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better solution
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@722 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
eede8928f3
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1 changed files with 7 additions and 24 deletions
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@ -305,7 +305,7 @@ void R_ParticleEffect_f(void)
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char *var, *value;
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char *buf;
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particle_t *parts;
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beamseg_t *beamsegs, *btemp;
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beamseg_t *beamsegs;
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skytris_t *st;
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part_type_t *ptype;
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@ -350,30 +350,13 @@ void R_ParticleEffect_f(void)
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ptype->particles = parts;
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}
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// clear beam list.. bit more complex
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while (ptype->beams && !(ptype->beams->flags & BS_LASTSEG))
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// go with a lazy clear of list.. mark everything as DEAD and let
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// the beam rendering handle removing nodes
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beamsegs = ptype->beams;
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while (beamsegs)
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{
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beamsegs = ptype->beams->next;
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ptype->beams->next = free_beams;
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free_beams = ptype->beams;
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ptype->beams = beamsegs;
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}
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btemp = ptype->beams;
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while (btemp)
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{
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if (btemp->flags & BS_LASTSEG) // prevent runaway pointers
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{
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btemp->flags |= BS_DEAD;
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btemp = btemp->next;
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}
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else
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{
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beamsegs = btemp->next;
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btemp->next = free_beams;
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free_beams = btemp;
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btemp = beamsegs;
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}
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beamsegs->flags |= BS_DEAD;
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beamsegs = beamsegs->next;
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}
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beamsegs = ptype->beams;
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