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deluxmap support added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@761 fc73d0e0-1445-4013-8a0c-d673dee63da5
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f7ed8da8ef
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1 changed files with 13 additions and 4 deletions
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@ -548,11 +548,20 @@ static void Shaderpass_Map ( shader_t *shader, shaderpass_t *pass, char **ptr )
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char *token;
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token = Shader_ParseString ( ptr );
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if ( !Q_stricmp (token, "$lightmap") ) {
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if ( !Q_stricmp (token, "$lightmap") )
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{
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pass->tcgen = TC_GEN_LIGHTMAP;
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pass->flags |= SHADER_PASS_LIGHTMAP;
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pass->anim_frames[0] = 0;
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} else {
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}
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else if ( !Q_stricmp (token, "$deluxmap") )
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{
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pass->tcgen = TC_GEN_LIGHTMAP;
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pass->flags |= SHADER_PASS_DELUXMAP;
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pass->anim_frames[0] = 0;
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}
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else
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{
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flags = Shader_SetImageFlags ( shader );
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pass->tcgen = TC_GEN_BASE;
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@ -608,8 +617,8 @@ static void Shaderpass_ClampMap ( shader_t *shader, shaderpass_t *pass, char **p
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pass->tcgen = TC_GEN_BASE;
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pass->anim_frames[0] = Shader_FindImage ( token, flags | IT_CLAMP );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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if ( !pass->anim_frames[0] ) {
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pass->anim_frames[0] = 0;//fizme:r_notexture;
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