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Fixed the messagemode colour bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@724 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 66 additions and 7 deletions
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@ -816,10 +816,10 @@ void Con_DrawInput (void)
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int y;
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int i;
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int p;
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int mask=CON_WHITEMASK;
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unsigned char *text, *fname;
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extern int con_commandmatch;
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int mask=CON_WHITEMASK;
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int maskstack[4];
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int maskstackdepth = 0;
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@ -914,7 +914,6 @@ void Con_DrawInput (void)
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text[key_linepos] = oc;
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}
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/*
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================
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Con_DrawNotify
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@ -932,6 +931,10 @@ void Con_DrawNotify (void)
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int skip;
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int maxlines;
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int mask=CON_WHITEMASK;
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int maskstack[4];
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int maskstackdepth = 0;
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console_t *con = &con_main; //notify text should never use a chat console
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#ifdef QTERM
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@ -975,25 +978,81 @@ void Con_DrawNotify (void)
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if (chat_team)
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{
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Draw_String (8, v, "say_team:");
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Draw_FunString (8, v, "say_team:"); //make sure we get coloration right
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skip = 11;
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}
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else
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{
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Draw_String (8, v, "say:");
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Draw_FunString (8, v, "say:");
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skip = 5;
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}
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s = chat_buffer;
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if (chat_bufferlen > (vid.width>>3)-(skip+1))
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s += chat_bufferlen - ((vid.width>>3)-(skip+1));
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x = 0;
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x = chat_buffer - s;
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while(x < 0)
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{
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if (s[x] == '^')
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{
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if (s[x+1]>='0' && s[x+1]<'8')
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mask = (s[x+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
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else if (s[x+1] == 'b')
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mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
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else if (s[x+1] == 'a') //alternate
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mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
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else if (s[x+1] == 's') //store on stack (it's great for names)
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{
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if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0]))
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{
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maskstack[maskstackdepth] = mask;
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maskstackdepth++;
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}
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}
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else if (s[x+1] == 'r') //restore from stack (it's great for names)
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{
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if (maskstackdepth)
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{
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maskstackdepth--;
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mask = maskstack[maskstackdepth];
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}
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}
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}
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}
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while(s[x])
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{
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Draw_Character ( (x+skip)<<3, v, s[x]);
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if (s[x] == '^')
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{
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if (s[x+1]>='0' && s[x+1]<'8')
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mask = (s[x+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
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else if (s[x+1] == 'b')
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mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
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else if (s[x+1] == 'a') //alternate
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mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
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else if (s[x+1] == 's') //store on stack (it's great for names)
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{
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if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0]))
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{
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maskstack[maskstackdepth] = mask;
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maskstackdepth++;
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}
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}
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else if (s[x+1] == 'r') //restore from stack (it's great for names)
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{
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if (maskstackdepth)
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{
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maskstackdepth--;
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mask = maskstack[maskstackdepth];
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}
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}
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}
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Draw_ColouredCharacter ( (x+skip)<<3, v, s[x]|M_COLOR_WHITE);
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x++;
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}
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Draw_Character ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
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Draw_ColouredCharacter ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)|M_COLOR_WHITE);
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v += 8;
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}
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