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A better botclient movement code, hopefully fully operational this time.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2726 fc73d0e0-1445-4013-8a0c-d673dee63da5
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f2bc3029f8
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1120786c44
2 changed files with 20 additions and 13 deletions
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@ -2030,9 +2030,11 @@ qboolean SV_Physics (void)
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host_client = &svs.clients[i-1];
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sv_player = host_client->edict;
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oldmovement[0] = sv_player->xv->movement[0];
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oldmovement[1] = sv_player->xv->movement[1];
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oldmovement[2] = sv_player->xv->movement[2];
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//oldmovement[0] = sv_player->xv->movement[0];
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//oldmovement[1] = sv_player->xv->movement[1];
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//oldmovement[2] = sv_player->xv->movement[2];
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SV_PreRunCmd();
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ucmd.msec = host_frametime*1000;
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ucmd.angles[0] = (unsigned short)(sv_player->v->angles[0] * (65535/360.0f));
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@ -2045,13 +2047,12 @@ qboolean SV_Physics (void)
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svs.clients[i-1].lastcmd = ucmd; //allow the other clients to predict this bot.
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SV_PreRunCmd();
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SV_RunCmd(&ucmd, false);
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SV_PostRunCmd();
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sv_player->xv->movement[0] = oldmovement[0];
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sv_player->xv->movement[1] = oldmovement[1];
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sv_player->xv->movement[2] = oldmovement[2];
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//sv_player->xv->movement[0] = oldmovement[0];
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//sv_player->xv->movement[1] = oldmovement[1];
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//sv_player->xv->movement[2] = oldmovement[2];
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host_client = oldhost;
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sv_player = oldplayer;
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@ -4612,9 +4612,12 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
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sv_player->v->button0 = 0;
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}
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sv_player->xv->movement[0] = ucmd->forwardmove * host_frametime;
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sv_player->xv->movement[1] = ucmd->sidemove * host_frametime;
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sv_player->xv->movement[2] = ucmd->upmove * host_frametime;
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if (host_client->state && host_client->protocol != SCP_BAD)
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{
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sv_player->xv->movement[0] = ucmd->forwardmove * host_frametime;
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sv_player->xv->movement[1] = ucmd->sidemove * host_frametime;
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sv_player->xv->movement[2] = ucmd->upmove * host_frametime;
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}
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SV_CheckVelocity(sv_player);
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@ -5920,9 +5923,12 @@ void SV_ClientThink (void)
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cmd = host_client->lastcmd;
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sv_player = host_client->edict;
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sv_player->xv->movement[0] = cmd.forwardmove;
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sv_player->xv->movement[1] = cmd.sidemove;
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sv_player->xv->movement[2] = cmd.upmove;
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if (host_client->state && host_client->protocol != SCP_BAD)
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{
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sv_player->xv->movement[0] = cmd.forwardmove;
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sv_player->xv->movement[1] = cmd.sidemove;
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sv_player->xv->movement[2] = cmd.upmove;
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}
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if (SV_PlayerPhysicsQC)
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{
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