Spoike
b91b32cd38
Just breaking stuff, trying to get axfte stuff working.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3916 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 19:01:33 +00:00
Spoike
f33873ddb7
committing for fixes for OMC
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some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike
e8c1f669cc
Couple of changes.
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D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike
729d6181c2
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
Spoike
61e4aa96b3
removed separate trigger/solid links.
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some q3 fixes.
q2 will autosave on map changes, like q2 normally does.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
Lance
afa29b36fb
Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Lance
f6741d8dde
My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-15 13:23:13 +00:00
Spoike
cea945ad5e
Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 03:34:32 +00:00
TimeServ
23bc19fc14
particle parse fix (count=255 should be explosion), fix qtest mdl loading, fix decompile, map MOVETYPE_ANGLENOCLIP to MOVETYPE_NOCLIP, map some qtest builtins/globals
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 15:01:56 +00:00
Spoike
4505f7321b
various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Spoike
540830d955
Voice activation detection for voicechat, with a few cvars for it.
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Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Spoike
2937f9d861
Now understands spams setangles.
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D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
789197f58f
Working towards d3d+gl dual support again.
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Fixed slow-rockets bug with high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
918833a763
hexen2 infoplaque.
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splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
6d8e3b01a9
Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike
ce07219448
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
8921e7da9f
Small bugfix (maxtic 0 = ode crash).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3565 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:09:13 +00:00
Spoike
e7ec40d0c8
Trying to fix some leaks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike
0b1e3020d3
Trying to kill a few warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike
1e1084bed7
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike
9eabcdcd56
Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:20:17 +00:00
Spoike
a5d741c592
Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3406 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:22:27 +00:00
Spoike
66b78c0b11
Work In Progress branch.
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In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
b763b5594d
My monthly commit. I wonder what I broke.
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Contains some stuff to get twig working a little better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:52:30 +00:00
Spoike
90c028c812
clear fixangle on botclients, allowing them to update their angles to match v_angle automatically
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:07:04 +00:00
Spoike
dce284811e
Minor update...
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Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Molgrum
48933f0862
Temporary workaround for the DP_SV_BOTCLIENT speedbug on listen servers. Needs some proper fixing!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-14 20:32:21 +00:00
Molgrum
d598dbbe64
Naming standard being followed: DP_QC_BOTCLIENT -> DP_SV_BOTCLIENT
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-14 01:52:42 +00:00
Mark Olsen
306a02204b
Workaround for broken bot angles.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-14 00:54:29 +00:00
Molgrum
458e39e36a
Removed the oldmovement code in DP_QC_BOTCLIENT. Previous commit was warning fixes in D3D.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-11 13:31:31 +00:00
Molgrum
1120786c44
A better botclient movement code, hopefully fully operational this time.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2726 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-08 12:23:55 +00:00
Molgrum
0f02f12b8b
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Molgrum
a07ed00f94
Botclient ucmd.angles are now correct, but the bot is still facing the wrong way.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 16:05:33 +00:00
Spoike
c6325976f0
Cleaned the code a tiny bit, resolved the movement-got-changed issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2706 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 10:44:36 +00:00
Molgrum
7ab0b2ea43
The usual errors and warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-02 15:25:26 +00:00
Molgrum
a06055f971
Fixed bot support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-02 15:17:22 +00:00
Molgrum
2b3dbb3d15
Forgot some files.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-06 23:25:14 +00:00
Spoike
dc3e0d5872
Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2633 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-02 19:55:17 +00:00
Molgrum
f5c9311935
Added pm_pground by Tonik, just some copy/paste, hope nothing broke :P
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2590 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-14 17:07:40 +00:00
Spoike
c948d25a9a
Tweeked stepheight a little, added 'cmd efpslist'
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2536 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:44:45 +00:00
Mark Olsen
6d6beaee1e
Make the default sv_stepheight 18.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-16 17:25:58 +00:00
Spoike
dcec305bd9
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2519 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-06-20 00:02:54 +00:00
Spoike
b698a1148b
Should fix the slow rockets bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2449 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-12-26 18:19:35 +00:00
Spoike
09ad52722d
Fixed the rotation instant death in h2
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2409 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-15 03:30:56 +00:00
Spoike
42c43d960f
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 00:59:22 +00:00
TimeServ
637633af80
vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-29 04:50:24 +00:00
TimeServ
0127ad7039
v_*cshift/v_bonusflash vars default to 1, import fixes (hopefully) to pmove
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-25 23:08:37 +00:00
Spoike
b1eec3c095
STAY on plats. Don't Slide, no. Sliding is silly, so don't do it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-06 20:47:18 +00:00
Spoike
769ab6b321
Urm, improoved onground stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1973 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-17 19:59:43 +00:00
Spoike
0bd1517522
Fixed a few warning messages.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1972 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-17 19:54:47 +00:00