunked downloads pext. Spoike 2005-01-16 02:24:30 +0000
  • 0f3b5f4b33 First version of chunked downloads. Spoike 2005-01-16 02:24:05 +0000
  • ac072a4ed6 Fixed commandline arguments. Spoike 2005-01-16 02:23:31 +0000
  • 11a9c23c2b First version of csqc code. It's still very limited. Spoike 2005-01-16 02:21:25 +0000
  • 4341984aa6 Fixed rcon crash, fixed extreemly slow download speed (drate was bad). Spoike 2005-01-16 00:59:48 +0000
  • 61a0b39953 ability to close specific plugins Spoike 2005-01-15 20:50:45 +0000
  • 999e637bc1 Hmm, can't have variably increased plugin function names if the cmd code uses pointers to the function names. This'll help emulated stuff work better. Spoike 2005-01-15 20:50:02 +0000
  • cd85374a3a Added some new plugin function stuff. Spoike 2005-01-15 17:46:40 +0000
  • fb69253127 AddCommand is more informative now. Spoike 2005-01-15 17:39:12 +0000
  • ccf7e8bfe6 Fractional sensativities are more regular. Spoike 2005-01-15 17:38:38 +0000
  • a307237cff Plugins are initialised earlier, which means that all the console commands work in configs. Spoike 2005-01-15 17:37:11 +0000
  • 94e1cf50ea Downloads should be working again. Spoike 2005-01-13 23:33:00 +0000
  • 78e798722b Fixed application of crosshairalpha, it's now all applied properly. Spoike 2005-01-13 17:59:57 +0000
  • a94c12c738 OpenGL Shader Object Waterwarp tidied up a bit KrimZon 2005-01-13 17:59:29 +0000
  • 0ea0ebecba Fixed default crosshairalpha Spoike 2005-01-13 17:59:15 +0000
  • 80b9437e05 Revamped console, added walljumping. Spoike 2005-01-13 16:50:37 +0000
  • c2988990c2 I committed too much last time, so here goes for a big commit. Spoike 2005-01-13 16:29:20 +0000
  • 9d24482f9a Well that was useless at 320 Spoike 2005-01-13 15:20:33 +0000
  • 79dac32f14 Fixed some small bugs Spoike 2005-01-13 15:19:40 +0000
  • decefcb1ab KrimZon's water warp code works a bit better with this instead. Spoike 2005-01-13 15:18:02 +0000
  • 75c31d7223 Post Processing to do waterwarp in hardware when glslang is available KrimZon 2005-01-12 22:32:09 +0000
  • 71ecb90233 Post Processing to do waterwarp in hardware when glslang is available KrimZon 2005-01-12 22:15:50 +0000
  • b192d3a175 SDL works a bit better now Spoike 2005-01-12 08:38:31 +0000
  • 0ce5b03f32 It prevents a crash, but it's not fixed. Spoike 2005-01-07 03:20:12 +0000
  • 8a8240eeac Erm... Yeah, make sure it's kept accuratly. Spoike 2005-01-07 03:19:27 +0000
  • 666dc1efbe Shifted the palette change around. Spoike 2005-01-07 03:18:28 +0000
  • 90e7206cb1 SW should support q2 models Spoike 2005-01-07 03:17:50 +0000
  • 071a7cefe1 Changed gl->qgl. Spoike 2005-01-07 03:16:44 +0000
  • 48de667b3f that flush shouldn't be needed, and a small spot of "Changed gl->qgl". Spoike 2005-01-07 03:14:10 +0000
  • 0b4df80600 deluxmap support added. Spoike 2005-01-07 03:10:11 +0000
  • f7ed8da8ef Changed gl->qgl. Preliminary csqc work. Spoike 2005-01-07 03:07:50 +0000
  • d8ef0b5c2e Added mesh generation (currently as well as poly creation) Changed gl->qgl. Spoike 2005-01-07 03:06:40 +0000
  • 90d183cb14 Added GL only GetPalette. Changed gl->qgl. Spoike 2005-01-07 03:04:42 +0000
  • 8b543d0d66 Changed gl->qgl. Spoike 2005-01-07 03:03:56 +0000
  • 5530ac045f Added shader path for the r_drawflats. Changed gl->qgl. Spoike 2005-01-07 03:01:24 +0000
  • 88424fd924 changed gl -> qgl Spoike 2005-01-07 02:59:56 +0000
  • 32f4b79893 Added support for deluxmaps. Spoike 2005-01-07 02:54:59 +0000
  • 9528e73c96 Converted gl -> qgl. Spoike 2005-01-07 02:54:22 +0000
  • 478d42c441 Removed some obsolette comments. Spoike 2005-01-07 02:51:40 +0000
  • 7673f3d17a This fixes lightmapped non-warping water on q2 bsps. Spoike 2005-01-07 02:49:15 +0000
  • 4effcb8172 stuffcmd was changed Spoike 2005-01-07 02:47:31 +0000
  • 756ab19471 Better handling of user defined cvars. Spoike 2005-01-07 02:46:54 +0000
  • a859377ded command line arguments are more reliable because of this. Spoike 2005-01-07 02:46:11 +0000
  • 36606e1216 Q2-alike +set handling. Spoike 2005-01-07 02:45:03 +0000
  • 2500f221c4 Tweeked config handling lots. It's much more friendly now. Spoike 2005-01-07 02:44:12 +0000
  • 517ba202a3 Those downloading messages were annoying me. Spoike 2005-01-07 02:41:46 +0000
  • 4bf238f9ae Q2 has a button flag ANYBUTTON which actually occurs when any user presses any button at all. Which is pretty horrible really, as going to console ends intermission for all other users. :( We only set the flag if attack or jump is pressed. You can use +button8 for just anybutton still, if it's a problem in some way. Spoike 2005-01-07 02:41:01 +0000
  • 5f2aa993de Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also. Spoike 2005-01-07 02:38:41 +0000
  • 9f7ca44459 Added notarget and fly commands (and a cast for q2 gamecode's usercmds) Spoike 2005-01-07 02:36:13 +0000
  • 340acfd808 Fixed a map name bug. Spoike 2005-01-07 02:34:59 +0000
  • 63685e264b That's more stable now Spoike 2005-01-07 02:34:25 +0000
  • d30d52c8fa Q2 game code needs a very specific structure. Spoike 2005-01-07 02:33:58 +0000
  • a1d1f34fe3 Urm, yeah, that's probably better. Spoike 2005-01-07 02:32:32 +0000
  • e4213157a9 Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing. Spoike 2005-01-07 02:31:38 +0000
  • 933de315ea Removed the old forms of the specular fragment program. Spoike 2005-01-05 08:13:54 +0000
  • 6b17c2f8c3 Run without gamedata (server list works at least) Spoike 2005-01-05 08:12:46 +0000
  • 94da52bb17 It now runs without any gamedata. Spoike 2005-01-05 08:11:33 +0000
  • defad00c26 r_fullbrightSkins added. Spoike 2005-01-05 08:10:52 +0000
  • 4ca2ea89f9 That just makes more sence. Spoike 2005-01-05 08:10:32 +0000
  • aa039d563d Don't autodownload palette/colormap afterall. Spoike 2005-01-05 08:08:47 +0000
  • 444d40db67 Added support for loading an alternate sort of sort of tga Spoike 2005-01-05 08:07:55 +0000
  • d28993bd60 Making FTE run without any gamedata. Spoike 2005-01-05 08:06:55 +0000
  • 2df5251e89 Stole lh's font, for use without gamedata. Spoike 2005-01-05 08:02:25 +0000
  • b9df04076c tweeked execution of default configs to be more conservative, made bskins work. Spoike 2005-01-05 08:01:19 +0000
  • 4ec4d1f38d Made it so that the user may specify skin colors instead of skin names. Spoike 2005-01-05 08:00:20 +0000
  • 988a3a2cda fbskins is meant to be a float Spoike 2005-01-05 07:58:50 +0000
  • eef16df03f Fixed the messagemode colour bug. Spoike 2005-01-05 07:58:11 +0000
  • 4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c Added the function declarations and other defines for that interface to glquake.h KrimZon 2005-01-04 23:34:42 +0000
  • 8b17508ae4 better solution TimeServ 2005-01-04 19:48:26 +0000
  • eede8928f3 removed Auto: Changed resolution particles/beams should clear correctly on r_part TimeServ 2005-01-04 19:19:51 +0000
  • 2768319718 fixed mouse not active after vid_restart. Spoike 2005-01-04 12:01:48 +0000
  • 585dc4db55 don't crash if they gave us a dodgy model (md3s... hmm) Spoike 2005-01-04 10:58:18 +0000
  • b6d8192406 Added some warnings to try and catch people doing silly things. Spoike 2005-01-04 08:22:31 +0000
  • dd7934c7db Spotted that // wasn't being treated as a comment on frame macros. Thanks Urre. Spoike 2005-01-04 08:22:03 +0000
  • 79c1f23370 Cleans up better on a runaway loop error. Spoike 2005-01-04 08:18:03 +0000
  • 6cc587e8e8 Make sure colour 7 is used if the server said an empty lightstyle. Spoike 2005-01-04 08:16:52 +0000
  • b3ac55613b bung Spoike 2005-01-04 08:07:47 +0000
  • 5a6c27d500 mingw detection is a little better now. Spoike 2005-01-04 08:06:46 +0000
  • 5374343d1d compiles a bit more often. Spoike 2005-01-04 08:05:34 +0000
  • 73aa56a830 Wall jumping... and stuff. Spoike 2005-01-04 08:04:42 +0000
  • ab3644ddf4 Give is more fun on dedicated servers now. Spoike 2005-01-04 08:01:03 +0000
  • d36eac6baf walkmove(0,0) is a solidity test. Test properly. Spoike 2005-01-04 07:58:19 +0000
  • 302c83ddb3 Bye bye warning. Spoike 2005-01-04 07:54:24 +0000
  • bd3c4d6b1e Added some new file finding console commands. Spoike 2005-01-04 07:49:23 +0000
  • a9f3e56240 Now the sbar is able to draw decorated player names properly in various places. Spoike 2005-01-04 07:31:57 +0000
  • be2e848258 Fixed colouring. Spoike 2005-01-04 07:27:50 +0000
  • a928045725 ^s and ^r stack based console masks added. Spoike 2005-01-04 07:26:49 +0000
  • 1509862b09 Make chat colours come out the same as for TF teams. It's a bit friendlier this way. Spoike 2005-01-04 07:20:13 +0000