global focus dsound in win32. give it the desktop window so we don't have to care about window handles.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4306 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-04-09 00:18:38 +00:00
parent c0167628f2
commit b90b032238
1 changed files with 5 additions and 1 deletions

View File

@ -689,7 +689,9 @@ static int DSOUND_InitCard_Internal (soundcardinfo_t *sc, int cardnum)
return SND_ERROR;
}
SendMessage(mainwindow, WM_USER, 0, 0);
#ifdef _SDL
#define mainwindow GetDesktopWindow()
#endif
if (DS_OK != dh->pDS->lpVtbl->SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_EXCLUSIVE))
{
Con_SafePrintf ("Set coop level failed\n");
@ -707,8 +709,10 @@ static int DSOUND_InitCard_Internal (soundcardinfo_t *sc, int cardnum)
dsbuf.lpwfxFormat = NULL;
#ifdef DSBCAPS_GLOBALFOCUS
#ifndef _SDL
if (snd_inactive.ival || sys_parentwindow
) /*always inactive if we have a parent window, because we can't tell properly otherwise*/
#endif
{
dsbuf.dwFlags |= DSBCAPS_GLOBALFOCUS;
sc->inactive_sound = true;