Commit graph

1719 commits

Author SHA1 Message Date
Spoike
df22ebd757 Tweaks for voicechat:
Added cl_voip_test cvar, so you can hear/test yourself.
Added potential support for opus.
audio ducking
autogain switched off by default. its nice for pure speech but shite for push-to-talk, voice activation, or indeed anything else.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4375 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-31 01:16:07 +00:00
Spoike
95188faec2 Added code so csqc can see if a player has been ignored/vignored.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4374 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-26 01:05:58 +00:00
Spoike
69415bc35b oops. fix button 7 again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4372 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-20 02:18:50 +00:00
Spoike
4ae77514af unused local.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4367 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-14 12:58:22 +00:00
Spoike
82bbdf6e44 various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4358 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-13 14:37:47 +00:00
Spoike
ab1d780e33 various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4357 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-13 13:43:18 +00:00
Spoike
9dbf5b5837 changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:02:55 +00:00
Spoike
873f0a8134 Fix various warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 05:03:07 +00:00
Spoike
d4f3879a25 attempt to fix some mingw issues
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-07 19:38:36 +00:00
Spoike
045d75a770 Small fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-04 04:38:48 +00:00
Spoike
0ace59febf oops
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4329 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-04 04:18:41 +00:00
Spoike
ec6a6dcd8b Attempt to determine where we're being run from on linux as we do in windows.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-04 04:02:25 +00:00
Spoike
ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00
Spoike
1cd5a38a3e fix deadlock issues on xp, hopefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-13 15:29:50 +00:00
Spoike
6ce12710eb code for a watchdog debug dump.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-13 13:42:57 +00:00
Spoike
8b3541b9b4 fix a few input issues.
ctrl+tab completes the suggested text (ctrl+space still does).
escape works again to bring up the menu (oops)
partial command completion works again.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-13 13:41:02 +00:00
Spoike
577419de37 improve handling of writing to world entity.
split left and right alt. binds+gamecode still use left-alt exclusively. alt-for-red-chars only works with left alt. right alt is alt-gr, so text input now works fine.
fixed support for keypad and text entry.
sdl2 clipboard support, if we're compiled with sdl2.
fixed issues with sdl sound. shouldn't be so terrible now.
soundinfo command now more verbose.
support for interpolated ramps.
removed input line length limitations, although some limitations still remain.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-13 08:15:18 +00:00
Spoike
a141f45715 Bit more verbose. Also ensures that the location actually exists.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4311 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-11 10:34:06 +00:00
Spoike
53f8676f83 needed for macos, apparently. there's still a bug elsewhere.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4307 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-09 00:19:13 +00:00
Spoike
b90b032238 global focus dsound in win32. give it the desktop window so we don't have to care about window handles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4306 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-09 00:18:38 +00:00
Spoike
c0167628f2 fix a mutex deadlock due to my dsound change.
allow the webgl port to directly accept an ip, making up the tcp:// and port part automagically.
fix sdl dependencies slightly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 11:27:39 +00:00
Spoike
2632c351fd some kind of standard header for mkdir or something. mneh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 09:45:26 +00:00
Spoike
5b2bd7fe87 hopefully sdl target should work a little better on mac.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 09:31:59 +00:00
Spoike
cc0e24142a fix mouse input again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4302 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 08:23:43 +00:00
Spoike
944c675b2e Use SDL1.3 text input instead of button input, this gives (me) actual unicode values, so you're no longer all forced to use an en-gb charmap, lucky you.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 06:47:27 +00:00
Spoike
a717b8ce22 Moved directsound audio initialisation onto the mixer thread, also added a cvar to disable threaded audio mixing. This should hopefully fix compat issues a couple of people had with not having audio in win32 (when it worked in win64 builds).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4295 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-07 08:59:05 +00:00
Spoike
bae63427a5 Desperate attempt to boost framerates with webgl.
Models now use static vbos, because we ought to. Yeah yeah, extra memory usage etc.
Reduced size of streamed ebo by reallocating on each mesh. Hopefully the browser won't scan so much memory now.
Reordered attribute indicies in an attempt to comply with possible absurd gl behaviour that emscripten warns about.
Fixed an issue with if statements in shaders.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-06 03:36:00 +00:00
Spoike
90b07d7bb6 alternative way to detect when death tilt is needed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-06 03:10:12 +00:00
Spoike
49197218bc Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 08:08:49 +00:00
Spoike
deb546d7b7 attempt to get underscore working.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-02 08:09:43 +00:00
Spoike
1e9af3f441 Early hack at emscripten compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-02 05:18:17 +00:00
Spoike
993d25620e git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4277 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-03-31 05:00:53 +00:00
Spoike
7c607a9092 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4274 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-03-31 04:30:56 +00:00
Spoike
6a831e2f99 qwsvdef.h is no more. Many files changed because of this.
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-31 04:21:08 +00:00
Spoike
8af8c48473 fix win64 autoupdate url.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4270 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-25 20:00:11 +00:00
Spoike
805a5dde16 my stuff's always buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-18 00:47:21 +00:00
Spoike
c496f8aa04 my stuff's always buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-18 00:46:05 +00:00
Spoike
7c0b4c9ff2 use a clumsy api, get clumsy code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4262 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-17 16:36:51 +00:00
Spoike
679b2bffe1 Try to enable it smartly...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4260 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-17 12:16:46 +00:00
Spoike
24d6ac83c8 my bulk commits didn't include include file additions. these are needed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4253 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-13 22:54:47 +00:00
Spoike
c1a80e5ba8 ------------------------------------------------------------------------
r4256 | acceptthis | 2013-03-12 21:07:07 +0000 (Tue, 12 Mar 2013) | 5 lines

Don't mess up/crash when the snap command is used (in multiple ways).
Misc NQ+csqc compat tweaks/hacks/fixes.
Added pointsound.
Don't rely upon fragmentation support with downloads. its a bad idea.
Fixed up the text editor to be able to debug properly again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:24:15 +00:00
Spoike
854335dad8 ------------------------------------------------------------------------
r4253 | acceptthis | 2013-03-09 16:58:54 +0000 (Sat, 09 Mar 2013) | 1 line

Fix particle system shutdown without particle system running.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4249 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:21:14 +00:00
Spoike
60bc6a91db ------------------------------------------------------------------------
r4245 | acceptthis | 2013-03-08 02:48:56 +0000 (Fri, 08 Mar 2013) | 2 lines

rename cl_forcesplitclient to in_forcesplitclient. I can probably find it more easily then.
binds for eg give are now sent to the server in the context of the correct split-client.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:18:12 +00:00
Spoike
57da8fe041 ------------------------------------------------------------------------
r4244 | acceptthis | 2013-03-08 02:47:19 +0000 (Fri, 08 Mar 2013) | 1 line

bound gl_flashblend.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4240 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:17:40 +00:00
Spoike
de2abac8f9 ------------------------------------------------------------------------
r4243 | acceptthis | 2013-03-08 02:46:54 +0000 (Fri, 08 Mar 2013) | 1 line

Make viewheight obey gravitydir. This just feels more natural.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:17:18 +00:00
Spoike
c6b6c12a6e ------------------------------------------------------------------------
r4242 | acceptthis | 2013-03-08 02:45:46 +0000 (Fri, 08 Mar 2013) | 1 line

Change conditionals in shaders to properly support nested conditions and to be slightly more compatible with other engines (ie: qfusion/warsow). This refixes transparent water.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4238 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:16:55 +00:00
Spoike
3ef2925cd8 ------------------------------------------------------------------------
r4241 | acceptthis | 2013-03-08 02:42:39 +0000 (Fri, 08 Mar 2013) | 1 line

Delay gamma changes, to avoid issues with ATI.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:16:20 +00:00
Spoike
197bb250dd ------------------------------------------------------------------------
r4238 | acceptthis | 2013-03-06 18:19:50 +0000 (Wed, 06 Mar 2013) | 1 line

Add fullbright instead of mixing fullbright. This at least shows something when fullbrights are used, instead of potential blackness if the fullbright image universally contains 1 in the alpha channel.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:14:57 +00:00
Spoike
de4a7409b2 ------------------------------------------------------------------------
r4235 | acceptthis | 2013-03-03 19:10:27 +0000 (Sun, 03 Mar 2013) | 5 lines

fix missing q2 surface water warp. fix missing q2 underwater warp.
tweak altwater shader+rendering to be capable of depth info too. Not enabling that yet.
fix q2 conchar colour issue.
fix rtlights in water.
attempt to remove borders of shadowmap lights. implement support for dynamic resolution shadowmaps. still needs to choose the resolution properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:13:39 +00:00
Spoike
e8e230d98c ------------------------------------------------------------------------
r4230 | acceptthis | 2013-02-27 12:11:02 +0000 (Wed, 27 Feb 2013) | 2 lines

Make sure s+t vectors are actually calculated on q3/rbsp, fixing rtlights.
Resort shaders if the sort key changes, fixes issue with r_wateralpha changing without having to hack the other water shader alternatives, thereby fixing particles etc in front of standard water.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:10:44 +00:00